Reassembly

Reassembly

Original Factions Remastered MOD
51 Comments
Dragonknight951 28 May, 2017 @ 8:25am 
do these AI edits work with the modded factions. becuase i would love to see huge drone swarms fighting one another while the carriers duke it out with mod factions (cuz damn some mod factions would be pretty intense with that due to lots of PD guns and a variety of fighter variants)
orientwise  [author] 18 Sep, 2016 @ 6:19am 
@§ℓªđérnØm Yes, it's invisible and noclip. In this way you could arrange launchers in a line, but don't block later drones in that line from launching.
sladernom 17 Sep, 2016 @ 10:16pm 
Hey I am having an issue with faction 1 drones with this mod. When building, the drone base is invisible; the drone itself shows though.
Jo Shot 7 Sep, 2016 @ 12:31am 
Can someone like make a mod that al the turrets looks cool like the turret head has like a like an real life navy cannon like the uss lowa can someone do that it would be cool
Lieutenant Talico 1 Sep, 2016 @ 7:12pm 
@orientwise, nevermind i found it! thanks dude, i think with this addition your mod will be god tier realistic
Lieutenant Talico 1 Sep, 2016 @ 7:09pm 
@orientwise yeah...hehe uhhhh where is the mod directory?
orientwise  [author] 1 Sep, 2016 @ 5:59am 
@Homelikejet just edit "cvars.txt" in the mod directory, find attribute "kSlowGrowRate" and set its value to a large number. I don't know what would happen if the number is large, you may need to test several times to find an appropriate value :-P
Lieutenant Talico 31 Aug, 2016 @ 2:26pm 
@orientwise i love this mod to death and i play all the time now specifically for it, could you make a mod where you disable regrowth? a combination of these mods would be insane, to play as a terran cruiser where when you take damage you hae to live with it, that would be sweet. basically you would just have to reapawn to regrow your ship
Camo5 22 Aug, 2016 @ 9:33am 
I can't find your tournament anywhere so I posted a fleet on the anisoptera forums...
probably wowie 20 Aug, 2016 @ 7:20am 
alright lol
orientwise  [author] 20 Aug, 2016 @ 4:28am 
@STARBOUND TRASH I don't know
probably wowie 19 Aug, 2016 @ 9:49pm 
why do you say MOD instead of mod?
Zarla 18 Aug, 2016 @ 7:57am 
Alright, thanks for the info. :3
orientwise  [author] 17 Aug, 2016 @ 10:54pm 
@ZuriZ they are invisible blocks with no collision with normal blocks/shells, facilliated to build rooms to keep and launch drones, as well as to shield drones from light-weighted incoming enemy fire.
Zarla 17 Aug, 2016 @ 6:55pm 
They don't have textures either.
Zarla 17 Aug, 2016 @ 6:50pm 
Sorry to bother, but what are the "Hanger Deck" and "Hanger Gate" blocks?
orientwise  [author] 10 Aug, 2016 @ 11:45pm 
in the future of course :-p
orientwise  [author] 10 Aug, 2016 @ 11:45pm 
@Bandit Xaviera not in my shedule recently I'm afraid :-P . As I don't want to break the features of factions in original games, nor add extra blocks to it, which would interupt the compatibility. But it's possible that I make another MOD which adds blocks to original factions.
Atlantika 10 Aug, 2016 @ 11:09pm 
love this mod orientwize
by chance could you tell me, is it possible to add basic drones similar to terran drones , to Farmers ( my fav faction , just wish they had some helpers )
orientwise  [author] 7 Aug, 2016 @ 10:23pm 
@DoomSlayer They are all warnings about overwriting default blocks, like X10 mod, just ignore them and have fun :-P, BTW, you are welcome to reflect bugs or balancing issues about this MOD,
DoomSlayer49 7 Aug, 2016 @ 7:56pm 
man this is cool but there is so many errors #754 of them and there all dup errors
ABoringPerson 22 Jul, 2016 @ 9:07am 
Alright, whatever you say.
orientwise  [author] 21 Jul, 2016 @ 1:22am 
@Onic There should be only one block remade as Hanger Gate, and another as Hanger Deck. If what you encountered is not a bug, then you may start a new save slot to avoid impacts on your orevious saves .
orientwise  [author] 21 Jul, 2016 @ 1:17am 
@Onic weired... I add no faction or blocks. "Hanger gates" and "Hanger Decks" should be only available to Terran, Tinkrell and BEE, for the latest update of this MOD.
