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Overall, whilst I really liked your puzzle in parts, such as the idea of siding a block with goo, the exploit of game's mechanics beyond what is 'standard' style of play was very unappealing and detracted from my enjoyment enough that I remember that more than the gameplay.
I do hope you continue to make levels, as the theming is nice and you had some good ideas and implementation.
Rating 3 out of 5.
I wasn't happy exploiting the game's mechanic by progressively portalling the funnels up. It didn't feel in the 'spirit' of the game's intentions and felt like a cheat or other nonstandard gameplay. The same with the light bridge when moving up.
Using the laser to crush the turrets, you had to do a crazy not quite in not quite out thing with portals. This again is not in the 'spirit' of the game.
A timer on the end laser may have been better than it moving immediately. The lens blocks were easy enough to find, but the 5th was too inconspicuous. I had to watch the walkthrough after some time. The laser emitter should have been positioned so that the first lens cube is aligned perfectly in height, and the ramp laser was hard to place.
Сube may be tilted on the plate around the laser. If to renew the lower cube on the plate then upper cube will hang above the plate.