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Alright, I'll get to researching it and i'll see what I can do!
It'd be great to know i could actually use that and see a system that is heavy in minerals or energy as something great instead of a waste.
I ran across a planet with so many food slots, but it was mostly wasted because i was already well overcapped it felt like a shame.
Aye, I tend to think conversions make things more fun. I tend to look at it like trade, aye.
Hm, maybe I should make a mod that's just that. A bunch of edicts that let you trade varying amounts of food, energy, minerals, influence, etc, for each other.
Big kudos to Mudkip for working out that workaround while testing was going on.
And on a side note! Going to be updating the mod a bit in the near future to add edicts for Food conversion to Influence, since it's now a universal commodity! So stay tuned!
Unsubbed, started the game, exited, resubbed, started and tested and its working now. Thanks for all the work!
Apparently my changing my mod between 1.4 and 1.5 to the new lines needed for influence gain is somehow screwing with the mod, which, apparently, requires you to do the adorementioned song and dance to get it to work right.
Stellaris can be a little wonky sometimes when it comes to the workshop, as I've found before, but if you experience further problems, please post!
If you can check again, that'd be great!
The mod still lists as 1.2 and doesn't work.
So! If you guys could give me what version you guys are playing in, whether or not you have the Utopia DLC and things like that, I'd appreciate it! I'm going to get someone to help me test the mod with Utopia not installed later tonight to see how that goes. I'm somewhat concerned that Influence gain commands for edicts for the base game without Utopia and with Utopia are different.
If so? I might need to see what I can do to either hybridize the mod to work in both or make two separate mods for with and without Utopia.
So, yes, please tell me your versions and whether you have Utopia! This will be SUPER helpful if so and I can get everything working! Thanks!
I had to go through the files and look at what went wrong when I discovered that there was a different command, in the form of 'country_resource_influence_add'. So, between 1.4 and 1.5, they apparently shifted things a little in a way that seems...weird. So, the fact that you guys are getting no benefit is problematic.
If there are any issues, please post about them so I can fix them!