The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Longer Duration Crafting Potions
57 Comments
Arod Snaux  [author] 9 Jul, 2020 @ 12:31am 
Still working fine for me. You probably have a mod conflict.
[Rebel] Black Master 8 Jul, 2020 @ 4:59pm 
does not work anymore with current version of the game, also with new crafted potions
eveningztar 22 May, 2019 @ 4:24am 
Great mod, and now a must in my Skyrim, thanks.
Arod Snaux  [author] 20 Nov, 2018 @ 12:20am 
Yes
Z0MBE 13 Nov, 2018 @ 1:34pm 
Does this apply to poisons pleassee
kpetri45 1 Jul, 2018 @ 11:31pm 
gutes programm für mehrfach-verzauberungen
Doc_Calm 4 Oct, 2017 @ 9:18pm 
Haha! 4yrs since an update & it still works Great! As long as U have Sprigan Sap, lots of Sap.
Kamikazi Watermelon183 20 Aug, 2017 @ 3:55am 
Mod works fine only need to make sure it's activated in your mod list, if it's not working then maybe it's got something to do with your mod load order in witch case I can't help you.
Of course this is for the original skyrim so it won't work on the HD version.
paradisegalaxy 20 Aug, 2017 @ 3:41am 
still have 30 seconds
Blaxer 21 Jul, 2017 @ 2:53pm 
This is what i have been looking for :'D
I have the materials to keep making the potions but 30 seconds are just not enough when i get so easily lost in all of the options when choosing an enchantment, most enchantments i can do in those 30s are 2, 3 if i'm really fast. With smithing i dont have that problem but omg the enchanting anoys me

Thanks for the mod :D
kenbrown62 23 Jan, 2017 @ 8:05am 
Nice one mate, just the job for one finger typist old farts like me :)
Kamikazi Watermelon183 5 Oct, 2016 @ 1:05pm 
So this effects both enchanting potions and smithing potions?
Damn good job always was pissed at the 30 second time.
Ғlϵshus 28 Oct, 2015 @ 6:02am 
Ok finally its easy to made. Just change effect duration in ingredients...
Ғlϵshus 18 Oct, 2015 @ 12:35am 
Nice mod but it change the names of ingredients and potions to english. How you made this mod , with Skyrim Creation Kit ?
Joker961 10 Jun, 2015 @ 2:56am 
Been using this mod for a long time, and it's great and lore friendly as well. Thanks for a great mod that makes crafting a lot less of a hassle.
Talyn Firelock 6 Jun, 2015 @ 7:43am 
I sure need this, thanks
anthonyjohnadlington 23 Apr, 2015 @ 6:48pm 
Thanks mate for this we all will love it
Skorne Tet'Zu 4 May, 2014 @ 1:00pm 
Usually I test before I comment; but I just have to say right now THANK YOU!!! Needless to say, I'm so sick and tired of finding everything I need... thinking up a Good name, trying to memorize the steps to get there quickly... and then 'HOPING' I actually beat the potion... but never really knowing for sure, since it's usually just a few percent upgrade. So again... Thank you!!!
HollowShell 5 Feb, 2014 @ 1:48pm 
Thx and smart idea now I can use potions again ^^
Fillicks 4 Aug, 2013 @ 3:05am 
This looks great. Thanks.
76561198065903874 13 Jul, 2013 @ 12:49am 
@Arod Snaux: could you please also extend the duration if enchanting fortification potions found in game? Not crafted only.
Arod Snaux  [author] 22 Jun, 2013 @ 6:53pm 
It's a basic mod conflict: The weights, costs, and durations are all stored in the same place in Skyrim, so mods that modify one will clobber the other. What you could do is only turn this mod on when you are actually crafting. OR grab my containers mod and never worry about weight again - it allows you to summon and open and store containers from all over the world.
Kailyn 13 Jun, 2013 @ 8:29am 
I have a minor glitch and I'm not sure if it's this mod or Crafting Weight Fix, which makes all alchemical ingedients weight nothing BUT with this mod loaded, Blue Butterfly Wings, Blisterwort, Spriggan Sap and Snowberries all have weight again. If I load THIS mod first then the weight fix, the longer duration doesn't kick in and the extra weight is gone; if I load Crafting Weight fix, boom - those things have weight but the duration works :/ I've gone with the latter option, cuz I do want the duration but thought you should know.
Arod Snaux  [author] 25 May, 2013 @ 1:19pm 
Ahh yes now I understand... yes, the potions created will be much more valuable because they last longer. However the vanilla smithing/enchanting potions are unaffected by this mod, for that very reason. If you tweak the vanilla potion timers yourself in a separate mod, you'd need to turn off autocalc to keep the vanilla ones at an affordable price. (In fact I'm pretty sure autocalc is also off for the modified ingredients, so they wouldn't skyrocket in price).

