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<HandItem xsi:type="MyObjectBuilder_HandItemDefinition">
But it should use:
<HandItem xsi:type="MyObjectBuilder_WelderDefinition">
That causes issues with mods that assume your welder's definition is actually a welder definition, not a wrong assumption to make, but it seems like it can be wrong, but you can fix it from your end :P
That'll likely fix the crashing people have been reporting in the comments.
Also your icons can be easily fixed by using premultiplied alpha, if you need help with that you should ask in #modding-art in the keen's discord channel (or on the forum I guess).
Otherwise everything seems to be functioning for me.
I still need to do that for blocks, so maybe it doesn't matter that much.
That's odd. Also, side note, the tools are (even more) beautiful in PBR!
I'd imagine that these tools look remarkable with the new renderering.
I don't know if you can fix that while remaining compatible with the Stable branch, but from what I heard, this is caused by mods only having a blank placeholder DX11 texture, which I guess allows the DX9 textures to load?
Though it seems that the stock tools are broken in stable anyways :/
Now to see if I can make a nasty looking mega-grinder/Chain saw...
SE modding is wierd...
@Ven I hadn't noticed. I've been on the Proficient set since I added the mod. haha