Sid Meier's Civilization V

Sid Meier's Civilization V

Gods of Old
12 Comments
Mk Z  [author] 19 Nov, 2020 @ 9:19pm 
Iska and Ismet, thanks!
Iska and Ismet 11 Nov, 2020 @ 7:12pm 
Just wanted to give this excellent mod a shoutout.
Mk Z  [author] 15 Jul, 2016 @ 9:15pm 
Halpo, it increases
Halpo 15 Jul, 2016 @ 11:19am 
If I obtain a Great Prophet by one method, does the cost of obtaining Great Prophets by the other method increase? If not, the unit might be overpowered in this mod.
isnorden 1 Jul, 2016 @ 8:00am 
@Mk Z: Ship burial would work; can't wait to see it! Maybe a Faith-for-kills bonus on Berserkers too, since they were connected with Odin's cult.
Mk Z  [author] 1 Jul, 2016 @ 1:09am 
Ramadhan Ranger Merah, into anything
TY 1 Jul, 2016 @ 12:34am 
If I don't want the changes in the tech tree I should rename the folder into..?
Mk Z  [author] 30 Jun, 2016 @ 10:37am 
isnorden, ok i think maybe ship burial? https://en.wikipedia.org/wiki/Ship_burial
It could enable entering the ocean and healing in neutral lands for ships built in the city...
isnorden 30 Jun, 2016 @ 10:24am 
Since I usually play as Denmark, I'd _love_ to see more Norse elements in a future release.
Mk Z  [author] 29 Jun, 2016 @ 8:00pm 
p.s. Soothsayer is kinda Greek :)
Mk Z  [author] 29 Jun, 2016 @ 7:48pm 
HeavyIsBlaziken, I can make something Norse for Exploration and Greek or Phoenician for Commerce. Or maybe non-policy tied things e.g. Columbarium for cities with high great people output, increasing it further.
HeavyIsBlaziken 29 Jun, 2016 @ 1:50pm 
Sounds nice! I wonder if there would be more gods in it like Greek and Norse ones in future updates?