XCOM 2
Long War Laser Pack
247 Comments
Dragon32 23 Apr, 2022 @ 5:27pm 
@Gibbanator
Are you trying to run this with WotC?
Gibbanator 23 Apr, 2022 @ 5:07pm 
ps if I delete the config files that I get an error saying can not find a file from that area. Thank God I saved them and put them back.
Gibbanator 23 Apr, 2022 @ 5:05pm 
Game runs fine until I turn this mod on than it sits in not responding mode and does not come out of it or starts game.
Dragon32 7 Sep, 2021 @ 4:27am 
@Icicle_AI
I think it's safe to say no.
Icicle_Ai 6 Sep, 2021 @ 8:58pm 
will this be updated for wotc, with faction weapons like ripjacks, bullpups, rifles, gauntlets, and autopistols?
Bullet 24 Feb, 2021 @ 9:01am 
read desc @turbobatoza they are between plasma and magnet
Anytorp 10 Feb, 2021 @ 7:12am 
are these after the plasma weapons?
Captain Trout 26 Jul, 2020 @ 5:15am 
NStriker, I love you
Amateur Linux Gamer 13 Sep, 2017 @ 9:26pm 
NStriker++
Frei 2 Sep, 2017 @ 3:10pm 
Other people will do it if they're just abandoning their projects.
Hyomoto 2 Sep, 2017 @ 12:02pm 
Pavonis has said they have nothing to announce and have not investigated how much work updating these standalone mods would take. I think it's fair to consider these WotC-dead for the forseeable future.
The Three 1 Sep, 2017 @ 11:40pm 
Cmon, I need my laser fix for WOTC!
andriyvoron 1 Sep, 2017 @ 9:11am 
WotC ?
Gelaktronikz 31 Aug, 2017 @ 12:48am 
WotC compatible please.
chemicalture 29 Aug, 2017 @ 7:15pm 
Update for WotC?
Nyper 29 Aug, 2017 @ 6:45am 
ty spets
spets 29 Aug, 2017 @ 6:34am 
Can confirm this currently causes WotC to crash on startup
xNaquada 24 Aug, 2017 @ 9:15pm 
Any ideas as to War of the Chosen compatibility?
SolarNougat 17 Jul, 2017 @ 11:02am 
Is there a way to get this to work with Grimy's Loot Mod?
Arkan 2 Jul, 2017 @ 11:39am 
Very Good! :shockjockey:
Disgruntled_Cat 14 Jun, 2017 @ 9:46pm 
Is this included in LW2 mod or do I need to download separately?
Badguy101 2 Jun, 2017 @ 7:27am 
Whenever I'm about to finish researching the laser weapons I get the following error: "pure virtual function being called while application was running (gisrunning == 1)."
Dragon32 10 Apr, 2017 @ 11:11am 
@Sawtooth27:
Had both this and SLG loaded in my last campaign, didn't have any issues with the first elevator.
Bullyhunter77 9 Apr, 2017 @ 7:25pm 
Does this mod mess with Shen's Last Gift? I've been getting CTDs after getting on the first elevator, and I found some reddits saying this may cause it.
Wendersnaven 5 Apr, 2017 @ 2:14am 
Just replacing the plasma with Coil tech would be a popular mod. The look and sound of the coil weapons can't be beat.
ATF_Coldblooded Carebear || 18 Mar, 2017 @ 12:09pm 
same here i wouild love to give the coil a go while in vanila..
Crankytoaster 26 Feb, 2017 @ 7:23pm 
IGdood, I agree with you. Some people prefer to play vanilla, and it would be awesome if Pavonis ported the coil guns into a seperate mod for vanilla!
IGdood 10 Feb, 2017 @ 12:48pm 
Will there be a Coil Weapons Pack for those of us who wish to use them in vanilla?
Dragon32 24 Jan, 2017 @ 10:00am 
@tinchopocky:
Yes
★|HiddenCitizen|★ 24 Jan, 2017 @ 5:49am 
Is this integrated into LW2 ?
Malidictus 19 Jan, 2017 @ 2:09pm 
Crap... But thank you kindly for the info :)
Dragon32 19 Jan, 2017 @ 1:19pm 
@Malidictus:
Nope. No SPARKs' weapons.
Malidictus 19 Jan, 2017 @ 11:00am 
Question - does this mod include Laser weapons for SPARKS? With the releas of Long War 2, I've become interested in some of the pieces of that mod, if not the entire mod itself.
Zacharius Sneed 16 Jan, 2017 @ 5:51pm 
Imperial guard pew pew lasers
Urizen 15 Jan, 2017 @ 6:30am 
Works Great. Thank you. :steamhappy:
Dragon32 14 Jan, 2017 @ 3:18am 
@endersblade:
Have a look at robojumper's XSkin System , and its Laser Tier Disabler. Best I can think of at the moment.
endersblade 12 Jan, 2017 @ 11:02pm 
How hard would it be to convert this to be the first, default tier of weapons available to soldiers? I really want to use the lasers, and I want to get rid of the ballistic weapons we start with. I don't want to replace or add another tier later into the research tree.
Aryol 6 Jan, 2017 @ 12:48am 
Nem érdemes használni, mert sokáig tart kifejleszteni és nem annyival jobb, mint a mágnesfegyverek (+6 célzás, de -1 tárkapacitás).
Nálam a loadoutnál hiányzik a grafika hozzá, plusz használatkor sem azt a grafikát kapom, amit kellene.
Szóval, ha használod, a kifejlesztése előtt készíts egy mentést, hátha nem fog tetszeni és megmarad egy csomó pénzed és kutatási időd.
AyeBraine 19 Dec, 2016 @ 9:12am 
A delayed thank you! I had a blast in my last campaign with the laser pack, it really spiced up the progression and brought back some sweet LW memories! Top-notch execution by CapnBubs et al.

