XCOM 2
Psi Lab Trains Multiple Classes
22 Comments
Rockshot 12 Jun, 2018 @ 7:54pm 
@Richard on another mod page you said you didn't play any more but that comment says otherwise so what do you have to say for your self hmm?
TannerA 5 Mar, 2018 @ 7:57pm 
pleace make it fot wotc
Richard 9 Jan, 2018 @ 12:16pm 
This mod looks fun. Will you release WOTC version even if its one of the last rated mods in that vouching website?
BTernaryTau  [author] 31 Aug, 2017 @ 7:24am 
I'm gathering opinions on whether the mods I work on should be updated for/confirmed to work with WotC here: https://www.strawpoll.me/13829794
Gale_Dragon 12 Mar, 2017 @ 5:07pm 
doesn't work with LW2 Patch1.2
Yusukitty 23 Feb, 2017 @ 12:13am 
There is an easy solution for the bug I found, just on the mod config menu simply deselect the class and it can now level up. It even keeps track of the kills made, just 1 promotion per mission of course.
Yusukitty 22 Feb, 2017 @ 10:15pm 
It does not work with LW2. There is an odd bug, if you use it with LW2 any class selected in the mod menu you can go from rookie to squadie as one, but once you do they will never get a promotion again. I think this is because LW2 changes how the psi operative works.
=[NK]= Col. Jack O'Neil 21 Feb, 2017 @ 9:45pm 
Can anyone confirm if it works with lw2??
Tal'Raziid 30 Nov, 2016 @ 9:34pm 
Oh! Thank you!
BTernaryTau  [author] 30 Nov, 2016 @ 5:44pm 
You subscribe to their respective mods (links in description)
Tal'Raziid 30 Nov, 2016 @ 3:38pm 
How do you access the other two psionic classes? the non-vanilla ones?
René 19 Oct, 2016 @ 10:35am 
Irgendwie funktoniert die mod nicht
BTernaryTau  [author] 26 Sep, 2016 @ 12:43pm 
The perks would all still be from whatever class the soldier is. You'd be given 3 random perks to choose from except at squaddie, where you'd just receive the default squaddie perks. The other difference is that if you, say, pick a sergeant perk for a squaddie, they'll remain a squaddie until you pick a corporal perk, at which point they'll jump to a sergeant, or higher if you've picked perks for consecutive ranks past sergeant. I'd only make that change because there's a special exception for Psi Ops in the code that I can't easily make for other classes without creating a major incompatibility.
BTernaryTau  [author] 26 Sep, 2016 @ 3:57am 
@Legion Prime: I haven't gotten around to it yet. When/If I do add it, it probably won't be quite identical to vanilla Psi Op leveling mechanics due to technical issues I'd rather avoid.
chuckles 19 Sep, 2016 @ 8:20am 
I started a new campaign to test it out, thanks
BTernaryTau  [author] 18 Sep, 2016 @ 12:40pm 
@chuckles_dclown: You could try this mod, though I don't know if it's compatible: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=624667333
chuckles 18 Sep, 2016 @ 12:29pm 
too bad you cant have mulitple labs, train more than 2 troops at a time, all around awesome mod
Dark_Ansem 27 Aug, 2016 @ 12:09pm 
This mod does what I wanted, I believe.
-=FsU=-Grunt 13 Aug, 2016 @ 8:18am 
this mod is the best i love psi soiled to thanks now i can have a whole team of them
DerBK 18 Jul, 2016 @ 7:16am 
Just wanted to let you know that this works like a charm with my Wonderchild mod. Cheers o/
marshmallow justice 5 Jul, 2016 @ 3:12am 
Nifty idea and good execution, rated and favourited (but I never use PSI on principle because they're broken XD)