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File Size
Posted
Updated
0.177 MB
Jun 25, 2016 @ 1:25pm
Jul 31, 2016 @ 9:18am
12 Change Notes ( view )
Second, the very first line in the description should tell you if it works in MP.
DESCRIPTION
This Mod adds a few traps that you can use against other players. These traps are not meant for zombies.
can't leave any feed back. None of the gun repair or cleaning kits work
unless it is purely vanilla. You can't use Advanced G.E.A.R with even a vanilla friendly mod that just improves the images and sounds kind of a huge let down.
The tools are a really nice feature. Though the canteens and other clothing options are dwarfed by peaches and sharks and other clothing and armor mods.
is it just to op
On that note, since they specifically state that G.E.A.R. is mandatory, I take it this one isn't and if you add this then Advanced G.E.A.R. just fixes it and makes it work?
This mod hasn't been updated since 2016.
1: a wall panel with circular saws attached? They face blade out on one side and theres a choice(supplies willing) between 1-3 saw-blades per wall unit built. We could use them in our choke-point strategy to deal DPS... OH, and make them able to *slant* at an angle!
2. Curved walls, indestructible and theres two other variants. One circular wall unit that is basically a ramp or stairs leading over the wall and the other with a door, but those ones that slide UP to open and can be snapped shut by some mechanism. Maybe increasing tiers of mechanisms, becoming more complex even? This one kinda got away from me, its to build a circular "Pit" trap, the bait being a boom-box over a megaphone in the center as the lure. What you do with'em once its full is NONE of my business...
I truly would like to have traps system in the game as it would benefit many players if not all.
Having graves now in PZ would make an opportunistic attempt to craft spike pit placing sharpened wooden stick in the grave and boom trap is ready. sadly I have no idea how to make it possible but you may have enough knowledge in coding and willing to try.
Cheers
though keep in mind zombie objects are not saved / reloaded when out of cell. this means if I mark a zombie and say it is trapped or cant move etc. when you leave cell or quit game then come back, a new zombie is just spawned, rather than loading old zombies.
this is part of the game engine, so if you lock up a white male zombies in a room, then leave and come back, it may turn into a female black zombies next time you leave/comeback from other cell or rejoin game.
while that kind of machanice is part of the game engine kind of destroys any change to make a zombie "trapping" trap, we could still make traps that damage/injure zombies
IRL i dont think a nail trap would do anything to a zombie (if zombies could be real IRL)
a bear trap might turn one into a crawler, but that would not be a good thing
Something to use against hordes, like that spinning blade from Half Life