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Just checking in to see if you've been able to get the Shadow Hunter to reappear in place of that horrid mounted unit which seems to be the only thing available once you build the required building since the update.
Thanks a ton!!
Elf: Shadow Hunter [Archer, tier 3] - Stealth, Mobility, Ranged Damage
Orc: Death Stalker [Infantry, tier 3] - Tough, gains benefits the lower its hp - undying resolve 1/battle, first strike. Maybe champ-rank gives it Undying
Human: Vampire Hunters [Irregular, tier 3] - Melee, Ranged, Fire/Spirit/Physical damage
Halfling: Soothsayer [Support, tier 3] - Anti-Undead Debuffs/Instant Kills/Fears, Heals living
Dwarf: Ancient Wardstone [Machine/Construct, tier 3] - High hp/defense/magic resist, slow moving, cannot attack at all - but provides a battlefield debuff to all undead while "alive"
Goblin: Death Gorger [Pikeman, tier 3] - melee, gains healing on kill, and can eat corpses for healing/bonus max hp
Frostling: Sisters Of Light [Calvalry/Support, tier 3] - Mobility, Morale-Support allies, Ranged debuffer
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=737763929&searchtext=
Defense 12
Resistence 11
Health 55
Ranged Damage 10 Physical 2 Shock (counting Elven bonus)
Shadow Hunter changed to 1 Spirit and 1 Fire
Also, loses Inflict Bleeding Wounds at Iron and replaces it with +20% Blight Protection at Silver
Thanks to everyone for their advice and playtesting
Better to give +1 spirit +1 fire for incorp\undead and still it will be very good. You still gain bonuses from MSU, from heroes upgrades, 3 shots. So it will definately be fine.
The point in new units\replacement is to give players a choice so that they can adapt their playstyle according to arsenal.
Though t3 archer with those stats is totally OP and a lot more powerfull than most t4s. So my suggestion is:
1) The most important - new texture so that it wont look like ordinary archer
2) New icon
3) Price balance
4) Make Gryphon riders still available to build
5) Stats. 60 hp, 9 base def, 10 res, 14 ranged phys damage is MORE THAN ENOUGH to fill a role of t3 archer. And of cource remove total awareness. Cause it is a ranged unit and you can just exploit it in so many ways.
As an elven warlord 3 Shadow Hunter succesfully defended the city (stone wall+flowrock citadel+prism spire) against 4 elf shamans, 1 King Shock serpent, 1 Dire Bear, 2 Griffins and 1 horned god.
As an Elf Archdruid (me) vs Julia (PC), I found no need to produce Shamans anymore, these archers overshadow the shaman entirely. In 3 hits they kill most heroes and T3. If happines is high, they do 85% to the horned god.
-As a Frostling Sorceror (me) vs Saridas (PC), i had to go two stacks of 3 frost witch, 3 royal guards to take a city defended by 3 of these guys and lost 4 royal guards. I barely stunned two times.
I think these archers have a T4 defense, 10-12 defense/resistance and 10 ranged or Arcane Arrows is still good. Racial gobernance + medal boost to ranged damage will get them to 15, but right now between focus chamber, shooting grounds and racial governance at recruit level these guys are 19 ranged.