Space Engineers

Space Engineers

Tool Redux
68 Comments
wayneofwilson 25 Apr @ 11:41am 
This mod was last updated in 2016. It will not work with the full release.
꧁༺ Some ༻꧂ 24 Mar, 2024 @ 10:09am 
its dead who you talking to?
KnightForEyes 25 Feb, 2020 @ 9:29pm 
Its died I think. Becouse Skins etc will kill the mod.
Digi 24 Oct, 2018 @ 5:43pm 
Your first welder definition needs updating, it uses:
<HandItem xsi:type="MyObjectBuilder_HandItemDefinition">
But it should use:
<HandItem xsi:type="MyObjectBuilder_WelderDefinition">
That causes issues with mods that assume your welder's definition is actually a welder definition, not a wrong assumption to make, but it seems like it can be wrong, but you can fix it from your end :P
That'll likely fix the crashing people have been reporting in the comments.

Also your icons can be easily fixed by using premultiplied alpha, if you need help with that you should ask in #modding-art in the keen's discord channel (or on the forum I guess).
REAPER 8 Mar, 2018 @ 6:34am 
Ven, can I take this mod and custom the drill please? I have something I mind just wondering if I can get your permission to edit and reupload under my profile? I'd be happy to link this page as the original mod
yokmp 7 Jan, 2018 @ 5:12pm 
Abandoned?
Moh 4 Nov, 2017 @ 7:20am 
Causes an infinite loading loop when trying to launch with latest stable/unstable as of writing.
Gravemind1 2 Jun, 2017 @ 6:17pm 
Hey dude can you update this mod, this welder crashing bug is turning me away from this interesting mod :(
Tinywulf 19 May, 2017 @ 6:06pm 
Same, crashes when using welder.
Travask7777 6 May, 2017 @ 3:01pm 
my game crashes when using the welder
Moh 5 May, 2017 @ 10:41pm 
There do seem to be issues in the latest version - the icons in the menus and toolbars have an excessive white border, the custom symbols for the tool 'rank' are replaced by white squares, and all the tool icons appear to be layed over the default tool icons, rather than replacing them.

Otherwise everything seems to be functioning for me.
FoxtrotDelta3 4 May, 2017 @ 9:02am 
Crashed my game the second I tried to use one of the tools
Darian Stephens 4 Apr, 2017 @ 7:21am 
So... are you working on anything to fix that crashing problem? I know Space Engineers reworked their toolset, but I do kinda prefer yours, especially their animations... they're so incredibly functional for gameplay! I love not having my tools in my face all the time so much that, before your mod, I worked up the habit of unequipping everything when I didn't need it.
I still need to do that for blocks, so maybe it doesn't matter that much.
Darian Stephens 28 Mar, 2017 @ 6:55pm 
Just so you know, I can't use the welder anymore without the game crashing. The icons are also really weird, but that's bearable.
TripleHelix935 21 Feb, 2017 @ 8:33pm 
hey wait Ven? weren't didn't you do mods for Kerbal Space Program?
KalashniFox 3 Feb, 2017 @ 5:16pm 
So im apparantly using a TIG welder now. Logical. I love it.
Rogue Ronin 2501 18 Nov, 2016 @ 7:26am 
ven your textures didn't work since 01.155
[B.A.C.M] jason_goodrich2001 13 Oct, 2016 @ 6:53pm 
Ok, I was talking about people commenting on not being able to see thier textures right unless they unpack your mod directly. Sorry if that was not needed. Awesome work btw, your models look beautiful. Any chance you could build us a Xenomorph alien replacement for the sabroids? alot of people have wanted that for a long time, you seem to be able to model really well in SE.
Ven  [author] 13 Oct, 2016 @ 6:17pm 
@[B.A.C.M] jason_goodrich2001 , To what problem are you refering too? SE supports textures at least up too 4k, and the textures arn't layered. I dont think the Intel PS plugin allows you to export DDS layers, aside to custom mipmaps.
[B.A.C.M] jason_goodrich2001 13 Oct, 2016 @ 11:05am 
Ven , Space Engineers generates a .sbm file for every mod and stores them in your user, appdata, roaming, space engineers file. In that its generating a sbm file, there lies your problem. try to see if you have too high res textures, or layers things like that
d_valroth 31 Aug, 2016 @ 4:17pm 
Almost every mod's textures are currently broken. It's quite likely Keen's fault.
Darian Stephens 30 Aug, 2016 @ 10:23am 
That's been a bug for quite some time now, I believe since the mod was created.
Sion 27 Aug, 2016 @ 7:13pm 
Bug: Drill bit is invisinble until actually pressing Left mouse or right mouse or drilling.
Darian Stephens 27 Aug, 2016 @ 7:23am 
Huh, the textures show when I extract them and load them locally...
That's odd. Also, side note, the tools are (even more) beautiful in PBR!
Darian Stephens 27 Aug, 2016 @ 5:24am 
Well, that's a shame.
I'd imagine that these tools look remarkable with the new renderering.
Ven  [author] 27 Aug, 2016 @ 1:33am 
@Darian Stephens, I noticed. Unfortunatly, all of my models use DX11 only, So that rules out a DX11 placeholder. That an on my end of the steam file the drills are fine, despite being made the same way and exported at the same time. Even more odd is that when loading the original model file, everything works... The problem is on SE's end, maybe in the way it handles the .zip files or sumsuch wacky tech-foolery.
Darian Stephens 27 Aug, 2016 @ 12:23am 
I hope you're aware that your tools are no longer... textured in the new renderer.
I don't know if you can fix that while remaining compatible with the Stable branch, but from what I heard, this is caused by mods only having a blank placeholder DX11 texture, which I guess allows the DX9 textures to load?
RageQuitBrian 21 Aug, 2016 @ 5:09pm 
@Ven, Having the same issues as That Guy Martin. Even loaded it up in single player world with only your mod enabled
Ven  [author] 19 Aug, 2016 @ 9:00pm 
@That Guy Martin, I checked agian, It's still working on my end. Can you provide a modlist of some sort? (Possible fix may be to move TR up/down the mod load order.)

