Arma 3
NAPALM script DEMO
127 Comments
Nullified 25 Mar @ 9:51pm 
Hey its been a while, quick question 5-6 minutes the fire lasts, anyway to reduce the time, ? if so what line exactly
ALIAScartoons  [author] 5 Aug, 2024 @ 6:37am 
@Huutaam001
These should help
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df

Also see the files of the demo mission.
Huutaam001 31 Jul, 2024 @ 9:51pm 
someone help me please
Huutaam001 31 Jul, 2024 @ 9:50pm 
I can't download it
ALIAScartoons  [author] 26 Sep, 2022 @ 3:03am 
@werkzn
Yup to both questions :) Have fun!
werkzn 23 Sep, 2022 @ 9:36am 
Looks impressive! May I use your script for my mission about the war in Vietnam? Is it possible to change a plane that carries napalm?
Thanks in advance.
ALIAScartoons  [author] 2 Nov, 2021 @ 1:33am 
@savoyard902
You have to name your trucks and execute the script for each of them.
You could have them in an array too and run the script in a loop for that array tho you need to know how to work with arrays.
You could also detect the type of truck and if is the one you need you run the script for it.
There are many ways to do it depending on what you need
savoyard902 1 Nov, 2021 @ 1:00pm 
hi great scripts there are never enough I have a little problem I have fuel tank trucks to explode more than 100 distributed in the mission

but your script asks for a unique variable but i need to use an "_obj" variable in my "addeventhandler killed" how can i do this
null = [_obj] execVM "AL_napalm\alias_obj_sing.sqf";
ALIAScartoons  [author] 7 Sep, 2021 @ 4:42am 
@Milan
yES
Ivan 6 Sep, 2021 @ 10:35am 
Does this script work on dedicated servers?
Robert 14 May, 2021 @ 5:37am 
I'll have a look
ALIAScartoons  [author] 14 May, 2021 @ 5:26am 
@Robert
Look for setdamage i one of the files and replace that with ACE set damage. Don't remember how i set it up to provide more info
Robert 14 May, 2021 @ 5:10am 
Is it possible to make it deal ace damage? r could you possibly point to where the damage is actually being applied?
ALIAScartoons  [author] 3 Mar, 2021 @ 1:40am 
@Vietnam_Gi1968
:lunar2019grinningpig:
Dr. Peter Venkman 2 Mar, 2021 @ 7:33pm 
NAPALM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! can i use it in zues by the firepower thingy im a happy usa officer who addicted to napalm
ALIAScartoons  [author] 4 Jan, 2021 @ 1:34am 
@Coolhand24
For the wrong type of plane - Make sure that you don't have another script execution via init.sqf, init field of an object etc
Pilot could die if the plane is too close to the ground and the plane either crashes or is affected by explosion
Coolhand24 3 Jan, 2021 @ 8:04am 
Not sure why this is not working for me - I am in SP activating through zeus global code execute module. I execute

null = ["start","end", 4, 1+ random 1,"uns_A1J_navy_CAS"] execVM "AL_napalm\bomber_nap.sqf";

and the wrong plane spaws (Which isn't my main problem) and then the pilot instantly dies and the plane falls to the ground everytime. Any way to stop this?
ALIAScartoons  [author] 21 May, 2020 @ 1:22am 
@[AAF]Scotsman
Using triggers to run scripts is not reliable especially for MP. Use triggers as i did in my rock slide demo script if you have to, is the simpler way.
Scotsman 20 May, 2020 @ 7:56pm 
not sure you will ever see this but any reason as to why only 1 fire effect of 4 bombs shows on a trigger but on the demo mission it is 100% fine?
Predator14 31 Jan, 2020 @ 9:35am 
tu devrait mettre à jour les effets de feu qui ne sont plus trop à jour je trouve par rapport à ce que le mod unsung fait avec les effet de feu
Easy Redbeard 13 Sep, 2019 @ 7:54am 
Ah, well plugged! xD I shall have a peek at Patreon-ing
ALIAScartoons  [author] 13 Sep, 2019 @ 7:05am 
@Easy Redbeard
Sometimes, but only if is something i my lane and comes from patreons or donors
Easy Redbeard 13 Sep, 2019 @ 6:24am 
Are you taking requests, kind NapalmLord?
ALIAScartoons  [author] 10 Aug, 2019 @ 9:02am 
@Easy Redbeard
:) Sexy!
ALIAScartoons  [author] 15 Jun, 2019 @ 12:24pm 
@Easy Redbeard
I suppose you create the tank on server side. There are few things you could do, the simpler one would be to use remoteexec to run the script, something like this:
[[mytank] ,"AL_napalm\alias_obj_sing.sqf"] remoteexec ["execvm"];
Easy Redbeard 15 Jun, 2019 @ 1:52am 
I'm using the obj_sing version to detonate a fuel tank dropped from an aircraft. The tank is created dynamically, attached to an aircraft, later dropped. All works perfectly in SP and up to a point in MP. Only the napalm effect doesn't happen MP. I've tried everything I can to make it run globally and I'm clearly thick because I can't get it to cooperate. xD
ALIAScartoons  [author] 14 Jun, 2019 @ 11:45pm 
@Easy Redbeard
Just do it as in demo mission or you trying to use it in a more exotic way?
Easy Redbeard 14 Jun, 2019 @ 6:03pm 
I can't get it to cooperate MP, clearly an ability gap here lol. If anyone else has a working MP example, I would pay cookies to have that file.
Easy Redbeard 9 Jun, 2019 @ 7:37pm 
Not a problem, cheers for the quick reply. I'll look at it again and make sure that is happening. Cheers for the diagnosis.

