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I did figure out initial strength of enemy cars on my own,,, Imagine my misfortune upon coming to a town with that third number set to 50.
But the higher you set it, the more there will be.
For the income per minute, you will only get that exact price you define here if you set the mission paramater "Town Values" (p_TownValues) to "Map Defaults".
Default is "Adapt to Resistance Strength" which actually calculates your income depending on the amount of (random stuff) that will spawn in that town and related to the actual price of these assets.
... hope i remember it correctly too:
1. has always to be "this", that's the actual flagpole object from the map
2. Name of course (doubly double quotes)
3. Income per minute if you have it captured (see below)
4. Initial side on mission start. In that case 2 is siRes, so it will belong to the Res on mission start. Vou can also set 0 for siWest or 1 for siEast if you want to.
5. Initial strength of infantry, cars, wheeled vehicles
6. Initial strength of tracked vehicles and helicopters
I remember seeing it documented at one time, but for the life of me I can't find it.
What demands would you require to to resurrect this and maybe add some features id be willing to help and possibly PAY along with a Dedicated Server(Willing to upgrade hardware). Its a shame that CTI and warfare have all of a sudden went un popular but the reason is to me is due to it not having massive warfare with and without AI and some realism. Maybe we can change that ;)
https://www.vsbw.de/~arma/Archive/
but not many.
why? looking for anything specific?
sorry but directly saving on the server is not possible right now, like real "persistence" seen in DayZ or so.
I always want to do that, but thats a bigger project i don't really have time for right now, unfortunately. Certainly possible, but i don't know when. :/
The screen loading picture does not start. help me please
if it's just adding new units / weapons / vehicles, these should be available automatically.
if it needs special stuff, e.g. modules placed in the editor, special scripts etc. it has to be placed manually / started.
for A3, only Task Force Radio has some additional script support, but if you load e.g. RHS the units should be available (additional selectable factions at startup).
about the virtual arsenal:
problem with that is, that i don't know if / how i can integrate this properly into the mission mechanics (money). haven't gotten around to trying this recently and probably won't be able to in the forseeable future.
Or what do you mean?
The mod seems to need a3 installed (dedicated linux server), is that correct ?
Do I need to have arma 3 installed ? (last line of current log)
Log:
Arma 3 | A3 | true | NOT FOUND | | |
If you place some statics etc. you can set a Commander Waypoint (CO*) with ALT-LMB on the map, then select an AI group and set the order "Patrol Area". Then they will man the statics around that waypoint.
Same for Towngroup Reinforcements. If a town has been upgraded (Towngroup Reinforcements must be enabled) all statics in the town radius will be manned.
Can take a few minutes though.
8) I love you can save and load your builds (clothes, equipment, weapons) but the menu (only the one for equipment) is very unclear and not "user-friendly". Perhaps some categories could help? For example weapons: Snipers, Machine guns, Rifles, etc. / For clothes: Hats, Vests, Clothes, Accessories / For equipment: Explosives, Grenades, Tools & Kits, etc. ... something like that :-)
That's all I think. I hope you will release a new version someday as this CTI is the BEST and I very much thank you for it
5) The repair toolkit is not usable. When you have it in your inventory, you cannot repair vehicles.
6) I'm not too sure about this one, but when you save and exit the game and then you load it and get back, it seems that a player who didn't create the game (is not host) has some things setup differently (fatigue, sway factor, ...). Or maybe it is setup as it should be but still visible - for example when the game has a disabled Fatigue, the player who joins again or after creating the game, the Fatigue indicator is visible to him. I think it is still disabled to him so he can sprint as he wants, but the indicator is there (but only AFTER joining again or when the game is already created)
These are all for ArmA 3:
1) It would be great to be able to change and save the default parameters when creating a game so that the host wouldn't have to set it up everytime when he's creating a new map (with the settings we like)
2) The Comm Center tower is nearly undestroyable when trying to take it down. Sometimes not even a huge amount of missiles from helicopter and shots from tank cannot destroy it. The other buildings of a Base are okay but we always have a problem with the enemy Comm Center.
3) Sometimes when you die and respawn and you have some units under your command, all of the units are trying to get back to you (regroup), so you have to command them to stop or move them back where you want them to be. But this happens only sometimes and it's not a big problem.
nutzt du eine custom insel?
point is, i check the cfgVehicles entries for "attendant" (boolean), to distuingish supports from others. if it's gone now, BIS changed it.