The only real side effect from this mod is that your alchemy will level faster since it's based on the gold value of the potion created. This can be a good or bad thing depending on how you look at it. You can also choose to make a tidy sum by vendoring them instead, since 1 potion could easily get all a vendor's gold ( pumping up speech as well).
Cadde 25 May, 2013 @ 3:29am 
Sorry for triple comment but my changes worked, now vendors sell enchanting and smithing potions with longer durations... At MUCH higher prices than before.
For my current char, a Blacksmith's Elixir costs 6944 gold from the vendor!

I will of course lower that now because i don't want to pay more for something the game should have provided from the start. (Untick autocalc that is)
Cadde 25 May, 2013 @ 3:23am 
On a side note, the base costs are automatically calculated unless you specify them manually (by unticking "auto calculate" in CK) should you desire to have them unchanged.
I am going to test my changes to the potions purchased at vendors. The "Blacksmith's Elexir" that i just changed to 10 minutes now has a base cost of 5010 (from 185) which leads me to believe i will pay roughly 27x the price for these at vendors when they come into stock. ^^
Cadde 25 May, 2013 @ 3:07am 
Ok yes i am sorry.
Your mod changes the base cost of the ingredient which isn't the same as the base value of the same.

AFAIK this is a cumulative effect where when you mix a potion the sell value (in gold) is calculated from these base costs when mixing a potion.
Take Spriggan Sap + Blisterworth:

In non modded the cumulative base cost is 55 + 33 = 88
With your mod the cumulative base cost is 407 + 75 = 482 (Increase of 547%)

My theory is that if you where to sell a "Enchanter's Philter" to a vendor for 100 gold normally that same potion with your mod would now sell for 547 gold.
Not that it matters because who would make these and sell them instead of using them.

I also found a possible solution to the vendor potions durations so that's a good thing i guess. (Looking under Magic->Potion in CK and filtering for Enchanting or Smithing)

So the purchase cost is the same.
Sorry for the confusion!
Arod Snaux  [author] 24 May, 2013 @ 7:00pm 
No, this mod does nothing to ingredient pricing.
Cadde 24 May, 2013 @ 10:59am 
To clarify... This mod also changes the price of the ingredients, not that it matters since money grows on trees in this game but don't be surprised if you suddenly can't afford the ingredients that you used to afford otherwise.

Maybe this should have been mentioned in the description?
Sgt_Undead_X 4 Mar, 2013 @ 8:26pm 
thanx dude >: )
Arod Snaux  [author] 4 Mar, 2013 @ 7:19pm 
To clarify, this mod changes the duration of the INGREDIENTS you use to craft your own Enchanting and Smithing potions - it doesn't change the the duration of purchased "vanilla" potions like you'd buy from a vendor. Those are garbage anyways compared to what you can makae as an alchemist.

