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=>Adjusted the speed at which the exhaust hatch block opens.
=>Adjusted the max open for the exhaust hatch block because the engineer couldn't fit through it. (I noticed it in one of my world saves.)
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=>Unified the Block Categories.sbc g-menu slot names to be the same across all the Shutters and Blinds Packs, and they will now take up only one g-menu entry in the g-menu list.
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Thank you.
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=>Improved the audio on almost all blocks.
=>Removed Transparent Materials.sbc so it no longer overwrites any mods that use GlassInside or GlassOutside.
=>Tweaked more of the settings for the animated blocks.
=>Tweaked the Opening and Closing speeds a little bit.
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You can try and see. :D
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=885670358
Check that mod pack out, I promise you will love it! :D
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=583415747
now
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=)
Sorry for the delayed response,
I wanted a seperate version to do some wacky stuff with the code and blocks. :D
@Gunner,
what do you mean window 2 block?
It just seems weird to me about how PBR is done.
Triangles/poly is the same thing. :)
So I will downgrade to the Stable branch and publish the update so the airtight problem is fixed.
They are indeed not being airtight when closed and I have found a solution to the problem. :D
I just have to fix the construction models for the slanted glass ones and then the update should be rolling out soon.
I have also adjusted the reflectivity of the glass ones to match Keens values: It was 0.892 and is now 0.192. :D
So much less CPU and RAM load now coming in this next update. :D
Here are a few suggestions for more features I would love to see:
1. Glass that is less reflective and less dark.
It can get a bit hard to see through the reflection now, and I’m fairly certain the high reflectivity also causes higher CPU usage and lag if a lot of these are used.
2. An offset version of the slanted ones that allow them to be placed over slanted walls or slanted glass, so you can have shutters over other types of slanted windows.
3. A modular frame system:
A version with the frame on the left, another with the frame on the right, one with no frame, one with the frame on the bottom only, one with the top only, one with top and left, top and right, bottom and left, and bottom and right. – This would allow for more modular builds where one could make windows with shutters of pretty much any size.
Again, these are great additions to the game! Thank you for making them! :)
Can you try redownloading the mod to ensure it's up to date first since sometimes the mod system fails to overwrite the mod files in the mods folder and weird things happen.
Go to:
C:\Users\YourUsernameHere\AppData\Roaming\SpaceEngineers\Mods and search for this number and clear that file:
708903746
Then let me know, also if you can publish that world it would work wonders so I can figure out why exactly they won't stay airtight and I can then apply a fix if need be. :D
But I will try a few things. :)
screenshot1
Here, it's "Slanted Exhaust Vent". It's in the SAME EXACT POSITION as the "Slanted Hybrid Style" on the previous screen. It also is closed, so it SHOULD be air-tight, right? However, it's not:
screenshot2
The "Slanted Exhaust Vent" is problematic in this exact position, as I placed it on the screenshots. Instead of the vanilla windows, there can be any block, including armour blocks and your "Vents" or "Hybrids".