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I'll have some free time in about week from today, might be able to start working on expansion
Also fixed snap points for map_3
This is happening when script is attempting to remove unused game pieces twice.
Seems to be another Tabletop bug. Uploaded temporary solution - should be working now
One note - I have noticed that the snap to grid for Map 3 seems a bit off (and my board game group and I only play maps 1/2 as a result). Does anyone else notice this?
Tried a hotseat to figure out how it all works so I could teach the game. I get these errors when hitting lock&start,
"Error in Script (Chinese Checkers Piece - f91e11) function <call/acc_g>:368,18-20): attempt to index a nil value
"Error in Script function <onPlayerChangedColor>: chunk_3:(168,8-29): attempt to index a nil value
Best
1. The shipping scoring round bonus card (from the mini expansion) has a white background (all others have a grey background), which makes it easy to distinguish during the, if you want to setup the game at random.
2. The special terrain tile from the mermaids only likes to fit in on bridge places. I believe this bug is not trivial to fix and also its no problem to just remember, on which river place it belongs.
So no big issues, but still i wanted to mention them :)
Question: How do I start a single player game? Just to play with the pieces and figure out strategy?
The game is locked in the "waiting for other players" mode...
Just add me and let's talk about it in DM's.
https://tesera.ru/images/items/1523490/zm7244_rulebook_en.pdf
Can you paste links you can't get access to?
The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!
https://boardgamegeek.com/filepage/187897/rulebook
"Mini expansion" with high-res images and rulebook has been included.
glhf)
PS: if you have a link to good quality pdf rulebook for F&I and Mini-expansion, please share a link. Atm, rulebooks in game are based on images and states
No more scripts involved.
There are 2 reasons for that:
They sre too card to code 500 pages of rulebook and for sure all scripts will break once TTS update some of it's features. It will require constant support and lot of free time.
Second reason is that i believe that overscripted boardgames subtracts some gaming experience. Also they limit opportunities for adding homemade rules.
So, i've created a mod that helps you with game set-up. It helps you with all small pieces and simply saves your time on preparations. That's it
Its only missing the mini expansion of tiles which includes: shipping scoring Bon, temple scoring tile, 2 shipping town tiles, 1 +2 in all cults town tile, and 1 11vp town tile.
@auther,
You can find the necessary image files here to add to the game:
Temple scoring(along with others):
https://boardgamegeek.com/image/2708804/terra-mystica-erweiterungsbogen
Shipping bonus card:
https://boardgamegeek.com/image/1843355/terra-mystica-bonus-card-shipping-value
https://cf.geekdo-images.com/original/img/ntA2e1Dr26kFI0snN-Basaxb5w8=/0x0/pic1843355.jpg
Extra town tiles:
https://boardgamegeek.com/image/1817884/terra-mystica-4-town-tiles
Some small fixes and optimizations.
If you find any bugs please report. thank you for patience)
Error in Script (Chinese Checkers Piece - f91e11) function <acc>: Object reference not set to an instance of an object