Arma 3
[SP/CO-2] Jungle Sniper
92 Comments
Komodo 29 Dec, 2024 @ 6:19am 
fantastic mission Rodz, big fan of ure YT arma guides channel, helped me a lot about scripting

2024 and this mission is still excellent

10/10
iAT 30 Jul, 2024 @ 4:43pm 
nice job.....
Damian5960 4 Jun, 2022 @ 9:43am 
I've been reading the comments. And from what I've been able to see, it appears that the ship is actually a submarine. Please confirm that because I have doubts. And if it really is a submarine, I tell you that in the mission it is not implied that it is such and you should make it clearer.
Damian5960 4 Jun, 2022 @ 9:39am 
Very good mission, but... at the end when you have to escape, the supposed ship that is waiting for you to extract you does not appear and the mission is not finished. It's the only problem I've had with the mission. For the rest, I liked the mission a lot, one of the most enjoyable I've played in the workshop, congratulations. :steamthumbsup::steamthumbsup::steamthumbsup:
Agrobabb 22 Apr, 2022 @ 3:20pm 
I couldn't access the pc by the drone
milan 26 Feb, 2022 @ 1:07pm 
Awesome scenario! Loved the flyable heli :steamhappy:
kanga_AU 8 Nov, 2021 @ 1:04pm 
Hi All, Just a noobie. How do I get into the game to start playing?
Rusty Shackelford 6 Mar, 2021 @ 12:59am 
That was an awesome mission, your nerves get going as you make your way through the jungle and you can see riflemen walking in the pitch dark with their lights on. It was great how the sun slowly comes up through the mission and you end scuba diving to a submarine.
P_U_N_!_$_H_3_R 17 Feb, 2021 @ 4:18pm 
Nice and fun Missions overall. I loved the fact, that the Heli was flyable after shooting the pilots.

The necessity to dive to that sub to end the mission and then search for that trigger was not clear from the instructions, as it was possible for me to drive to it by boat without getting killed.

Maybe increase the triggerradius or place multiple triggers. I don't know how this works...
choal 14 Jan, 2021 @ 4:43am 
One of the best scenario I played. Kudos!
Ikue30 22 Jul, 2020 @ 2:34pm 
broken mission, helicopters flys so quick
KILLERBEE 23 May, 2020 @ 12:44pm 
Super mission, had a great time playing it!
Rodz88  [author] 4 May, 2020 @ 9:17pm 
Hey Mallekip ,
Thanks so much for the feedback! Will get it sorted out soon, i'm glad you enjoyed the mission.
:steamhappy:
Mallekip 3 May, 2020 @ 5:13pm 
Hi Rodz,
Would like to note that this mission is superb!
You seem to understand that it's not necessary to constantly stress out the player with difficult situations without respawns; just keeping people on their toes with an occassional enemy is great (better)! Had a great 90 minutes playthrough with my friend.

Had a bug though: could not complete the mission. We took the speedboat to the HMS icon (and outside the mission area), but nothing triggered. I am reading below about a submarine? This was not clear from the task description. Perhaps also include and area trigger at the edges, in case stupid players like me can't find/figure out the submarine.

