Stellaris

Stellaris

Human Space
26 Comments
joseph_anthony_king 5 May, 2020 @ 2:31pm 
There is similar mod available, Forward Earth, which can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2073000388
5Echo2 3 May, 2017 @ 6:39pm 
Can you please update this mod?
joseph_anthony_king 25 Feb, 2017 @ 9:39pm 
Hi, like the mod but it should be updated to the latest version... thanks! :steamhappy:
RedRapture 27 Jun, 2016 @ 5:29pm 
Is there any possible way to change the mod, or make a new one, that simply has Deneb spawn close by to Sol? That way if you want to play a game with a lore that has another race nearby Earth, you can do that without having to restart the game over and over until the right race pops up next to you.
Sebaya 27 Jun, 2016 @ 9:21am 
Thanks so much for this!
Saryn 26 Jun, 2016 @ 6:37pm 
@H4shX Those are the lines to change those aspects of the Empire. Try changing those lines in the human2 = { ... } part of the code and see what happens.
Saryn 26 Jun, 2016 @ 6:33pm 
@ Lord Zarmack. If I understand your problem correctly, you're using the Sol System with Deneb Initializer on your custom empire, and you have another empire with Deneb as the start system that you want to have spawn. But, the prescripted race is taking precedence over your custom Deneb that you have spawning?

If that's the case, I'd try commenting out the UNoE and the CoM from the 00_prescripted_countries.txt file entirely, then putting your custom races in that file rather than in user_empire_designs.txt. Put your custom empires inside brackets like so:

humans1 = {

your custom sol start empire code

}

humans2 = {

your custom deneb start empire code

}

The reason I'm suggesting this is that (without looking at the mod files) I'm assuming the mod maker is having human1/human2 empire spawn via his event. So, commenting out the orginal human1/human2 and adding in your own code might make it work.

If that doesn't work, maybe the mod maker can give you more insight.
H4shX 26 Jun, 2016 @ 2:29pm 
@ Galle,
Question I have I want to in your event when creating the species ( I managed to get it to create one from scratch based on the flags) but I want it to pick a certain Graphical Culture / City and Ship Appearance aswell as Customize the Ruler.

What would the command be?

graphical_culture="arthropoid_01"
city_graphical_culture="pirate_01"

ruler={
gender=male
name="Ka'hairal Ib-ba"
portrait="batarian_male_leader3"
texture=0
hair=0
clothes=0
ruler_title="Supreme Leader"
ruler_title_female="Supreme Leader"
}
}
LordZarmack 26 Jun, 2016 @ 11:38am 
so right now, my faction starts with deneb system --

ie planet_name = "Unity"
planet_class = "pc_continental"
initializer = "deneb_system"
system_name = "Deneb"

and the System allience starts with

ie planet_name = "Earth"
planet_class = "pc_continental"
initializer = "sol_system_with_deneb_initializer"
system_name = "Sol"


-- testing now
LordZarmack 26 Jun, 2016 @ 11:35am 
aslong a s i have the system allience with "sol_system_with_deneb_initializer" - thatl spawn the only other faction with the daeneb system a s a starting location yeah.

ie- if i play as deneb sol will spawn near by =) - problem ive been having is it initialises united fed.
LordZarmack 26 Jun, 2016 @ 11:34am 
saryn, so how would i get the system alience to spawn the c oloniests? by simply making the colonists start in the daneb system yeah.
Saryn 26 Jun, 2016 @ 10:18am 
Never mind. I was able to get it by making a custom race, then opening up the user_empire_designs.txt to get the initializer.

For anyone who wants to edit the prescripted countries with this behavior, change

initializer = "sol_system_initializer"

to

initializer = "sol_system_with_deneb_initializer"

in the 00_prescripted_countries.txt file (or vice-versa for starting as CoM).
Saryn 26 Jun, 2016 @ 10:02am 
In the 00_prescripted_countries.txt file, the line we are concerned with editing is:

initializer = "sol_system_initializer"

What's the name of your initializer / where can I look it up in the files?
H4shX 26 Jun, 2016 @ 8:37am 
Awesome mod, your work solved a problem for me too! :D
LordZarmack 26 Jun, 2016 @ 7:10am 
replaces the other ect. -- so just renamed the "Empire name and it worked fine.
LordZarmack 26 Jun, 2016 @ 7:10am 
yeah see ime using all mass effect rases. - so way i have it set up is, "System alience replaces earth- /sol and then the System Alience Colonies" is the sub faction i play as. ect
Galle  [author] 26 Jun, 2016 @ 6:30am 
LordZarmack: Did you remember to check the game start events as well? The other empire is spawned by event rather than the initializer, because it needs to wait until the game is started in order to get the species data from the player.
Galle  [author] 26 Jun, 2016 @ 6:27am 
Saryn: You'll have to make a custom race that uses one of the variants, ideally by editting one of the preset species.
LordZarmack 26 Jun, 2016 @ 1:52am 
ah i get how its done il edit your mod for my own game mode- "Ie mass effect universe =)
LordZarmack 26 Jun, 2016 @ 12:59am 
see all ime after is a pre-scripted start with system alience / system alience collonies / navy that jointly spawn together..


your onto something here. if you can perfect this. itd be perfect.


-- ime guessing it hasent worked becouse i havent spawned as humanity/ u know ect.
LordZarmack 26 Jun, 2016 @ 12:58am 
hm ran into the issue af it not working.

heres a screenshot- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=711007256
LordZarmack 26 Jun, 2016 @ 12:47am 
take its a custom start location yeah.
LordZarmack 26 Jun, 2016 @ 12:42am 
il link this to all my mods mate. great work.
LordZarmack 26 Jun, 2016 @ 12:41am 
Thank you finaly.... a Start for system alience, and System alience navy/ Colonists
LordZarmack 26 Jun, 2016 @ 12:41am 
THANK FUCK.
Saryn 25 Jun, 2016 @ 10:56pm 
Do the variants effect the prescripted races themselves? Or do you have to create a custom race that uses one or the other?