As I said, this thing is bloody wonderful - and beautiful too, really nice work.
ALIAScartoons  [author] 9 Jun, 2019 @ 6:18pm 
@Easy Redbeard
Sorry bud, but i don't have time to debug scripts and missions. Just make sure you execute the script in global otherwise will happen exactly what you reported
Easy Redbeard 9 Jun, 2019 @ 4:47pm 
Hello Alias, firstly, this is gorgeous, thank you. Ran this fine in SP, no issues.

Tried to set it up on a MP server, using the explode from object method but the explosions simply aren't happening. Can't quite figure it out. Can I send you script and flow via DM for review?
ALIAScartoons  [author] 10 Apr, 2019 @ 10:30am 
@Raider
Good to hear, have fun!
urtis 6 Apr, 2019 @ 10:02am 
@Aliascartoons Yes, but I got it working. It ended up being another script that was blocking the effects of the fire post explosion. The script works great.
ALIAScartoons  [author] 6 Apr, 2019 @ 5:24am 
@Raider
You mean the fire post explosion?
urtis 4 Apr, 2019 @ 12:57pm 
@Aliascartoons I can't get the fire effect working when I use the script on Tanoa. Do you know any solution to this problem?
ALIAScartoons  [author] 28 Oct, 2018 @ 4:26am 
@DevilDog
See the video tutorials and the demo mission itself

@KoKayneKrayzie
Yeah, with onMapSingleClick, never tried it but should work.
https://community.bistudio.com/wiki/onMapSingleClick
CHIEF 27 Oct, 2018 @ 11:40pm 
So how can I use this?
Krayzie502 27 Oct, 2018 @ 7:35pm 
Is there a way to call the script with an add action or map click?
ALIAScartoons  [author] 25 Oct, 2018 @ 7:12am 
Video update for napalm released
https://www.youtube.com/watch?v=mUyEcNpSHeY
ALIAScartoons  [author] 23 Oct, 2018 @ 12:51am 
Napalm script updated. For now is updated only on STEAM!!!!
I will release a video update ASAP and the direct download link will be up to date shortly. Have fun!
I will let you know when the direct download link is available.

Script update
* SFX overhaul
* code re-written
* changed the way damage is applied
* small syntax change to make it easier to set the type of plane you wanna use as bomber
ALIAScartoons  [author] 22 Aug, 2018 @ 2:57pm 
@zogen78
Cheers bro! Thank you for your input!
zogen78 ( CFAT ) 22 Aug, 2018 @ 2:36pm 
@ALIAScartoons Hi, when the plane spawn it crashes directly
I added to the file bomber_nap.sqf line 26 :
_veh_avion setVelocity [60 * (sin (getdir _veh_avion)), 60 * (cos (getdir _veh_avion )), 1];
and it works !
I love your mod ! Thank you for your work :)
Kane 28 Mar, 2018 @ 8:53am 
@Goruko Don't you know how to install the script or does it just not work when you're trying to play your mission?
Goruko 27 Mar, 2018 @ 10:35am 
Please help me, I have no idea how to use the script.
Max 24 Feb, 2018 @ 2:05am 
@ALIAScartoons
Okay, thanks for the help.
ALIAScartoons  [author] 23 Feb, 2018 @ 10:44pm 
@Maxxx.1
inspect a plane in config view via Eden or google it, it must be a list of UNSUNG classnames somewhere
Max 23 Feb, 2018 @ 2:05pm 
@ALIAScartoons, how do I view the bomb models?
ALIAScartoons  [author] 23 Feb, 2018 @ 6:03am 
@Maxxx.1
Yup, as you can see in the update video, you only need to get right the class name of the bombs you want to use as napalm
Max 23 Feb, 2018 @ 2:57am 
Is there any way to use it myself in an UNSUNG plane?