Portal 2

Portal 2

Overgrown (Part 3)
42 Comments
Makotache 23 Jan, 2022 @ 9:14am 
wow amazing map, very nice work
dpy 23 Sep, 2018 @ 6:15am 
cmon make part 4 :P very nice maps!
valerka273 11 Mar, 2018 @ 6:05am 
I ithink that GLaDOS did it by the same reason as Wheatly - she have been corrupted by mainframe, so she started testing. Even same music.
Mandrew 26 Jan, 2017 @ 7:50am 
Did Glados Betray you on this part?
Light Warrior 17 Nov, 2016 @ 7:42pm 
This map was enjoyable and interesting, although it's rough. Many animations are sudden and/or choppy. Other minor, unexplained problems exist as well. As usual, dialogue is extremely awkward and doesn't quite flow, because it must rely on sound bytes that were either actually in the game or are unused sound files. Well done, though. Will Part 4 be released?
Čolibri 9 Oct, 2016 @ 12:00pm 
Very non-standard map! Despite non portalable white surfaces, hidden fizzlers... good job.
Armonday 1 Oct, 2016 @ 1:40pm 
This was really well made!
portalfan 6 Aug, 2016 @ 7:57am 
i want more space core....
Mo Elfenwinter 28 Jul, 2016 @ 12:08pm 
Wow, the first Fanmission where I was yelling 'Nooooooo' at the end because I expected the usual "Want you gone" behaviour of Glados.
Great job! Thank you very much!
cochetmichel49 11 Jul, 2016 @ 5:12am 
Very beautifull ! Story, atmospher, design, all good ! What a job !
Thank you very very much !
Smac  [author] 11 Jul, 2016 @ 3:15am 
Wheatley hasn't the animation of the yellow core so I had to invent something
feather3d 11 Jul, 2016 @ 3:02am 
This part is much better than others, great job. Also, that was funny how you put space core on top of wheatley
Smac  [author] 9 Jul, 2016 @ 1:44pm 
I tried to disable motion but no changes, you cannot put portals anyway
Smac  [author] 9 Jul, 2016 @ 1:13pm 
This is a detail. You can't put portals because the walls are func_phybox with motion enabled. Anyway I think I can solve it, give me 5 min
Eledh 9 Jul, 2016 @ 1:03pm 
The room with the fallen shelf has a lot of white walls that should be portal-able but aren't, which breaks convention. Other than that it was fun.
bonkrood 9 Jul, 2016 @ 12:08pm 
Very well made, I Liked it alot. :)
Smac  [author] 9 Jul, 2016 @ 6:26am 
The boss is a prop_dynamic with world model: glados_animation.mdl
GhostOfSpider 9 Jul, 2016 @ 6:13am 
how did you add a boss!
Joshy Bee99, The Beekeeper 9 Jul, 2016 @ 12:46am 
oh ok but i played them and there great and also i would like a giud on hammer
Joshy Bee99, The Beekeeper 8 Jul, 2016 @ 10:52pm 
add a link to the other ones please
Sokar 8 Jul, 2016 @ 10:15pm 
Not sure what's going on, but I can't get beyond the first two rooms - Can't shoot portals on anything, there appears to be no way out of the room with the fallen shelf once entering, and trying to go over or under the shelf makes me fall through the floor to my death.....
VuurDraak 8 Jul, 2016 @ 11:23am 
Nicely made map, took me a lot of time to find that one portal surface, sneaky :D I won't go in to more detail to not spoil it for others.
Thanks for the challange.
NyaV_Vka* 8 Jul, 2016 @ 3:26am 
о:p2blue:0
Smac  [author] 7 Jul, 2016 @ 10:23am 
Fixed. Thanks dven1 and jandlml
Smac  [author] 7 Jul, 2016 @ 9:55am 
This is a bug. I'll fix it, just add a clip
dven1 7 Jul, 2016 @ 5:23am 
You can't see any obsevation room from inside that pipe. If you get in there (which is fairly easy to do) you're trapped. No way out except a restart that I can see.
Smac  [author] 6 Jul, 2016 @ 5:00pm 
Look at observation room. The glass is broken. Press the button and the door behind the paint tube will open [\spoiler]
jandlml 6 Jul, 2016 @ 3:55pm 
i got stuck in the white gel blower
dven1 5 Jul, 2016 @ 3:47pm 
Nice map, well made and lit. The visuals were especially good. I enjoy this sort of map, running around looking for the exit. Thanks for your work.
Knakworst 5 Jul, 2016 @ 11:22am 
:p2blue: Epic ending :D :p2orange:
tonyofpureevil 5 Jul, 2016 @ 4:52am 
Very nice alternate ending. But I was expecting death at the end, especally after being called a manster!
ZAEROS 5 Jul, 2016 @ 2:15am 
Looked and felt great, Not a lot of puzzle but very nice being there. Enjoyed, Thank you.
Huub900 4 Jul, 2016 @ 4:54pm 
Wow!!!
Den_drummer 4 Jul, 2016 @ 4:53pm 
mindblowing... simply mindblowing... at least in my opinion. Also I got Portal 2 not so long ago so I don't have a lot to base my opinion on. but still. Mindblowing! Good job and good luck with the rest of the story :D
Spaceminnow 4 Jul, 2016 @ 1:25pm 
Excellent creativity. I enjoyed it thanks :)
Smac  [author] 4 Jul, 2016 @ 12:38pm 
Thank you all for playing ^^
quatrus 4 Jul, 2016 @ 12:16pm 
Very nice search map - nice atmosphere. Thanks for creating.
Can't Afford a Name 4 Jul, 2016 @ 10:03am 
It's possible to softlock the map in the first puzzle by launching yourself to the other side. You die right after you do this, and after respawning you'll be in the deadly goo only to die again. Other than that, good map!
Yirdos 4 Jul, 2016 @ 4:22am 
Nice map ! :D
Skyferret 4 Jul, 2016 @ 2:48am 
Wasn't a serious amount of thinking involved, but I guess it was more of adventure. Not too many people add the choreograph lines and voice to there maps, so this made it a little better. I seem to recall seeing the rusty metal texture quite a bit. Might want to throw a bit of dirty concrete in there, or more different textures here and there. Other than that, it looked pretty good.
Budulay 4 Jul, 2016 @ 1:27am 
so cool:steamhappy: