SEGA Mega Drive & Genesis Classics

SEGA Mega Drive & Genesis Classics

ShininGeek's SFI MOD V. 2.3
8 Comments
Haaxx 19 Jul, 2020 @ 10:57am 
6:I played with variations of save-stating level ups to get high rolls, and not doing that. For earlier in the game when every stat means more, it's important to get decent level-ups, but from purely anecdotal evidence, it likely averages out about the same in the end. Some characters who I didn't high-roll their skill ups, ended up getting like 11+ in each stat from 19-20 promoted. Like 13 attack, 10 defense, 11 speed, 10 hp, all in ONE level. So I think it averages out at the end.

Overall I really enjoyed this mod, and the extra challenge. My endgame team for this run was : Max, Khris, Gong, Balbaroy, Amon, Lyle, Pelle, Arthur, Jogurt, Zylo, Anri, Domingo.
Haaxx 19 Jul, 2020 @ 10:57am 
5: The difficulty of the game ramps up VERY quickly after the fight against Zalbard and Mishaela. I highly recommend using that fight to level your characters off of the two early Marionettes (48 xp per kill, forever) and use ranged damage to safely take out the master mages in the middle. Easy to get your archers leveled up there, especially utilizing Attack from Gong.
Haaxx 19 Jul, 2020 @ 10:54am 
4: Skybarons Amon and Balbaroy are super good. There are a few new ranged weapons available for them from the Runefaust shop, makes them arguably the most valuable class in the game. Ranged in general is very good because of this. I didn't use Hans or Diane, but Lyle was very good late game.

Arthur only got level 3 spells, but had very strong stats at the end. One of the best characters.
Haaxx 19 Jul, 2020 @ 10:54am 
3:Jogurt totally owns. He's probably the third best character in this version. You can power level him using the Balbazak fight, he has access to an enemy at the entrance and its a fast run back after Egressing.

I highly recommend holding out until 20 if at all possible before promoting, your characters will be lot weaker ultimately if you promote at 19 or below.
Haaxx 19 Jul, 2020 @ 10:53am 
2: I played through by doing the very early glitch where you block a citizen in Guardiana until he moves down to the gate, and prevents the guard from blocking your exit. This makes it so you don't pick up any teammates at the start like you normally would. Basically, a 'very hard' version. This made it a bit wonky because every time a character would join (Exception: Hanzour / Musashi, who I didn't use) they begin at level 1. This makes Bleu and Adam quite unrealistic to use, as with how weak the are at the point in the game that you get them, it's too much work to level them up to viability.
Haaxx 19 Jul, 2020 @ 10:53am 
1: Just beat the mod, thank you for uploading this. A couple of notes:

In the fight against Chaos, there is a high risk of freezing the game. Be very careful with your use of the Quick Save prevent your game from getting 'stuck'. Chaos himself attacks by duplicating a teammate's attack, so if he is the only enemy alive, and not within two spaces of a force member, the game will freeze. I recommend rushing Chaos and killing him quickly, ignoring his adds, to lower the risk of your game being stuck.
alpha jammer 2 Jul, 2016 @ 4:03am 
This is really awesome! Great to see someone from SFC posting a custom mod!
Kalwei 28 Jun, 2016 @ 12:58pm 
So far this mod has been absolutely amazing. Even though my computer chose to crash after ending the first battle...