Age of Wonders III

Age of Wonders III

High Elf Shadow Hunter
32 Comments
Guardin' Gnome Security  [author] 13 Jul, 2017 @ 8:11am 
Yeah, I'm probably going to have to recreate the entire mod again, though it'll be a while before I get enough time too. I'm planning on taking Scarlet's suggestion and making the mod so that everyone gets a neew unique unit because the new update seems to have made what I did to disable the gryphon rider not work.
invisibledecko 12 Jul, 2017 @ 7:15pm 
Hey there!

Just checking in to see if you've been able to get the Shadow Hunter to reappear in place of that horrid mounted unit which seems to be the only thing available once you build the required building since the update.

Thanks a ton!!
Guardin' Gnome Security  [author] 17 May, 2017 @ 11:42am 
...that sounds utterly awesome and if I get the time I will have to figure out how to make them.
Shade 16 May, 2017 @ 7:48pm 
Out of curiosity, have you considered making a new unit pack that just adds an "Anti Undead" themed tier 3 unit to every race? Like this;

Elf: Shadow Hunter [Archer, tier 3] - Stealth, Mobility, Ranged Damage

Orc: Death Stalker [Infantry, tier 3] - Tough, gains benefits the lower its hp - undying resolve 1/battle, first strike. Maybe champ-rank gives it Undying

Human: Vampire Hunters [Irregular, tier 3] - Melee, Ranged, Fire/Spirit/Physical damage

Halfling: Soothsayer [Support, tier 3] - Anti-Undead Debuffs/Instant Kills/Fears, Heals living

Dwarf: Ancient Wardstone [Machine/Construct, tier 3] - High hp/defense/magic resist, slow moving, cannot attack at all - but provides a battlefield debuff to all undead while "alive"

Goblin: Death Gorger [Pikeman, tier 3] - melee, gains healing on kill, and can eat corpses for healing/bonus max hp

Frostling: Sisters Of Light [Calvalry/Support, tier 3] - Mobility, Morale-Support allies, Ranged debuffer
Guardin' Gnome Security  [author] 15 May, 2017 @ 9:38am 
I actually haven't played since the update. I'll have to check up on it since it's been a while since I worked on modding.
invisibledecko 14 May, 2017 @ 8:25pm 
I am, however I only run mods that adds more to races, not replace them like that of which this mod does, and for the better. I really dislike that flyer unit for Elves, but think the Shadow Hunter was a perfect idea for the tier. I was able to see them with the other mods I run until the latest Poseiden patch released by Triumph Studios, but no longer after the update. Can you still see them after the patch updated your game?
Guardin' Gnome Security  [author] 14 May, 2017 @ 10:42am 
Are you playing with any other mods? Unfortunatly I have no idea how to make it compatible with other mods so that could be the issue.
invisibledecko 13 May, 2017 @ 11:12pm 
Hey [ ] -- I'm not sure if the new patch did something with the Shadow Hunter, but I'm now only seeing the origninal Elven unit and am now unable to build this one. Is it possibly just me or do you also see this happening with your game as well?
Guardin' Gnome Security  [author] 12 Oct, 2016 @ 3:53pm 
Your welcome. :)
invisibledecko 11 Oct, 2016 @ 8:25pm 
OOOOH, I think you might be onto something. I did have some sort of High Elf rehaul thing on from ages ago that I forgot about. I'm going to disable the thing and retry it, I think it's worth it since this unit is by far and away the most amazing thing for range combat thus far. Thank you for that!!
Guardin' Gnome Security  [author] 11 Oct, 2016 @ 1:35pm 
Are you playing with any other mods? It isn't designed to work with other mods and so anything which modifies the Elven Race or otther core parts of the game won't be compatible. Otherwise, I'm afraid I have no idea.
invisibledecko 10 Oct, 2016 @ 10:14pm 
I must be missing something completely. Each time I sub to the file and select it, and then start a new random map I still get the regular Gryphon Rider wihtout the ability to recruit the new Shadow Hunter. Any suggestions?
Guardin' Gnome Security  [author] 4 Aug, 2016 @ 3:46pm 
Okay, because the blasted thing won't update, there are now two versions. The updated version (which is supposed to more more balanced) is at the following link.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=737763929&searchtext=
Guardin' Gnome Security  [author] 26 Jul, 2016 @ 8:48am 
K. Thanks for that, I'll try again.
Ryvoix 26 Jul, 2016 @ 8:37am 
Hmm, I still have the old version of the shadow hunter. I think you didn't update the new version successfully, since it shows that there's only 1 update record.
Guardin' Gnome Security  [author] 6 Jul, 2016 @ 3:06pm 
Okay, in theory it should be updated now.
Ryvoix 6 Jul, 2016 @ 3:27am 
@CHOCOLATE-SALTY-BALLS Just curious, which stats set do you think over-powered? The original one in the description, or the adjusted one that the author posted down below?
CHOCOLATE-SALTY-BALLS 5 Jul, 2016 @ 11:24am 
Honestly if I wanted a balanced unit I would drop the initial physical damage down to 13 or so, but I don't know if I recommend this because many people like overpowering mods :P. I personally find the unit a bit too effective for a tier 3 ;). The incorporeal factor is already icing on the cake.
Guardin' Gnome Security  [author] 3 Jul, 2016 @ 10:22am 
I don't think it does. This mod is supposed to completely replace the High Elf Gryphon Rider and is incompatible with any mod that is supposed to effect Gryphon Riders. Sorry bout that.
Shade 2 Jul, 2016 @ 10:28pm 
Um, out of curiosity, does this mod conflict with the Elite Elven Racials mod here on the workshop? I can -get- the shadow hunter with my starting/spawn units, but I just get the high elf gryphon rider as normal to build and im unable to make more shadow hunters. -eternal sadface
Guardin' Gnome Security  [author] 29 Jun, 2016 @ 6:07am 
What would you recomend?
CHOCOLATE-SALTY-BALLS 29 Jun, 2016 @ 1:18am 
Looks cool, but considering the fact it is a ranged unit the damage does not seem balanced to me.
HjAa 26 Jun, 2016 @ 1:52pm 
I like this! A really cool unit and those stats seem balanced! As it's a Tier 3 its HP will increase rapidly.
Guardin' Gnome Security  [author] 26 Jun, 2016 @ 1:25pm 
The adjustments (whenever I get around to uploading them) are as follows:
Defense 12
Resistence 11
Health 55
Ranged Damage 10 Physical 2 Shock (counting Elven bonus)
Shadow Hunter changed to 1 Spirit and 1 Fire

