Arma 3
crCTI Kastenbier Edition 1.19 r44
70 Comments
Uldorn 26 Feb, 2022 @ 3:46pm 
Thanks! For some reason I thought one was Town size/radius and one was capture time/radius.

I did figure out initial strength of enemy cars on my own,,, Imagine my misfortune upon coming to a town with that third number set to 50.
tomi  [author] 26 Feb, 2022 @ 11:36am 
Last two are not really the exact number you'll get, as i randomized this and combined e.g. cars+inf, tanks+aps+helis, all a bit weighted.
But the higher you set it, the more there will be.

For the income per minute, you will only get that exact price you define here if you set the mission paramater "Town Values" (p_TownValues) to "Map Defaults".
Default is "Adapt to Resistance Strength" which actually calculates your income depending on the amount of (random stuff) that will spawn in that town and related to the actual price of these assets.
tomi  [author] 26 Feb, 2022 @ 11:36am 
Hi, yes,

... hope i remember it correctly too:

1. has always to be "this", that's the actual flagpole object from the map
2. Name of course (doubly double quotes)
3. Income per minute if you have it captured (see below)
4. Initial side on mission start. In that case 2 is siRes, so it will belong to the Res on mission start. Vou can also set 0 for siWest or 1 for siEast if you want to.
5. Initial strength of infantry, cars, wheeled vehicles
6. Initial strength of tracked vehicles and helicopters
Uldorn 25 Feb, 2022 @ 10:45pm 
Hey, could you remind me what the array in the init for the flagpoles is? [this,""Town"",400,2,10,2]

I remember seeing it documented at one time, but for the life of me I can't find it.
tomi  [author] 6 May, 2021 @ 12:07pm 
But if you find something seriously broken with newer ArmA 3 builds, please tell me. The last time i played -- probably 2-3 months ago already -- it was working pretty good, even really good FPS wise with 2 headless clients, so something has changed in the meantime with the Arma engine. :steamhappy:
tomi  [author] 6 May, 2021 @ 12:04pm 
Hi, yes, sorry, i just don't find any time to even play these days, although i don't consider it "dead" actually. Really don't have any mindset for scripting atm, sorry. I could at least add some of the DLC maps that are missing. :steamsad:

TheReaper 28 Feb, 2021 @ 10:23am 
Tomi if you may DM Its seems like this amazing mission is not being updated anymore :(
What demands would you require to to resurrect this and maybe add some features id be willing to help and possibly PAY along with a Dedicated Server(Willing to upgrade hardware). Its a shame that CTI and warfare have all of a sudden went un popular but the reason is to me is due to it not having massive warfare with and without AI and some realism. Maybe we can change that ;)
tomi  [author] 26 Sep, 2020 @ 12:14pm 
i put some in the archive, at:
https://www.vsbw.de/~arma/Archive/
but not many.

why? looking for anything specific?
Gman 26 Sep, 2020 @ 9:18am 
Where can you find older versions for download???
D2v0n 23 Jun, 2020 @ 1:04pm 
@Tomi Alright thank you for your time and input.
tomi  [author] 23 Jun, 2020 @ 12:06pm 
Hi,

sorry but directly saving on the server is not possible right now, like real "persistence" seen in DayZ or so.

I always want to do that, but thats a bigger project i don't really have time for right now, unfortunately. Certainly possible, but i don't know when. :/
D2v0n 20 Jun, 2020 @ 9:17am 
Hello Tomi great gamemode btw, but the problem I having is how to save the map on my dedicated server?
®SuperTragics☭ 16 Jul, 2019 @ 10:18am 

The screen loading picture does not start. help me please
tomi  [author] 5 Jan, 2019 @ 11:28am 
well, about addons:

if it's just adding new units / weapons / vehicles, these should be available automatically.
if it needs special stuff, e.g. modules placed in the editor, special scripts etc. it has to be placed manually / started.

for A3, only Task Force Radio has some additional script support, but if you load e.g. RHS the units should be available (additional selectable factions at startup).

