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I've checked Atarika's feedback and productivity should still be good.
these setups will still remain the best once unlocked
Wattage needs to be corrected as some of those do consume 10-20w - making them 1-2kW will be something expected.
otherwise this mod is a wonderful addition, have used it for years 😌
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=729375965
great guy, amazing attention to detail
Still looking for a better solution for the more then triple.
New monitor texture introduced supporting different view for each screen type.
Vertical screens added, total computer count now comes at: 11.
The long awaited and requested by many, multi monitor setup is now back!
see the patch notes:
- Employee look locations added to the monitors
- New standard texture applied
- Smoke position fixed
- PC Addon snap point realigned
- Monitor On/Off fixed
- Multi Color fixed
- Emission removed
Current known issues:
- Hexa, Quad and Triple left visual glitch on the stand
- Monitors showing a emissive color if the color is put to a too bright aspect
- Hexa can show a wrong polygon on the stand
Mod now only supports A11 and up!.
for those of you who want to use the mod on A10 please refer to its special version:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2131242006
with A11 changing the file structure of mods i got some more changing to do and will look into furniture upgrade as well.
keep in mind software inc was not designed for multiple tables so upgrading could cause computers through walls and other objects.
TLDR: update is coming
@Nhanhhf Thanks for your report, I've found the issue with the color and changed the attribute from coffee to it now respected variable of ComputerPowerModifier.
https://discord.gg/TQyqXye
I'm a senior software architect & engineer with 25 years of experience. I've worked in business, with artists at a game startup and have done lead/management. I was using dual monitors since the 90s, 3 monitors since ~2010 and recently upgraded my primary to a 55" 4K big screen. Programmers benefit a great deal from additional monitors and more than anyone else for XL 4K monitors.
To the developer: Just keep it flat in the game and don't worry about effectiveness vs role. Truth is benefit from additional monitors is more tied to the individual and how effective they are at using the additional monitors than what role they have.
Hey :) thank you very much for your long and detailed feedback, very much appreciated!!
1. 2. I've reviewed this and agree with you, i also changed these to be more realistic based on the modern computer (vanilla game model)
3. Sadly this is not a possiblity, but it sure sounds interresting, and I will contact Kenneth about this.
4. the ashtray has been removed, it was more for a test, it should have been a seprate mod indeed, sadly the behavior of smokers and non smokers is not possible, but the smokers room did bring me on a diffrent idea ;)
The Ashtray is an interesting idea, but probably belongs in a seperate mod (Probably need to add a behavior mod that would randomly designate employees as smokers. Smokers would get a mood bonus from an ashtrey or designated smoking area, but non-smokers would get a mood penalty from being in rooms with ashtreys. Ashtreys would add an environment penalty to any room they are in. You could then make 3 ashtreys. a small one for personal work stations, a larger one for use by multiple employees in breakrooms and lounges and a standing one for out-door areas. Maybe add a room-limit option to designate rooms as smoking/non-smoking. Make the room limit option as something that can't be added until 1990.
1. Unless the Power consumption is a mirror of the standard computer from the game, that should be toned down some, only increasing marginally for each additional monitor as they use significantly less power then the computer (remember it's still only one computer they are using)
2. the effectiveness bonus should be tamed down a little for the 3rd monitor. While additional monitors should give a boost to effectiveness, there would be a law of diminishing returns involved in this. So while 3 monitors is better tehn 2 which is better then 1, a 3rd monitor should not be as much of an improvement over 2 monitors, as 2 monitors is over 1.
3. The effectiveness boost of multiple monitors should have a role limiter tied to it. Artists would benifit most from a dual/triple monitor set-up, followed by team leaders, then designers; while programers would get the least boost.