Also, loses Inflict Bleeding Wounds at Iron and replaces it with +20% Blight Protection at Silver

Thanks to everyone for their advice and playtesting
HjAa 26 Jun, 2016 @ 2:33am 
Love this idea. Completely agree that the Griffon Rider doesn't give off an elven feel. This would be much more appropriate. I would agree with every comment here regarding balance, though. 60 hp, 10 base def, 12 res, 10-12 ranged phys damage sounds reasonable to me. Especially with the artful dodger trait. I also like the +1 spirit +1 fire idea against incorporeal units. If you want it to feel specialised against them, the base physical ranged strength should not be over 12. Otherwise it'll just be specialised against everything. :)
Guardin' Gnome Security  [author] 24 Jun, 2016 @ 6:37am 
K. I'll fix the damage and some of the stats. Sorry, but I can't make a new model yet; I'm still new to the system so I don't knw enough to do something like that. Thanks for the advice though.
Sartarius 24 Jun, 2016 @ 1:45am 
Sorry that was not "remove total awareness" but remove such a high bonus vs undead\incorporeal. The point is that it has 3 shots. So it means that +2+2+2 is 18 more damage!

Better to give +1 spirit +1 fire for incorp\undead and still it will be very good. You still gain bonuses from MSU, from heroes upgrades, 3 shots. So it will definately be fine.
Sartarius 24 Jun, 2016 @ 1:41am 
Better to replace it's icon and make a proper model, otherwise it is just "more stats to bring cool archer".

The point in new units\replacement is to give players a choice so that they can adapt their playstyle according to arsenal.

Though t3 archer with those stats is totally OP and a lot more powerfull than most t4s. So my suggestion is:

1) The most important - new texture so that it wont look like ordinary archer
2) New icon
3) Price balance
4) Make Gryphon riders still available to build
5) Stats. 60 hp, 9 base def, 10 res, 14 ranged phys damage is MORE THAN ENOUGH to fill a role of t3 archer. And of cource remove total awareness. Cause it is a ranged unit and you can just exploit it in so many ways.
Lacho 23 Jun, 2016 @ 7:39pm 
I played 3 games with these:

As an elven warlord 3 Shadow Hunter succesfully defended the city (stone wall+flowrock citadel+prism spire) against 4 elf shamans, 1 King Shock serpent, 1 Dire Bear, 2 Griffins and 1 horned god.

As an Elf Archdruid (me) vs Julia (PC), I found no need to produce Shamans anymore, these archers overshadow the shaman entirely. In 3 hits they kill most heroes and T3. If happines is high, they do 85% to the horned god.

-As a Frostling Sorceror (me) vs Saridas (PC), i had to go two stacks of 3 frost witch, 3 royal guards to take a city defended by 3 of these guys and lost 4 royal guards. I barely stunned two times.

I think these archers have a T4 defense, 10-12 defense/resistance and 10 ranged or Arcane Arrows is still good. Racial gobernance + medal boost to ranged damage will get them to 15, but right now between focus chamber, shooting grounds and racial governance at recruit level these guys are 19 ranged.
Guardin' Gnome Security  [author] 23 Jun, 2016 @ 6:35am 
Thanks. Will do.
Motasa 23 Jun, 2016 @ 5:15am 
This unit has no weaknesses, hence it is clearly overpowered. The defense and resistance is way too high. The purpose of this unit should be to kite enemy units and stay at range, something Artful Dodger helps with immensily. I'd lower both defense and resistance drastically (say 10 def, 12 res (11+1 from HE trait) and consider giving it Projectile Resitance (on a medal). From a distance the unit would still be really deadly, but this way there is at least a viable solution to dispose this unit if you come against it.
Guardin' Gnome Security  [author] 22 Jun, 2016 @ 8:49pm 
Any advice for balancing would be greatly appreciated.