about the virtual arsenal:

problem with that is, that i don't know if / how i can integrate this properly into the mission mechanics (money). haven't gotten around to trying this recently and probably won't be able to in the forseeable future.
MysticDaedra 2 Jan, 2019 @ 1:59pm 
Also... any chance of virtual arsenal? For a lot of items/gear etc I need to see what it looks like to know if it is the one I am looking for, since memorizing all the model names/numbers is not viable.
MysticDaedra 2 Jan, 2019 @ 1:12pm 
I see that this mod is being maintained, but no comments since July is concerning. Is this compatible with mods like ACE3, RHS and SMA?
monke 29 Jul, 2018 @ 1:05pm 
is there a guide on this mod available. It looks like the mod has many features but nothing to tell you what they do or how to use them.
DragonoftheNorth 19 Jul, 2018 @ 9:12am 
When I buy workers no workers spawn. Any idea what I'm doing wrong?
Gibbo 9 Jun, 2018 @ 5:50pm 
Is it possible to intergrate with IFA3? I have tried however starting players are modern and you can buy modern weapons.
CH4RLY 3CH¤ [FR] 9 Jan, 2018 @ 7:39am 
Another question, I love the utes mal from CUP pack (loved already in A2) Is there a way to put crcti on it ?
CH4RLY 3CH¤ [FR] 9 Jan, 2018 @ 7:38am 
fixed, I put the pbo files into mpmissions instead of using the @crcti mod. Worked.
tomi  [author] 5 Jan, 2018 @ 11:18am 
Uh yeah, sure, needs the while A3 dedicated server content at least.
Or what do you mean?
CH4RLY 3CH¤ [FR] 4 Jan, 2018 @ 6:57am 
Hi, I'm unable to see the mission on my linux dedicated server.

The mod seems to need a3 installed (dedicated linux server), is that correct ?
Do I need to have arma 3 installed ? (last line of current log)

Log:
Arma 3 | A3 | true | NOT FOUND | | |
Sunny 3 Jan, 2018 @ 7:22pm 
I love your work guys ! Thanks!
tomi  [author] 1 Jan, 2018 @ 10:15am 
Definitely, use a dedicated server, even on the same machine.
BeyondFubar 28 Dec, 2017 @ 6:43pm 
Amazing you can really taste the love. For those of us with only enough cash for one computer would we see an improvement running this dedicated on the same machine?
dvd.brewster 27 Dec, 2017 @ 8:32pm 
still the coolest !
JustSharkbait 12 Nov, 2017 @ 9:35am 
Thanks!
tomi  [author] 12 Nov, 2017 @ 5:16am 
Yeah, actually. Two possibilites:

If you place some statics etc. you can set a Commander Waypoint (CO*) with ALT-LMB on the map, then select an AI group and set the order "Patrol Area". Then they will man the statics around that waypoint.

Same for Towngroup Reinforcements. If a town has been upgraded (Towngroup Reinforcements must be enabled) all statics in the town radius will be manned.

Can take a few minutes though.
JustSharkbait 6 Nov, 2017 @ 4:40pm 
This is really fun. Thanks for the hard work!! is there a way to auto man defenses you place? I can't find the option and don't know if I missed it or not.
dvd.brewster 27 Oct, 2017 @ 11:54pm 
This is the Best.
tomi  [author] 25 Oct, 2017 @ 10:38am 
All factions from addons are automatically added if you select them in the Factions selection Dialog.
Crozier 24 Oct, 2017 @ 7:33pm 
There are any plans to port it to CUP units?
DeathFish 5 Jun, 2017 @ 10:39am 
7) Are all of the clothes, equipment and weapons available for purchase? Some new DLCs and patches got released for ArmA 3 since the last release of your crCTI so I'm not sure if all of them are available.

8) I love you can save and load your builds (clothes, equipment, weapons) but the menu (only the one for equipment) is very unclear and not "user-friendly". Perhaps some categories could help? For example weapons: Snipers, Machine guns, Rifles, etc. / For clothes: Hats, Vests, Clothes, Accessories / For equipment: Explosives, Grenades, Tools & Kits, etc. ... something like that :-)

That's all I think. I hope you will release a new version someday as this CTI is the BEST and I very much thank you for it :steamhappy:
DeathFish 5 Jun, 2017 @ 10:39am 
4) It would be good to be able to choose where you want to start on the map. Something like upper left/upper right/lower left/lower right corner or something between. But it's not something that's necessary as you can always move your base :-)

5) The repair toolkit is not usable. When you have it in your inventory, you cannot repair vehicles.