Though it seems that the stock tools are broken in stable anyways :/
That Guy Martin 18 Aug, 2016 @ 10:41pm 
Hmm, seem to have had the same problem as Altzan and Th3oriesman, all the tools seem to work at the same speed. Any suggestions for a fix?
Altzan260 13 Aug, 2016 @ 12:17pm 
I can try
Altzan260 13 Aug, 2016 @ 12:06pm 
Sorry
Altzan260 13 Aug, 2016 @ 12:06pm 
I'm not a modder
Ven  [author] 13 Aug, 2016 @ 11:59am 
-bfl- Altzan260: I just checked the values and tested them ingame, gather rates and distances function as intended.
Altzan260 7 Aug, 2016 @ 3:13am 
Only problem is that you can't use the tiered tools it does about the same speed as the normal ones
Jeffrey Sinclair 28 Jul, 2016 @ 2:45pm 
loves it
Taurec 19 Jul, 2016 @ 9:38am 
Öhm... Okay, the error must be on my side. Now i have nop sound with a new game on stable and with normal tools too.
Taurec 19 Jul, 2016 @ 3:56am 
Is it normal, that the tools don't make noise?
System1024 17 Jul, 2016 @ 5:18pm 
I just want a high-res vanilla tool set, not modified models.
Th3oriesMan 13 Jul, 2016 @ 12:07am 
@Ven, Cool, I'll reload my world w/the fixed tools when I'm on next :), Also, would love a chainsaw...hate those damn trees popping up around/in my ground base all the time...
Ven  [author] 12 Jul, 2016 @ 10:03pm 
It seems to fixed now, as it turned out, I missed changing the values for grinding/welding/digging, meaning that they all worked as fast as the default tools.

Now to see if I can make a nasty looking mega-grinder/Chain saw...
Th3oriesMan 12 Jul, 2016 @ 8:16pm 
@Ven, These tools look great; hopefully you can get the tiers working as intended so I can use this in my modded survival map :) Until then I'll be rocking the stock ones lol, nice mod tho :)
Ven  [author] 12 Jul, 2016 @ 7:35pm 
@Odin, Yup, thanks for pointing that out. I've stumbled accros a fix for the issue (I believe changing the model title and adding an animation to the model fixes the issue.)

SE modding is wierd...
Odin 12 Jul, 2016 @ 1:38pm 
Nice work, but alle tiers have the same welding, grinding and mining speed.
Dakroth 11 Jul, 2016 @ 1:47pm 
Just for fun, you should release a version in which the drill is a little battery-powered Ryobi hand drill or something. xD
Alternative Matter 11 Jul, 2016 @ 12:32pm 
only visual change, it turns all higher tiers into lower tiers, no speed upgrade or anything
Holymartyr 11 Jul, 2016 @ 7:35am 
Upgraded version of tools doesn't seem to work with this mod. Tried all 4 tiers of tools, no difference in speed. Only visual change on tool.
Mr Penguin 10 Jul, 2016 @ 12:37pm 
I really like the tools! The only thing I would add is if you have the fov higher than the default (I am using 90) the bottom right corner of the screen has a gap between where the drill is and the edge of the screen. Basically you just see the ground. Not sure what would go into fixing it. Just thought I would throw it out there. Once again though awesome work!
Dakroth 9 Jul, 2016 @ 3:48pm 
@Wardstone111 (And everyone else with similar comments,) Keen has already stated that they are leaving much of the polishing and content additions to the modding community (at least for now,) so you really shouldn't be so surprised about this.

@Ven I hadn't noticed. I've been on the Proficient set since I added the mod. haha
FPC 9 Jul, 2016 @ 9:13am 
Can you make them despawn properly? Vanilla tools and the cargo bag dead engineers leave behind do not despawn