Viscera Cleanup Detail

Viscera Cleanup Detail

Morgue
46 Comments
K R I S A N D R 30 Jul @ 5:37am 
nice and atmospheric map

104% 54m 56s
MyoRi_(묘리)♥ 2 Dec, 2024 @ 4:00am 
good map! 110% 1:41:14 Completed..! :steamhappy::steamthumbsup:
PCF Agent Jim 26 Dec, 2023 @ 10:08am 
do medical and biohazard crates need to be stacked?
Telcontar 20 Oct, 2023 @ 8:04pm 
There is something wrong with the performance points offset.

I always do a 100% round first. Clean/holes/lightning/med kits --> NO stacking
On this map i cannot get the score below 102%.

Removing ALL that is not nailed down EXCEPT the LW will still get you 102%
Removing the LW wil finally change the score to 97% --> 5% penalty

Still a fun map though --> GOOD implementation of conveyor belt + elevator + funny pads
N 17 Feb, 2023 @ 6:47am 
Very fun, thank you! :vcdsign::autonautwuv:
♪♫♪♫♪ 31 Mar, 2022 @ 5:27am 
thats right, when I start a round, conveynor and incinerator works as expected :)
cannonf0dder  [author] 31 Mar, 2022 @ 4:55am 
I assume that's after loading a save? Will look at adding save states
♪♫♪♫♪ 31 Mar, 2022 @ 4:31am 
issue: when the incinerator is open the conveyors are not working. when the incinerator is closed, the conveyors work.
sander19864 14 Aug, 2021 @ 11:40pm 
well this was fun took me 64 minutes whit a 107% score.

i did like the conveyor concept but i didn't used it, i just trow it straight in the incenerator because is completely su.. at conveyors.

overall good map and uh the secret room well yeah i did not read the pdfs i forgot that.
Skye 26 Dec, 2020 @ 6:27pm 
Loved this map! Not at all what I was expecting from the name. Loved the furnace conveyor as they let me empty the bins for re-use easily and without damaging them; only need one for the entire map. And it was oh so satisfying watching the trash travel into the furnace lol. Had no problems finding the secret room and nice touch with having to straighten up the pictures! Great work! Than you!
cannonf0dder  [author] 1 Feb, 2020 @ 3:45am 
Hey walkin, thanks. Been watching the streams, good work over there.
walkintalkinrobot 31 Jan, 2020 @ 11:54am 
Just played through this map yesterday, really enjoyed it! Really liked the conveyor belt setup.
cannonf0dder  [author] 26 Nov, 2018 @ 3:40pm 
If I remeber right, there's only 2 stacking areas, one for crates ( near furnace ) and one for barrels ( top floor near the dumb waiter ). So all crates in one area, same for the barrels.
Klingon 26 Nov, 2018 @ 2:16pm 
Any instructions for this map? ie where do you put medi waste and medical crates?
S.D.U AUS 25 Oct, 2018 @ 2:11pm 
i'd love to see a list of the corpses, and their death states
cannonf0dder  [author] 11 Oct, 2017 @ 5:18pm 
I'd suggest the normal integrity checking, then if you have a ton of maps subbed try unsubbing a few you're not using and don't mind losing the collectables from.
Weed Wizard 11 Oct, 2017 @ 5:12pm 
apparantly the game crashing every 30 minutes wasnt your map, its apparantly every map now. Im currently trying to solve the issue
cannonf0dder  [author] 11 Oct, 2017 @ 4:01pm 
Thanks, what was the problem?
Weed Wizard 11 Oct, 2017 @ 3:49pm 
a quick heads up, I changed the scoring I did for this map, you can read about it in the description of Ep 32 Part 3.0
LeeSuss 20 Jan, 2017 @ 8:55am 
A great level for a quick fix of Viscera. I had a little trouble with the lift, but that may well have been down to other issues with workshop files. I had no problem finding the secret room (the hint is on one of the pads) and found no texture, lighting, or uncleanable area glitches. The bodies were well posed, and it was a nice touch with the adjustabke paintings. I'll definitely be trying out more of the creators levels.
If you're interested in an LP of the level: https://www.youtube.com/watch?v=_pOJODuK7cM
[T|★] Rake_Steel 8 Sep, 2016 @ 10:36pm 
I think the pad you're looking for is inside one of the body chambers on the wall.
Lars Luron 8 Sep, 2016 @ 8:51pm 
@Minerben01: The datapads tell me nothing. There's only three that I've found outside the secret room itself- one is about how the soldier serum tests aren't going well, one boasts how brilliant it was to build the facility under a church, and the last is just a guy saying how bored he is. Unless there some sort of bizarre coded message contained across the three of them, I'm not sure how one could deduce the existence of a secret room from them.
genesisfalls 28 Jul, 2016 @ 7:58pm 
ok
cannonf0dder  [author] 28 Jul, 2016 @ 2:00pm 
@lars Luron
The conveyers are what they are, yes they're "unstable" but it's the best I could do given the push physics. I've tried to stabalize them a bit but no dice.

