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These should help
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
Also see the files of the demo mission.
Yup to both questions :) Have fun!
Thanks in advance.
You have to name your trucks and execute the script for each of them.
You could have them in an array too and run the script in a loop for that array tho you need to know how to work with arrays.
You could also detect the type of truck and if is the one you need you run the script for it.
There are many ways to do it depending on what you need
but your script asks for a unique variable but i need to use an "_obj" variable in my "addeventhandler killed" how can i do this
null = [_obj] execVM "AL_napalm\alias_obj_sing.sqf";
yES
Look for setdamage i one of the files and replace that with ACE set damage. Don't remember how i set it up to provide more info
For the wrong type of plane - Make sure that you don't have another script execution via init.sqf, init field of an object etc
Pilot could die if the plane is too close to the ground and the plane either crashes or is affected by explosion
null = ["start","end", 4, 1+ random 1,"uns_A1J_navy_CAS"] execVM "AL_napalm\bomber_nap.sqf";
and the wrong plane spaws (Which isn't my main problem) and then the pilot instantly dies and the plane falls to the ground everytime. Any way to stop this?
Using triggers to run scripts is not reliable especially for MP. Use triggers as i did in my rock slide demo script if you have to, is the simpler way.
Sometimes, but only if is something i my lane and comes from patreons or donors
:) Sexy!
https://steamuserimages-a.akamaihd.net/ugc/772850275502179106/708A4C5069DBE1C1B3A83F7D81EF446277B300DA/
https://steamuserimages-a.akamaihd.net/ugc/772850275502184926/D7965EB978F01032E640FB878EA045A327C966B6/
https://steamuserimages-a.akamaihd.net/ugc/775097001816433849/7362F10890B156ED381D724784C52CB5F18A63C7/
I suppose you create the tank on server side. There are few things you could do, the simpler one would be to use remoteexec to run the script, something like this:
[[mytank] ,"AL_napalm\alias_obj_sing.sqf"] remoteexec ["execvm"];
Just do it as in demo mission or you trying to use it in a more exotic way?
As I said, this thing is bloody wonderful - and beautiful too, really nice work.
Sorry bud, but i don't have time to debug scripts and missions. Just make sure you execute the script in global otherwise will happen exactly what you reported
Tried to set it up on a MP server, using the explode from object method but the explosions simply aren't happening. Can't quite figure it out. Can I send you script and flow via DM for review?
Good to hear, have fun!
You mean the fire post explosion?
See the video tutorials and the demo mission itself
@KoKayneKrayzie
Yeah, with onMapSingleClick, never tried it but should work.
https://community.bistudio.com/wiki/onMapSingleClick
https://www.youtube.com/watch?v=mUyEcNpSHeY
I will release a video update ASAP and the direct download link will be up to date shortly. Have fun!
I will let you know when the direct download link is available.
Script update
* SFX overhaul
* code re-written
* changed the way damage is applied
* small syntax change to make it easier to set the type of plane you wanna use as bomber
Cheers bro! Thank you for your input!
I added to the file bomber_nap.sqf line 26 :
_veh_avion setVelocity [60 * (sin (getdir _veh_avion)), 60 * (cos (getdir _veh_avion )), 1];
and it works !
I love your mod ! Thank you for your work :)
Okay, thanks for the help.
inspect a plane in config view via Eden or google it, it must be a list of UNSUNG classnames somewhere
Yup, as you can see in the update video, you only need to get right the class name of the bombs you want to use as napalm