If you're looking for the best recipies and want to make some really awesome gear in the process, try my guide on the subject which is also available as a book which is particularly handy if you're already using console commands.
Sgt_Undead_X 4 Mar, 2013 @ 2:55pm 
btw , with the incomplete picture , along with the actual name of the potion missing in the description , I cant even console one in ...grrrrrrrr. plz help
Arod Snaux  [author] 18 Feb, 2013 @ 5:36pm 
Hmmm... sounds like another mod is clobbering my settings. This oftem happens with mods that adjust potion weight or price. Try moving this mod further towards the bottom of the load-order list, so that it loads last. This should fix it.
nakanampuge 18 Feb, 2013 @ 7:23am 
help, fortify enchantment and smithing is still 30 seconds. even with new crafted potions
Chakindra 31 Dec, 2012 @ 1:18pm 
It's good to see that I'm not the only slow-typing Skyrim addict around... :)
BigFatGrump 8 Oct, 2012 @ 10:29pm 
thanks snaux love your mods, this really helped beth really screwd this system up but the hero snaux fixed it rejoice! :D
Arod Snaux  [author] 9 Sep, 2012 @ 3:48pm 
Chameleon got removed because it was WAY too OP in its Obliv/Morrowind implentation. Lets face it at 100% you could run around with impunity and zero-sneak kill everything in sight.

Nevertheless... it exists as a chant, if not a potion: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=12861

bladeog01 8 Sep, 2012 @ 9:57pm 
Oh yes this mod works fantastic.... Just what I needed.. This should have been standard in the game anyway.. Big Thumbs up bro...
bladeog01 8 Sep, 2012 @ 9:55pm 
Oh yea what happened to Chameleon? eh? that was a fun enchantment..
bladeog01 8 Sep, 2012 @ 9:52pm 
They Weren't thinking. Thats why the enchantments are freakin broken as well... No detect life enchantment???? Really? Garbage... But.. What can you do.. Oh thats right mod the crap out of it.. lmao.....
Arod Snaux  [author] 8 Sep, 2012 @ 12:15pm 
I agree, which is why this mod only affects duration, not power. One of my other mods shows the process to make crazy high stat weapons by chugging Resto potions, but the reality is that once you do so the game instantly become boring... which I warn people about.

And seriously, 30 seconds? I can't even find the item I want to enchant in 30 seconds, much less sort through 150 effects, find a soul gem, and type out a name. What were they thinking?
bladeog01 8 Sep, 2012 @ 10:17am 
Don't need a mod to create enchantments that make retarded high boosts just need some time ingredients and a little math skill.. Made a ring that boosts my carry wieght by 1030 thats plenty to keep the game fun.. lol
Arod Snaux  [author] 19 Aug, 2012 @ 11:34pm 
Denada. I'm old(er) and slow(er) than most gamers, and got tired of losing effects. =)
Many-Faces 19 Aug, 2012 @ 10:45pm 
This makes life at the crafting tables so much easier. Thanks!
EzdePaz 22 Jun, 2012 @ 5:54pm 
Thanks o thanks o thanks
Shell 13 Jun, 2012 @ 3:37pm 
I've been looking for a mod like this for a while, so glad I've found this. Thanks a bunch for this simple yet wonderful mod.
Arod Snaux  [author] 26 May, 2012 @ 9:35pm 
Might be load order... anything that loads after mine which modifes potions, such as making them lighter, might kill my duration effects.
rolan_lovestruck07 23 May, 2012 @ 7:02pm 
For some reason, this stopped working for me.
Arod Snaux  [author] 28 Apr, 2012 @ 10:52pm 
Dont forget to vote, too! Thanks all!
Arod Snaux  [author] 28 Apr, 2012 @ 10:51pm 
@Rolan: Yes, it should work with most wieght mods, if I understand how CK bashes stuff - at least it works with the mod I have installed. Of course you can always download my OTHER mod and make a ring with +100,000 Carry Weight and not worry about it =)

@k0t0v0d: Пожалуйста!