6) I'm not too sure about this one, but when you save and exit the game and then you load it and get back, it seems that a player who didn't create the game (is not host) has some things setup differently (fatigue, sway factor, ...). Or maybe it is setup as it should be but still visible - for example when the game has a disabled Fatigue, the player who joins again or after creating the game, the Fatigue indicator is visible to him. I think it is still disabled to him so he can sprint as he wants, but the indicator is there (but only AFTER joining again or when the game is already created)
DeathFish 5 Jun, 2017 @ 10:38am 
Hello tomi (Kastenbier), me and my friend are loving your crCTI version. It's the best one out there :-) but still, there are some things you could enhance.

These are all for ArmA 3:

1) It would be great to be able to change and save the default parameters when creating a game so that the host wouldn't have to set it up everytime when he's creating a new map (with the settings we like)

2) The Comm Center tower is nearly undestroyable when trying to take it down. Sometimes not even a huge amount of missiles from helicopter and shots from tank cannot destroy it. The other buildings of a Base are okay but we always have a problem with the enemy Comm Center.

3) Sometimes when you die and respawn and you have some units under your command, all of the units are trying to get back to you (regroup), so you have to command them to stop or move them back where you want them to be. But this happens only sometimes and it's not a big problem.
tomi  [author] 6 Oct, 2016 @ 12:28pm 
ja, das kann manchmal sein, jenachdem wo die base steht, dass die factories recht weit ausserhalb stehen, die findet man manchmal nicht. :)
Schnitti 6 Oct, 2016 @ 11:39am 
Hi tomi, ich ziehe meine Aussage erst einmal "vorläufig" zurück ;-) . Habe heut Abend alleine getestet und da lief alles wieder normal, also auch mit Sieg nach Zerstörung der Gegnerbase. Werde es am WE nochmal ausprobieren....
tomi  [author] 5 Oct, 2016 @ 12:24pm 
öh, ok. sicher, dass die nicht einfach zufällig weit außerhalb standen?! oder ist das jetzt echt *immer*? schick mal screenshot bitte, wenn das wirklich dauerhaft auftritt.

nutzt du eine custom insel?
Schnitti 3 Oct, 2016 @ 10:29am 
Hallo Kastenbier, ich habe seid der r37 Version das Problem, das ich das Spiel durch Zerstörung der Gegnerbase nicht abschliessen kann, weil in der Gegnerbase die kleine Fabrik und die Baracken "fehlen", obwohl sie gebaut werden... In den vorherigen Versionen gab es dieses Problem nie.
BoogieMan 18 Jul, 2016 @ 7:37am 
Having a reoccuring problem on several of your CTI maps, where start positions are placed so close to towns that you're under fire moments after the map spawns, and even have cases where HQs get destroyed within a few minutes of game start because it's exposed to the town garrisons.
tomi  [author] 16 Jul, 2016 @ 10:51am 
btw, i reworked the support/rearm/repair actions sometime mid 2015 or something, performance, so you have to "look" at the support vehicles now to get the actions.
tomi  [author] 16 Jul, 2016 @ 10:45am 
hehe :)
dvd.brewster 16 Jul, 2016 @ 10:28am 
I friigin guess Im going dark in my head. You're right... It does work. I just tried it. So Sorry.
tomi  [author] 16 Jul, 2016 @ 8:55am 
and it's blue in the list and has all support actions for me.
tomi  [author] 16 Jul, 2016 @ 8:53am 
ok if i select "All" factions in parameters, i get a Offroad (Repair) (BLU_G_F), is that it?
tomi  [author] 16 Jul, 2016 @ 8:49am 
distinguish? whatever :D
tomi  [author] 16 Jul, 2016 @ 8:48am 
just checked NATO faction and NATO (Pacific), no offroads ever. ok, FIA?

point is, i check the cfgVehicles entries for "attendant" (boolean), to distuingish supports from others. if it's gone now, BIS changed it.
dvd.brewster 16 Jul, 2016 @ 8:43am 
Used to be FIA vehicle.. I think its still FIA. Used to heal,repair,build,rap,it was ideal. It was called offroad repair in purchase menu, I'm sure.