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Прохождение на «Реализм — Эксперт»
Had no issues while playing this campaign, even if it is unfinished. No "cursed special infected spawns" or Tanks "getting stuck in everything"
A unique and pretty campaign
» a bit tricky in final but great idea
» optimize is good i play whole campaign with all mod and no crash
前两关毫无路线提示机关提示
救援关bug贼多应该
救援有两种,去别墅里找可乐或者找油桶,往交通工具里面倒
别墅有些按钮,用来切换别墅形态和救援工具(救援工具不同,倒得东西不同)
But to be honest, even if it is a smart concept, you could've done better. Because...
THIS WAS THE HARDEST MAP I WENT THROUGH IN LEFT 4 DEAD 2. I don't even wanna make you feel bad, but I started the map somewhere around 5:26 and at the time of the last comment I tried to write about this, it was 8:53. I wanna apologize to you for writing this comment, and to me for downloading this map. Simply put, this was the Little Italy of hell. But at least I decided to finish this map and claim the justice for the mistakes I've made.
I didn't want to write this, but I downloaded this map, you're reading this probably, and here we are.
I'm. Sorry.
Sincerely, Disgruntled Player.
pd:el final esta bug puedes acabar la campaña pero los creditos jamas apareceran
By the way,the cola is quite hard to find,before successfully escape,we killed 67 tks totally.
- in the attic of the big house
- in the home movie room of the big house
- on the fridge of the back house
- on the tightrope inside the circus tent
Here are the places of the gas cans (all dimension B):
- inside the stables
- in the attic of the big house
- inside the school house
- inside the barn
- forgot the last... that's why there are 5
And have fun playing it again!
9/10 - Will play again.
I'm going to chance the description in the next days to mark it as unstable, big and unfinished: somehow I have to define this as a "concept study". I understand that you are disappointed by it, a more precise description would prevent others from being disappointed too.
(This comment expands on the two comments below)
This campaign is my most beloved and most hated child in one. Indeed it is my third child. I worked half a year on it, the finale alone took about 3 months of spare time. The source engine is not made for dimension-switching maps and the idea of two rescue vehicles is almost impossible. I wanted to try it anyways. In the end I was totally overtaxed, so I released this campaign in this version.
I did a lot of experiments with the enviromental sounds and lights. That's why the two maps became that big. I wanted to connect totally different sceneries with the tunnels too. Splitting up the maps would have been a good idea but in the end I really was exhaused.
It was OK to me since I had no followers at that time and I never expected that so many people would play my stuff. I wanted to show my mapping group what I was able to do, and at what points I lost against the engine.
This version is the best I had to give. I neither have the skills nor the time to make it better. Because of the technical impossibilities (from the minimole to the finale) I can't get to a better agreement with the engine too. Finally I did not want to annoy you with this campaign, writing a warning description should prevent others from that experience...