Tabletop Simulator

Tabletop Simulator

Hero Quest, Classic
63 Comments
Jörgil Kuttaperkka 16 Apr, 2023 @ 1:08pm 
The most complete and vanilla version of all.
Ralph Ellison 7 Dec, 2021 @ 3:05pm 
Can't thank you enough for taking the time to fix it
banditks 14 Mar, 2021 @ 9:06pm 
Thank you for fixing this
Pixel_Anatomist  [author] 31 Dec, 2020 @ 10:14am 
I might need to remake these miniatures the normals look flipped
Pixel_Anatomist  [author] 31 Dec, 2020 @ 10:07am 
I think I fixed the missing textures
Pixel_Anatomist  [author] 31 Dec, 2020 @ 9:06am 
found more glitches and dice images are missing
Pixel_Anatomist  [author] 31 Dec, 2020 @ 8:55am 
dang been a while since I've looked at it the board texture is missing, table texture and some tiles might take me a while to fix it
Sans 31 Dec, 2020 @ 8:14am 
Seems some of the textures are missing
Pixel_Anatomist  [author] 16 Jan, 2018 @ 1:03pm 
I fixed some missing textures and replace some of the mini textures with new ones hopefully that helps a bit
SkySloper 16 Jan, 2018 @ 12:46pm 
Thanks ^^
SkySloper 16 Jan, 2018 @ 12:45pm 
Awesome =D
Pixel_Anatomist  [author] 16 Jan, 2018 @ 11:49am 
Thanks Geek, sorry bout those missing textures its been a while since I've messed with TS I'll see if I can fix them
SkySloper 14 Jan, 2018 @ 10:37am 
Very good one! But some files are missing =(
Pixel_Anatomist  [author] 31 Dec, 2016 @ 10:49am 
Thanks fallen--angel, the map editor was meant to help the GM plan out new quests or copy quests from the book, its based of the last page of the map book in the original game where they encourage people to make there own quests.
Crewel 27 Dec, 2016 @ 6:05am 
this is fantastic, takes me back to childhood.
One questions, what is the map editor for exaclty? Doe sit upgame the gameboard, or simply to planm future quests?
Kagekaze 8 Sep, 2016 @ 5:35pm 
Thank you for the info. I really like the papercraft figurines I've been using but yours are certainly more authentic to the physical board game which I also really like. I have to say I love how you put together the dungeon builder. It's easy to just move things around on the fly, that couldn't have been easy to put together with TTS and its sizing issues, very nice.
Pixel_Anatomist  [author] 8 Sep, 2016 @ 11:43am 
yeah Kagekaze, I started making the minatures only got threw orcs, goblins, and Fimir so far, they might have some normal map proablems feel free to barrow anything from this mod and put it in to yours if you want, or mod this one to your needs, and Thanks

Oh and if you go to http://pixologic.com/zclassroom theres lots of free trainning videos for zbursh thats a good place to start. Theres also Michael Pavlovich's youtube channel https://www.youtube.com/channel/UCWiZI2dglzpaCYNnjcejS-Q he worked on halo 4 and alot of other stuff.
Kagekaze 7 Sep, 2016 @ 8:15pm 
Not sure how I missed this. makes the work I put into mine look terrible by comparison despite spending many hours on it ; ; ... Did you make the 3D models of the enemy figures? Certainly makes me wish I knew anything about 3D modeling. Subbing now and I'll be looking to replace my board for my weekly group if everything pans out.
Pixel_Anatomist  [author] 25 Aug, 2016 @ 5:05pm 
thanks diegozap
diegozap 25 Aug, 2016 @ 12:15am 
Incredible work! Wonderful!
Pixel_Anatomist  [author] 15 Aug, 2016 @ 12:06am 
I might end up making some extenders for expansion items, but right now I think I might have to stick with just the original board game for now. I need to get back in to modeling the miniatures its been a while, I had a lot of other things I needed to get done.
GodNnelg 11 Aug, 2016 @ 5:09pm 
Have you considered making use of table extenders? There's a ton of stuff that goes with this game.
ModernMythos  [author] 31 Jul, 2016 @ 6:22pm 
There's a number of youtube videos on that exact subject, search for Heroquest rules.
Prolapsed 31 Jul, 2016 @ 1:42pm 
this looks amazing, i don't suppose there's a youtube video that teaches us how to play?
Tomasina 22 Jul, 2016 @ 7:12am 
You rock, thanks for the quick fix. Keep up the amazing work!
Pixel_Anatomist  [author] 21 Jul, 2016 @ 9:11pm 
Opps sorry Tomasina, guess I missed that one, just added it should see it right next to the stairs.
Tomasina 21 Jul, 2016 @ 9:00am 
Have really been enjoying the mod. One small note. In the Map Editor section, the tile for the pit trap is missing... at least I think it is, since I could not find it.
Pixel_Anatomist  [author] 15 Jul, 2016 @ 6:52pm 
Thanks guys, changing the color on the miniatures was a happy accident. Leaving the miniatures with a white texture makes it a lot easier to adjust the color and makes it easier to indicate boss characters or even damage, if you wanted to change the color to show wounds on characters. Glade you guys are liking the miniatures, hopefully I can get more done soon its been kind of tricky managing my time this past week.
ModernMythos  [author] 14 Jul, 2016 @ 11:47pm 
I agree GodNnelg. In my view these small additions are a welcome improvement, while managing still to create a very faithful recreation of the original game. All credit to Blight for being so open to testing new ideas, and his good judgement, and creative ability.
GodNnelg 13 Jul, 2016 @ 2:49pm 
I like the fact that I can change the tint of the figurines to whatever color I like. That's good forward thinking if the game master wants to have unique monsters.
JgzMan 9 Jul, 2016 @ 12:30pm 
The reloaded model seems to be working just fine. Thanks for the quick update!
Pixel_Anatomist  [author] 9 Jul, 2016 @ 11:36am 
You just have to hover the mouse over the lowest point of the door there is a flat plane for collision that is the only place you can interact with it.
Pixel_Anatomist  [author] 9 Jul, 2016 @ 11:35am 
I reloaded the closed door model and it seems to be working now, JazMan.
Pixel_Anatomist  [author] 9 Jul, 2016 @ 11:27am 
That is strange, I can unlock the open doors, but not the closed ones. Not sure why this is happening but you might be able to live with not locking them since the closed doors are suppose to be replaced with an open one with the players enter a room. I'll try to tweak the collision mesh a bit but its strange that they share the same collision mesh. Thanks for telling me about this JgzMan.
JgzMan 9 Jul, 2016 @ 8:18am 
So, I can lock the doors in place to avoid model colision. Once I've done this, I can't seem to unlock them. I've tried every angle I can think of, and I keep just unlocking the board. Flipping the table seems to unlock them, but that's a bit overkill.