ABoringPerson 20 Jul, 2016 @ 9:39am 
Well the square and rectangular are.
ABoringPerson 20 Jul, 2016 @ 9:39am 
All of my default faction's blocks are invisible and renamed "Hanger Doors" and "Hanger Deck"
ABoringPerson 20 Jul, 2016 @ 9:25am 
Did you add a faction? Because I found a faction that was called the "Desolators" but I couldn't play it as it was an error
orion™ 12 Jul, 2016 @ 8:27am 
Awesome!:steamhappy:
绎寒9479 10 Jul, 2016 @ 6:10am 
It is a very nice mod.:steamhappy:
walutsalad 7 Jul, 2016 @ 7:25pm 
thanks
orientwise  [author] 7 Jul, 2016 @ 6:17pm 
@that guy you may Know -- 35p? are you talking about "Unobtanium Strut"? if so, that's because it is super tough while quite small. Meanwhile the hex wall is over evaluated, I'll adjust it in the next update.
walutsalad 7 Jul, 2016 @ 11:13am 
but then why is 35p compared to none plant bearing armor thats about the same size wich is 9p
orientwise  [author] 6 Jul, 2016 @ 5:35pm 
@that guy you may Know that's because P values are cacluated linear to their areas ...
walutsalad 6 Jul, 2016 @ 12:16pm 
some thing like the farmers hex wals are crazy expensive
Doctopus 6 Jul, 2016 @ 1:41am 
@orientwise
Thanks. I'm actually excited that the mod does affect agents. I play the game with 100 Agents + Immobile Agents and I've grown tired of the predictable default balancing of factions, so this might revitalize the fun of the game for me. : )
orientwise  [author] 6 Jul, 2016 @ 1:27am 
@Olkin 1, you could use P limits break MOD to break the 8000P limits. 2, some blocks, like engines, have a new rule to calculate its P value, big engines are both more powerful and cost more P, relative to the original settings, so you can still create ships with similar maneuvability as before, but it takes less space; 3, as I hold a competition in our community with a 45000P limits in total for a fleet, it sometimes create too much shells/drones/missiles that my PC becomes slow, so I want to somehow lower down the computational cost; 4, it's still in updating, you are welcome to reflect any though about it, especially about the balancing issue about specific blocks.
Olkin 6 Jul, 2016 @ 12:45am 
Tbh most weapons and block cost too much and limits our creativity to make a ship
Kropolis 5 Jul, 2016 @ 10:29pm 
That thumbnail is literally the Deathstar. (⌐͜ >⌐)
orientwise  [author] 5 Jul, 2016 @ 9:06pm 
@Slava Sovetskomu Soyuzu! woo, thanks :-P
orientwise  [author] 5 Jul, 2016 @ 9:06pm 
@Doctopus In principle, yes they are. When I started to make and test this mod, I spent most of my time of this game in tournaments, I haven't played survive mod any more, so I don't actually know what happed to agents. In principle they will have the same change on their blocks, but I guess they won't be too powerful since they probably don't fit the design rules in this MOD (for example, tinkrell ships, or mix-race ships with tinkrell cannon modifiers, are probably not able to fire continuely due to power constraint). If you do worry about it, there was an agents-ban MOD as I remembere ...
Doctopus 5 Jul, 2016 @ 2:19pm 
Are Agents affected by this mod?
ABoringPerson 5 Jul, 2016 @ 11:16am 
Very interesting!
Bob & Lethal Company 5 Jul, 2016 @ 10:59am 
I vote you to be the new Dev of the game :)
Nathan the Dwarven Shark 5 Jul, 2016 @ 4:15am 
Awsome :)
茶绘CH 4 Jul, 2016 @ 8:33pm 
这不是成功了?
康腹训练 4 Jul, 2016 @ 7:30pm 
It changes the game,epic mod!!!!
orientwise  [author] 4 Jul, 2016 @ 5:12pm 
@hendu , @√ici , @Prof. von Calamity thanks :-p
Prof. von Calamity 3 Jul, 2016 @ 1:21pm 
Based on your description text, this mod sounds potentially awesome. Any mod that claims to be adding help to Reassembly's dodgy & under-developed fleet tactics/cohesion is a mod that deserves a closer look from the community. You seem to have made a very substantial effort here that's ahead of many other vanilla-enhancement mods... can't wait to play it!
probably wowie 3 Jul, 2016 @ 8:20am 
cool :o
hendu 3 Jul, 2016 @ 1:15am 
Cool mod ,one of the bests mods I ever seem.