XCOM 2
Blademaster Throwing Axe Fix
42 Comments
Juravis  [author] 3 May, 2019 @ 8:40pm 
It doesn't involve INI editing, otherwise this mod would be WOTC compatible.
DustDevil 3 May, 2019 @ 8:40pm 
> No, use my Ability Tweaks mod.

Ok friend I just subbed (and unsubbed later) to read the massive file in that mod.

Too many changes, too many game-altering hcanges.

I don't want that, I just want that awesome Blademaster Throw Fix.

I understand I am NOT entitled to it, so I kindly ask you to tell me how can I do it myself if it involves simple INI editing (syntax).

Thank you !
Juravis  [author] 3 May, 2019 @ 7:22pm 
No, use my Ability Tweaks mod.
DustDevil 3 May, 2019 @ 7:02pm 
Does this works with WOTC?
Juravis  [author] 26 Oct, 2018 @ 9:08am 
Yes
KdMgao 26 Oct, 2018 @ 3:34am 
can i convert wotc?
Juravis  [author] 9 Apr, 2018 @ 7:41am 
Correct
Kreldin Starfeather 8 Apr, 2018 @ 5:59pm 
Crashes on startup for WotC for me, 6 months later. Guess it's not being updated. :/
Juravis  [author] 13 Sep, 2017 @ 1:37pm 
I have no idea if this was fixed.
Piari S 13 Sep, 2017 @ 1:30pm 
Any updates on if it works with WoTC yet?
Juravis  [author] 29 Aug, 2017 @ 4:07pm 
Depends, dont know if this is fixed i havent played yet!
Rabid Dutchman 29 Aug, 2017 @ 2:41pm 
Will this be updated for WotC?
mR.MaG0o 19 Jul, 2016 @ 1:57pm 
@ADVENT Avenger, I see. Thanks for the time explaining it!
Juravis  [author] 19 Jul, 2016 @ 1:54pm 
If you mean range bonuses for being a thrown weapon, the answer is not, the weapon has the same accuracy whatever tile its fired from. This is in part also caused by the same kind of bug, but to fix that is beyond my capabilities.
mR.MaG0o 19 Jul, 2016 @ 1:52pm 
Does the "throwing axe", part of the axe weapon, benefit from hunter's instinct for being a "ranged" attack? I mean, thats what i would expect...
Juravis  [author] 19 Jul, 2016 @ 1:44pm 
Because Hunter's Instinct gives bonuses to guns, and putting a sword crit bonus inside might not make sense to some people. Putting it in Blademaster seems to me more appropriate.
mR.MaG0o 19 Jul, 2016 @ 1:33pm 
Hey, just a quick question, why someone would want to transfer the crit bonus from "Hunters Instinct" to "Blademaster" ?
Is it a bug or something?
Juravis  [author] 7 Jul, 2016 @ 3:43pm 
@GiuseppeIII Np chief.
GiuseppeIII 7 Jul, 2016 @ 3:15pm 
Thank you for the incredibly quick replies and for all your amazing mods!
Juravis  [author] 7 Jul, 2016 @ 3:11pm 
@Giuseppelll It's not dumb, it does include the +aim.
GiuseppeIII 7 Jul, 2016 @ 3:08pm 
@ADVENT Avenger Yeah that's what confused me, since you commented earlier "New version up with +Aim." I was wondering if the mod carried over the changes from the patch? Sorry if this question sounds dumb.
Juravis  [author] 7 Jul, 2016 @ 2:54pm 
@Giuseppelll Read the last description line of the mod.
GiuseppeIII 7 Jul, 2016 @ 2:52pm 
Just to clarify does this include the +Aim from the DLC3 version of Blademaster
Juravis  [author] 3 Jul, 2016 @ 9:15am 
Go into the workshop thread type 65432 and you can discuss with us
Vortex ♀ Pixalation 3 Jul, 2016 @ 9:15am 
The Splash screen starts and shows the files its loading and then just disapears
Vortex ♀ Pixalation 3 Jul, 2016 @ 9:14am 
well the thing is I can't edit my mods they all involve Archetype editing so I need the Editor to open, and I can't do that, my Ragdoll mod has a serious issue at the moment
Juravis  [author] 3 Jul, 2016 @ 9:11am 
I think the June patch or something broke it. I'm awaiting resolution because I cant play test properly anything. Theres a workaround, you can build your mod than launch the real game and tick your mod from the bottom, but you wont have any Red Screen error warnings.

I've taken a break from modding until its sorted out. Its not my fault i was forced to, im not responsible for my mods breaking for the time being. Ill just play a lot now.
Vortex ♀ Pixalation 3 Jul, 2016 @ 9:04am 
it is very strange because mine worked flawlessly the other night right after Shen'sLast gift came out and then the next da it stopped despite nothing changing, ProvokingPerch's isn't working either and it is rathe concerning because I need to update my mods there is a bug I need to fix
Juravis  [author] 3 Jul, 2016 @ 8:54am 
Buny says his works fine
Vortex ♀ Pixalation 3 Jul, 2016 @ 8:50am 
so is no ones' working?
Juravis  [author] 3 Jul, 2016 @ 8:42am 
Its not i made a thread in the community workshop forum
Vortex ♀ Pixalation 3 Jul, 2016 @ 7:42am 
Advanet Avenger is your SDK functioning mine is not, I tried everything, it won't work
Juravis  [author] 30 Jun, 2016 @ 11:58am 
These are 2 new variables in the INI files. They should work properly.
Dragon32 30 Jun, 2016 @ 11:54am 
Hey, ADVENT Avenger. Is the +Aim based on the just released patch?
Blademaster grants +10 Aim to melee and Hunter’s Instinct grants +15 to melee crit

By the same logic, the crit bonus for Hunter's Instinct should apply. Do you know if it does or not?
Juravis  [author] 30 Jun, 2016 @ 11:24am 
New version up with +Aim.
Sofakingcool 26 Jun, 2016 @ 1:10pm 
Oh fml you right, thank you :D
Juravis  [author] 26 Jun, 2016 @ 1:08pm 
[ViperKing X2CharacterTemplate]
strCharacterName="Viper King"
Juravis  [author] 26 Jun, 2016 @ 1:07pm 
@Acorns Isnt that in XComGame.INT in the DLC2 already?

C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XComGame\DLC\DLC_2\Localization
Sofakingcool 26 Jun, 2016 @ 12:47pm 
@ADVENT Avenger *speical request* can you make a mod that'll let me rename the Alien Rulers? :0
Juravis  [author] 26 Jun, 2016 @ 12:31pm 
Better isolation of problems. My mods arent perfect, they are also not official patches.
Rost Kurt 26 Jun, 2016 @ 12:25pm 
Why you will not unite all mods of one category (for example fix) in one?
Lorem 26 Jun, 2016 @ 11:36am 
Thanks for the fix man! With this and Hunter's Instinct for Swords, now Blademaster Ranger is truly deadly.