Am I missing a trick?
Pixel_Anatomist  [author] 8 Jul, 2016 @ 3:44pm 
Thanks Butcher WIng, I'm learning alot by making these minatures there's a few issues with them I want to revist after I get the rest of them modeled.
Butcher Wing 8 Jul, 2016 @ 3:35pm 
Absolutely amazing mod for this great game. Nice to see the update with the Orcs and Fimir miniatures added and looking forward to what comes next.
Pixel_Anatomist  [author] 5 Jul, 2016 @ 8:56am 
Thanks JgzMan, Trying to get threw them all, going to have to revist the normal maps later theres a few bad spots that need to be fixed.
JgzMan 4 Jul, 2016 @ 9:02pm 
Glad to hear. The new Goblin minis are awesome. I pulled mine out of the closet, and you've got them just right.
Pixel_Anatomist  [author] 4 Jul, 2016 @ 12:59pm 
NP JgzMan, glade you like it. Going to be add more to it and refining the game as time go's on.
JgzMan 4 Jul, 2016 @ 7:37am 
Thanks for the attention! Haven't played this game in AGES, and I'm rather looking forward to trying it with some friends.
Pixel_Anatomist  [author] 3 Jul, 2016 @ 6:48pm 
I can do that JGZMan
JgzMan 3 Jul, 2016 @ 5:57pm 
I love that you've made this, but I have one small quibble. The board is oriented wrong for the DM. Would it be possible to rotate the board 180 degrees? Then it would be perfect.
Pixel_Anatomist  [author] 3 Jul, 2016 @ 1:22pm 
oh and I'll see if I can add some URLs to for you.
Pixel_Anatomist  [author] 3 Jul, 2016 @ 1:21pm 
Thanks GodNnelg, its pretty easy to get assets into TTS, haven't check out the scripting yet not exactly sure what you can do with it, sounds pretty useful though.
GodNnelg 3 Jul, 2016 @ 1:19pm 
This is a really nice start BlightFeeder. I'm thinking of trying my hand at TTS here if I can just find time to learn the scripting. Very nice job on the Zargon cardboard.

I suppose this is a nitpick but a notecard, or notebook entry, with urls to the other pdfs for questbooks would be cool!
Pixel_Anatomist  [author] 2 Jul, 2016 @ 8:53pm 
The strange thing is they made 2 versions of the game North American version, and an English version, same minatures, different art and a few different spells and equipment. Not sure why they did that.
Frission 2 Jul, 2016 @ 8:46pm 
I found it hilarious that the UK version of the commercial was almost exactly the same, except they all had accents. xD And the UK version had a little more color to it, what's up with that? xD
Pixel_Anatomist  [author] 1 Jul, 2016 @ 3:16pm 
Lol that guy knows his hero quest, nice one Hefelolly.
Hefelolly 1 Jul, 2016 @ 3:14pm