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This unbiased opinion brought to you by Friend™.
Everything was pretty elegantly placed. The normal snags didn't apply with your puzzle (e.g. level is bigger than it needs to be, unnecessarily deadly situations, requirement of unusually quick reactions, etc.).
Really, the only thing I can say is to make turning on the excursion beam a puzzle in itself (instead of just flicking the switch), but even then, it might make things too complex. I like to create puzzles with the mindset of "less is more," and I feel you've achieved this.
Didn't get stuck once, and in most cases, that's how I like it. Sorry I can't give more critique, I usually try to lend some insight! :)
To be honest, I didn't feel it was challenging, but it wasn't easy, too. It was just fun.
I solved the map like this:
1. Redirect the laser, climb up the stairs.
2. Portal on the floor, another one under the button.
3. Pick up the cube, climb up the stairs with the cube.
4. Put the cube on the button, redirect funnel.
5. Realize I can't do it yet - redirect laser - send turrets flying into the water.
6. Redirect funnel
7. Swing the cube into the funnel from the top of the stairs, finish the level.