@An Arstotzkan Official
I run quite a good rig so suffered no fps drops on this map. If you can point out the trouble area/s I'll see what I can do, although I have a feeling it's prob the mirror.
cannonf0dder  [author] 28 Jul, 2016 @ 1:57pm 
Mini update to fix a couple issues.
1) Barrel stacking seperated into 2 areas, 6 required per zone.
2) Dumb waiter shaft bottom raised to stop stuff falling out of reach
3) Body storage more clearly marked
4) Added one more blood decal to indicate hidden room, incase clue isn't read or not understood
DevourerOfTreats 28 Jul, 2016 @ 12:22pm 
Worked fine with me. I did not find the corpse storage on my own, Once I did it was easy to figure out the hidden room. so the clue was good, but difficult to find itself.
Anyway, nice 40k-reference. Upvote!
genesisfalls 25 Jul, 2016 @ 12:20pm 
8/10
Fun, but laggy at some parts
Minerben01 23 Jul, 2016 @ 9:44am 
@Lars Luron
If you looked at all the data tablets you would be able to find the hidden room.
Lars Luron 16 Jul, 2016 @ 4:44pm 
This level did some things well, and some things wrong.
The furnace conveyors were neat, but need work. Anything flat against them doesn't move, bins and buckets get flipped over, and stuff gets caught on the edge just before the furnace without going in.
The corpse storage was a neat feature, but it wasn't readily obvious I could interact with it.
The hidden room was poorly-implemented. I had to go into ghost mode to find it, and the only reason I even suspected there was a hidden room at all was the missing plasma welder. There need to be clues that it exists and how to access it.
Overall layout was good, although I question the stacking zone in front of the dumbwaiter- you could probably get away with seperating that zone into two seperate ones on either side, there are few enough barrels to where that would probably work.
PDA text could definitely use some refinement.
Overall 6/10.
cannonf0dder  [author] 8 Jul, 2016 @ 5:26am 
It's a dumb waiter. You're not supposed to fit, just bins/buckets/trash etc
cannonf0dder  [author] 29 Jun, 2016 @ 3:12am 
I'll get some sound and light fixes going.
The barrels are a common sense thing, stack them against the walls. It was just easier to make one big stacking zone, instead of trying to make 2 thinner and much less noticeable ones at each side.
Also doors are stock mesh height, but I see on replaying they do seem to just skim your head height.
Thanks for the comments.
eNex 29 Jun, 2016 @ 2:38am 
bugfixes:

Size ratio of doors (they are too small - height is too low (using scale reference can help like
using 2 stacked crates for janitor height measurement.

Some doors are missing open sound

elevator is missing sound

Barel decals is stretched - too much height makes it look out of place and artificial.
and as a note - if this would be working space - would arhitect or designer stack
barels in front of elevator choke point?Probably not.Personally no need to change
it in your map, but to take in consideration for future work ; )

In lab room Flickering light prop needs flickering light source - on the prop (not only on body) since prop is emiting light constantly maybe have a light pointed at prop emiting light to
make it appear as is flickering.

I like level design.

And you really exceled at killing bodies.You can easily tell what happend and it
looks convincing.
photogirl1211 27 Jun, 2016 @ 12:46pm 
Wow thanks, I'm honored =) I will try to come up with a few ideas, something different =) I'm exited thanks for this <3
cannonf0dder  [author] 27 Jun, 2016 @ 12:48am 
@O'Nesix: Thank you! 2 maps added in one day is great. Also I can try to give you a slower option, however the weight of items changes from piece to piece, you'll notice the bins/buckets go at a totally different speed to the loose trash items, i'll definately take a look at what I cando tho.

