XCOM 2
Moddable Viper Abilities
12 Comments
Juravis  [author] 10 Oct, 2018 @ 6:34pm 
If it doesnt explicitly say WOTC, its not compatible unless tested. Now youve tested it, and confirmed its not.
Soft Goth Paranoiac 10 Oct, 2018 @ 5:21pm 
Hmm, I'm trying to run this with WotC and it's giving me a crash on start up. Not sure why, but I do appreciate the work that went into this mod, and it works great with Long War 2 and vanilla in my experience.
Juravis  [author] 25 Jan, 2017 @ 3:17pm 
Thats simple, just remove their ability from their template. This mod doesnt do that however and I dont code anymore.
Larry the Cacodemon 25 Jan, 2017 @ 12:48pm 
Is it possible to just remove the tounge pull completely? I made a mod that lowered the range for the tounge pull but it doesn't seem to work anymore according to some of the commenters for my mod.
talemore 10 Jul, 2016 @ 1:06am 
would be good to have classdata for all aliens
Juravis  [author] 3 Jul, 2016 @ 9:16pm 
Imagine a group of 4.
CentralBrad 3 Jul, 2016 @ 9:15pm 
Vipers are without a doubt my least favorite alien. No need to tounge pull ever turn
Juravis  [author] 3 Jul, 2016 @ 7:06pm 
OK it looks like its working final version up, put your values in ladies and gents!
Juravis  [author] 3 Jul, 2016 @ 6:46pm 
I cant Play Test properly guys so please check your mod INI files a lot i have to do live playtesting so its going to change, sorry for that it's the SDK's fault.
Juravis  [author] 3 Jul, 2016 @ 4:54pm 
Updated for Poison Globe radius and range.
ProvokingPerch 3 Jul, 2016 @ 3:20pm 
Thanks for making this, I found the vipers to be a bit boring considering they almost all the time used a tongue pull then poison spit, when they've got a gun capable of vapourising someone.
Juravis  [author] 3 Jul, 2016 @ 2:35pm 
Man, that's a good screencap.