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STATION_SELF_REPAIR_TIMER_DAYS - controls ship and station repair timer (blame Paradox for such a nonindicative name)
STARBASE_SELF_REPAIR_TIMER_DAYS - controls starbase repair timer
Setting them both to 0 should fix the problem. I've already posted a fix here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1437765183
If that's the case, then I really have no desire to play Stellaris whatsoever.
You're welcome though. Nice to know people like it.
If it isn't a bug, someone is a profound idiot. It is a bug though, right?
Right?
is a good mod^^
THX
Now with more free beer.
Should be compatible now with coming hotfixes...
1.6.0
They lack the appropiate variable set to allow regeneration in the files.
If you test it with say two battleships loaded with shields and only one of them get the shield capacitor, as both will have only a low DPS weapon, you can see the one with the shield capacitor regenerate shield hitpoints while the one without capacitor won't. Not even one point. Oh and the one with the shield capacitor will win, even with only one shield installed, no matter how many shields the other one has installed...
Try it yourself but make sure you don't use the "attackallfleets" command line, as the ships may count as not in combat. Use two different empires to test it.
In vanilla, they "activate" the in-combat-shield-regen aswell, thus making shield capacitors a necessity for every shielded ship. You had to research them asap.
This mod only activates the in-combat-shield-regen for every shield generator (even the low Deflector Mk I). Shield capacitors still give their huge 50% bonus, but aren't a necessity for shielded ships any longer. They are an option, you are able to delay the research or even use other modules like the evasion stuff from the fortress .
Unfortunately still needed.
Thx for info, didn't notice as I'm not playing Stellaris at the moment.
Well, have fun with the polished rechargers though, they kick ass. :)