@Photogirl: lovely to be reviwed by you again. The map was oiginally bigger, it had a church to act as a "front" for collecting the bodies, with rails that moved coffins to the dumb waiter, but the big stone area felt horrifically outta place given the rest of the map. I myself am a stay at home dad so right in that boat with you! Infact as my best reviewer, hows about you PM me a couple of ideas and I'll let you pick the next map idea!
The Renegadist 26 Jun, 2016 @ 9:28pm 
I have one thing to request, can you slow down the conveyor belts or give us a button that alternates between fast and slow. It's hard to explain but I find something satisfying in slowly watching stuff go in instead of flying in as it does now. Also once again I've added your map to the Best of the Best collection, congrats!
photogirl1211 26 Jun, 2016 @ 9:15pm 
Ok so I won't really go into detail on this review because I dont want to spoil the fun for anyone who hasn't played. I will just say that this map was FUN and creative. The size was perfect, only I wish it was bigger (and I've never felt that way before) because of how much fun it was. The incenerator idea was probably my favorite part, and I felt like a 3 year old at the amount of amusment I got using them (Lol) The room with the mirror, and "patients" on the tables was beyound awesome, but again I dont want to spoil the fun for anyone..all I can say is please keep making maps cannonf0dder, I know you dont get paid to do so, but I DO absolutely thank you as a stay at home mom who is disabled, this gives me something to keep my mind occupied..I've finished all other maps from devs 4+ times so thank you..and to everyone else, rate this map up if you enjoyed =) Let's show our love to the author! :steamhappy:
The Renegadist 26 Jun, 2016 @ 6:40pm 
No doubt it's good however recently I was a victim of identity theft which in turn froze my bank account funds, a few minutes ago a good friend of mine bought it for me so I'm good. Sub'ing right now!
cannonf0dder  [author] 26 Jun, 2016 @ 2:00pm 
well currently is only £1.33 in the sale,it's a good level, lots of horror movie easter eggs/refrences, collectables, like 8-9 of them? and you'll get access to the maps that use the assets.
I always find a use for them, so I'd say all of my maps will be DLC required.
It's well worth the buy, same price as cuppa down costa or starshmucks!
The Renegadist 26 Jun, 2016 @ 1:12pm 
I'd love to play this but I don't have the DLC. :/
cannonf0dder  [author] 24 Jun, 2016 @ 9:27am 
pid fixed
cannonf0dder  [author] 24 Jun, 2016 @ 9:17am 
good spot, give me 5 mins to upload that pid fix before starting again :)
photogirl1211 24 Jun, 2016 @ 9:12am 
Awesome, thanks I think it's perfect the way it is..I simply was too excited and hadn't taken my time to explore. I'm going to start over and give it a full review like I did your other map (You nailed this one!!I) P.S> I had a glitch with a PID in the room with the bin machine, that one went through the floor and disappeared as soon as I went to pick it up..I don't know why (others work fine) I will see if a reload helps if not I'll let ya know but everything else works fine :steamhappy:
cannonf0dder  [author] 24 Jun, 2016 @ 9:04am 
minor update: added ambience and decals to help locate welder, and nerfed picture cleanup bonus from 6% to 1%
photogirl1211 24 Jun, 2016 @ 8:04am 
Oh wow, didn't even see it, thanks, I was so excited to use the incenerator(s) in this map I kinda just skipped a lot lol. Thanks, I'll go back to beginning and take my time, but VERY nice job on this one =)
cannonf0dder  [author] 24 Jun, 2016 @ 12:08am 
Yup you're missing something. Read the pdf in the body storage lockers.
photogirl1211 23 Jun, 2016 @ 7:00pm 
Wow, I looked around at the map and I cannot wait to play this one! Can you tell me without spoiling anything for people if Im missing something because I cannot seem to find the welder gun? I found a small green one but..it doesn't seem to be functional so I just put it in my janitor trunk (thanks for that too by the way) Just waiting to find the welder gun so I can resume thanks a bunch!