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I'm looking for a way to alter the win conditions on a regular DeathmatchRM game type to prevent the match from ending upon last production ship going down. I've been pointed to the main.lua file in leveldata > multiplayer > lib directory, but can't figure out what needs to be messed up in order for my skirmishes to run indefinitely. Any advice?
btw - maybe you can help this people out https://steamhost.cn/steamcommunity_com/groups/swremastered#announcements/detail/586979217932394924
seems that you are more as qualified :)