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https://www.google.com/search?q=anzio+20mm&biw=1360&bih=667&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiy1O-onqHOAhVI4oMKHbT6BdsQ_AUIBygC
Muzzleflash is easy fix, depending on the origin.
Do you have all required attachment packs? Make sure you do!
And really, there isn't that much that can say about damage. Because either way, one bullet can kill you IRL. There truly isn't such thing as too high damage.
-muzzleflash is completely out of place
-C menu is bugged so that I can't see all the attachments, I only see the first 3 sights
-damage too high (40) for 5.56x45, I suggest 25
pros:
-attachments are allighned
Kk I have deleted my comments aswell.
buymenu
was the corrupping thing ill delete my comment
:)
@Shotgundiplomat1993
Do you take time to read?
Can you paste them? I'll see if I can help you.
Maybe a few here and there. Not doing anything huge.
Limmie help you out, the idea is not to fix smoothing errors created by said render, but to not have them in the first place. In blender when you import a smd, there is a option on the bottom left called "Preserve SMD polygons". What this will do is it will not change any mesh date imported, and thus the model stays completely the same. Therefore there are no smoothing errors as the model stays the same. To prove it works, I used this method on the Sci-fi Aug while bodygrouping it. Hope this helps, message me if you got any problems.
Well, it's not fixed yet. And I don't know what exactly smoothing it will do. But hey, getting on it now. Sorry!
Well, considering how Niggarto just told me how to do model smoothing down there in the comments. Calm down.
And if you didn't read the description. It says it was changed. Plain and simple. Easy as pie. Now, if you excuse me, I have Auto-Smoothing to do. (Thanks Niiggarto.)
The "glossy" stuff is a result of adding in the model to Blender/3DS-Max and not enabling the right options to make sure the model keeps the smoothing it was given after being compiled.
Again, I'm impressed Lucas/UnluckyWolf doesn't about know this.
You can set smoothing on both. The problem with 3DS-Max is that you didn't even let it autosmooth, so it came out like that.
And of course 3DS-Max has manual smoothing methods in case the autosmooth doesn't work.
Seriously, Lucas doesn't know about it either?
Please if you have some time, feel free to check out my greenlight project as well:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=711826354&result=1
Thank you! Have a nice day