Otherwise recommended for REGULAR players who don't need a crazy hard mission :).
dinie87 12 Jan, 2020 @ 9:47pm 
Superb Superb Superb Mission, Thanks
Rodz88  [author] 31 Oct, 2019 @ 3:21am 
@savedbygraceofp @Vince thanks for the constructive feedback! These feedback will surely improve the mission even more. By the way, i taken some key note and already in the works of adjusting the mission abit. Hope i can release it soon! You guys rock!
Vince 27 Oct, 2019 @ 5:30am 
I was looking for a jungle short solo mission and found this great one ! Played SP but would love to play COOP with more players than 2. Could be a mission for 8 with various subtasks like scouting escape route, providing cover, creating deception... Also I expected more unexpected like patrols and traps.
Spoiler : viper operators with flashlights guarding the jammer ? I would expect a regular rifle squad and maybe a Viper QRF showing up ou of the jungle... Plus few patrols on the trails maybe...
Thanks for great work !
savedbygraceofp 30 Aug, 2019 @ 9:15pm 
Part 2: When the player is injured and heals with a medkit, it doesn't fully heal him. The character ends up grunting the rest of the mission and that red halo pulses on the screen edge. It's not really a big deal but adding a medical tent at each task could help. Also, how about adding a savegame as the player closes in on the airfield? Sometimes players forget to save while in the heat of action. Finally, Expand the end trigger so that the player can end the mission just by getting within 100 meters of the sub maybe? Great job Rodz!
savedbygraceofp 30 Aug, 2019 @ 9:07pm 
@Robert; No. Apparently you have to reach a specific spot on the sub for the mission to end.
@Rodz; Far better. Several notes however. You delete the bodies of the dead too quick. Wait til the players distance to that body is greater than 100 meters, perhaps? This way the player has the option of looting the body if they choose.
Robert Proctor 4 Aug, 2019 @ 2:38pm 
Are missions endless??????
Rodz88  [author] 27 Mar, 2019 @ 9:38pm 
savedbygraceofp thx for the feedback! Yeah. i think the mortar is kinda stupid and decided to remove it completely. Good idea on the spawn enemy suggestion, i got it in the mission now. :steamhappy:
Chef CHAUDARD 28 Jan, 2019 @ 1:21pm 
tres bonne mission merci !:tank:
savedbygraceofp 10 Dec, 2018 @ 6:47pm 
PART 1
This mission was pretty good up to the point where we have to infiltrate the base, download some data, etc. You did what was always frowned upon in the ole OFP days. You cheated as a mission maker. Whether I blow the power, snipe the officer or just simply headshot a lone unit with my silenced pistol and no one else around, you instantly target the players position whether they've actually been spotted or not. Remove the artillery(especially the instant arty garbage); it doesn't make sense that they would fire on their own assets, destroying everything in the process anyway.
savedbygraceofp 10 Dec, 2018 @ 6:46pm 
PART 2
Spawn some units, heck spawn an army to respond to the alarm but give the player time to complete the tasks while dealing with the units already in the compound. It's more believable and much more fun to race against the clock while trying to clear the base of the units or tasks that the player has already recconoitered. If you just spawn units inside the base, make them exit a barrack or something. Don't just spawn them in the open. P.S. Get rid of that ridiculous "You've been spotted" warning. Anyone observing the base long enough will be able to notice a change in unit behaviour when they've been detected. Aside from the above mentioned, all tasks before were simple and relative to the overall objective. Hope you're not done with this one because I'd like to complete it.
CatsinHD 26 Aug, 2018 @ 9:53am 
Your welcome.
Rodz88  [author] 26 Aug, 2018 @ 7:22am 
Thanks Murdoch. Will keep that in mind for mission to reflect real life Special Forces:steamhappy:
CatsinHD 23 Jul, 2018 @ 11:15am 
Rodz. Not to be mean but SEAL Team Six is the SEAL's anti-terrorism unit. The mission is still fun and all but I just wanted to point out that fact.
Rodz88  [author] 16 May, 2018 @ 5:42am 
Dear all, i have fixed the mission ending trigger. Hope you all still enjoy revisiting this mission with friends!
کC_Ne٥ 25 Mar, 2018 @ 6:41am 
Mission finish trigger does not work. Nothing happens at the HMS Prometheus. Always sad if one cannot finish the mission properly. Fun mission though.
JTS 15 Jan, 2018 @ 9:16am 
Good mission. But: Disable that debug console. And also we reached with RHIB that HMS Prometeus, but nothing happened (Escape task). Can't finish the mission
seashell 9 Dec, 2017 @ 4:03pm 
me too
the sequel is fine though
CypherF9 21 Sep, 2017 @ 10:46am 
not work
Honda Civic 2002 5 Jul, 2017 @ 8:09am 
thanks yea i just looked at the required mods, change this part tho: "Required Mods
No Mod needed except for ARMA 3 Apex Expension and ARMA 3 Marksman DLC. (You can still use the sniper without the DLC"
Rodz88  [author] 4 Jul, 2017 @ 6:44pm 
You will need a mod called enhanced soundscape bro
Honda Civic 2002 4 Jul, 2017 @ 11:52am 
Anyone knows why i get this mission whenever i try to play this? "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. L_ES_ES_sys"
abc_000 1 Jul, 2017 @ 6:24am 
nice mission. Suggestion: it shoud'nt satr at 6:15 AM but far sooner; one hour later we are in daylight.:steamhappy:
Max Stoller 4 Apr, 2017 @ 8:34pm 
Thanks for the info on the required mods. I liked the mission. I needed the hint about downloading the drone info from the laptop. You might like a mission called Blind Date. The trailer for the mission is on youtube at https://youtu.be/mvzD2A99EQk

Thanks again for the good mission.
Ozymandias 1 Apr, 2017 @ 11:40am 
Thank you my friend.
Rodz88  [author] 31 Mar, 2017 @ 8:44pm 
Hey Pops & Lord Doge - my bad, i have updated the mod(s) required in order to play this mission. Enjoy!
Max Stoller 31 Mar, 2017 @ 5:25pm 
Just like Lord Doge, when I try to play it says I cannot play/edit this mission because downloadable content has been deleted. The content it mentions are "L_ES_ES_sys_cba_xeh
Ozymandias 31 Mar, 2017 @ 10:50am 
When I try to play it says I cannot play/edit this mission because downloadable content has been deleted. The content it mentions are "L_ES_ES_sys_cba_xeh
operator1327 29 Mar, 2017 @ 10:38am 
Great job on the mission. You might want to include CBA_A3 and Enhanced Sound mods as needed in the description. I look forward to Jungle Sniper 3.
Rodz88  [author] 15 Mar, 2017 @ 7:57pm 
Hey guys! Thanks for the support and feedback, had not been gaming for awhile. Noted on the missing explosive and end game trigger suddenly doesn't work for some reason- Now im back and will look at it ASAP. Next update / fix is coming up soon! And hope i can release jungle sniper 3.:steamhappy:
KING JONG 2 Mar, 2017 @ 7:54am 
Great mission, high quality BUT:
1: Mission End trigger does not work wtf?
2: We couldnt figure out how to disable the power, artillery didnt work and scrolling didnt work too.
Slacooldouce 29 Jan, 2017 @ 1:10pm 
What a mission, but it's shame that we need to exit on our own.
StigHunter 28 Jan, 2017 @ 3:35pm 
As everyone has said, GREAT MISSION! I've got most if not all of your missions. I don't get to play much with my friend, so when I do I want it to work. Thank you! However, it still doesn't look like you've answered anybody with regards to the mission not ending?????
Eisfeder 21 Jan, 2017 @ 5:44am 
Nice Mission!
Rox81 25 Oct, 2016 @ 12:07am 
Very very nice mission!!!!!!!
Where can I get the explosive to blow up the power plant?
]DoGB[Aris 19 Oct, 2016 @ 9:02am 
Yep...very nice mission !!
But as reported by FattyDog , when you got to the submarine mission not end..nothing happen.
FattyDog 8 Oct, 2016 @ 11:39pm 
Very good mission; however, once i got to the submarine, the game does not end.
Is it a bug or something i missed?