@CHEEEN
Actually I think Mag weapons' design is pretty realistic, they take their inspiration from modern advanced in material science and production techniques. If someone would rapidly prototype and small-batch manufacture high-tech energy guns today, they would look exactly like that - "3D-printed", computer-modeled for structural strength with minimal material weight, and barebones aesthetics.
Olafr_the_Viking 18 Dec, 2016 @ 11:41am 
Olafr the Viking has finally decided upon who will be awarded the Modder of the Year Award for 2016.

And the winner is:

http://gamersparadiseolafr.tumblr.com/post/154642276720/the-winner-of-the-modder-of-the-year-award-2016
Nyyksi 4 Dec, 2016 @ 5:02pm 
The clip size for the rifle and smg is bugged. The only way I can get the gun to work is to add an extended mag onto it, otherwise it just sits at 0. I already tried doubling the clip size in the ini and regenerated my INIs.
Olafr_the_Viking 25 Nov, 2016 @ 3:21am 
Olafr the Viking has reviewed all the 9 nominees to the Modder of the Year Award based on 7 selection criteria, and has arrived at these 3 finalists for the Modder of the Year Award 2016:

http://gamersparadiseolafr.tumblr.com/post/153638775205/the-three-finalists-for-the-modder-of-the-year

Do you agree? Please offer your feedback and opinions as answers to the post at the Gamer's Paradise Blog ( http://gamersparadiseolafr.tumblr.com ).
CHEEEN 17 Nov, 2016 @ 8:10am 
i wish there was an option to just replace mag tech with good old laser.

mag just look awful, but i don't want 2 more tiers in my tech tree.
=[NK]= Col. Jack O'Neil 16 Nov, 2016 @ 11:49pm 
The description talks about smg
Rabbitness 16 Nov, 2016 @ 9:59pm 
SMG?
CthuluIsSpy 15 Nov, 2016 @ 5:16pm 
Thank you, subscribing now.
Pavonis Interactive  [author] 15 Nov, 2016 @ 5:15pm 
Our XCOM2 mods don't have any required dependencies on each other.
CthuluIsSpy 15 Nov, 2016 @ 4:41pm 
Quick question - can it be used without Long War? Or do I have to install that mod as well?
razjains 28 Oct, 2016 @ 10:17am 
Still no show in the loadout screen for the laser pistol and rifle. I've purchased the 2 types from the workshop but they won't come up? The research complete pop up window works for both but after purchase where I click instant build under pulse pistol and pulse rifle they disappear from the workshop and gone forever? Unless I load a save to try again their gone for good. the other lasers work fine remaining and showing up?? Any conflict with other mods or weapons to do with the loadout screen? Please help.