Space Engineers

Space Engineers

[Outdated] Easy Ballistic Missile Script
30 Comments
Plongo 13 Feb, 2018 @ 3:59pm 
Excellent! Does it have the same sort of variables and commands as other scripts?
Alysius  [author] 13 Feb, 2018 @ 7:55am 
@Plongo Actually the Trajectory Missile Script is already released, just that I havent made any tutorials for it yet as it is simply too niche. Theres simply not enough users to make a video worth the time. However, you can still have use the script if you want anyway:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1111367429
Plongo 12 Feb, 2018 @ 5:01pm 
Ah okay. I'll hold off on trying to get it to work and wait for the new script! Look forward to see what can be achieved with it! Cheers
Alysius  [author] 12 Feb, 2018 @ 7:07am 
This is a very old script actually, about to get decommissioned. The replacement is Trajectory Missile Script, which is used on my <Any>storm Missile Platform. It basically cruise high altitude then freefalls when near the target (freefall is calculated exactly to the right timing in pinpoint precision).
Plongo 12 Feb, 2018 @ 1:06am 
Okay, thank you. Having trouble detaching missile from grid, as the missile has multiple merge blocks. On your other script i could use the variable 'strDetachPortTag' to get the proper detach point. Plus used other variables for other things. Is it possible to add the variables to this script?
Alysius  [author] 12 Feb, 2018 @ 12:59am 
should not.... unless i forgot to update lol
Plongo 11 Feb, 2018 @ 11:45pm 
Does script still require timer block to loop script?
halipatsui 30 Sep, 2017 @ 4:30am 
Can i use missile deployment command to trigger timer blocks?
And if yes, how?
Crackpirate 27 Feb, 2017 @ 5:17pm 
Sounds good thank you!
Alysius  [author] 26 Feb, 2017 @ 5:51am 
@Crack The driftVectorReduction is too small. Increase to 1.5 to see if it works. This script has not been maintained for quite some time, due to previous physics issues.
Crackpirate 24 Feb, 2017 @ 11:05am 
I got it to work with merge and connector however my missiles over shoot target by about 40m everytime, this is in atmosphere, should i increase its dappening for gravity?
Crackpirate 24 Feb, 2017 @ 10:43am 
Can I use a merge block and connector? do I put like 0,1 in the coded area for detatch?
EinPunkt 23 Jan, 2017 @ 9:54am 
maybe you have a version for space to ground?
Alysius  [author] 2 Jan, 2017 @ 9:28am 
This script needs some revamping soon.
Alysius  [author] 20 Dec, 2016 @ 11:32pm 
@Kell Must be in gravity. Also it does not support cross planet flights.
Kell 20 Dec, 2016 @ 7:26pm 
Does this script work in space, or only with gravity?
Alysius  [author] 13 Dec, 2016 @ 7:17pm 
@festive Its via rotor. large rotor base, small rotor head.
geniusface1234 13 Dec, 2016 @ 4:47pm 
how do you connect a small ship to a large ship via merge block? they are different sizes and will not connect
Starseeker 12 Dec, 2016 @ 12:18pm 
How could I modify the script to use a connector instead of merge block?
geniusface1234 11 Dec, 2016 @ 5:28pm 
c o o l
kingcavespider1 17 Jul, 2016 @ 10:36am 
ok
Alysius  [author] 16 Jul, 2016 @ 8:48pm 
Free to use
kingcavespider1 16 Jul, 2016 @ 6:40pm 
could i use your script in a ship i may upload on the workshop.
RUDY TUSKU 9 Jul, 2016 @ 12:59am 
nice :D
Alysius  [author] 9 Jul, 2016 @ 12:59am 
Yes
RUDY TUSKU 9 Jul, 2016 @ 12:58am 
can i fire it from moveing ship?
Celestite 4 Jul, 2016 @ 8:34am 
thanks
Alysius  [author] 4 Jul, 2016 @ 3:50am 
@LastWilliam13 Yes, a timer loop and the coordinates on the run argument, then trigger timer block. Unless you have tons of side thrusters, many merge blocks and complex deploy procedures on one missile, usually no config is required.
overwerk 3 Jul, 2016 @ 3:01pm 
man, the more i look at you scripts, the more awesome they are, you are trully a blessing to the space enginieer comunity
commie._.tears 3 Jul, 2016 @ 1:21pm 
So to install it i basically put a program block on it with a timer block looping the script then i run the script and it launches?