The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Natural Talents v2.0 - Racial Bonuses Overhaul
142 Comments
LUGUI FROM AMAZING BROTHERS 19 Nov, 2017 @ 5:22am 
this fucking erased all race skills dont download
:steamsad::steamsad::steamsad::steamsad:
Lightning mcKeane 25 Apr, 2017 @ 10:03pm 
Why do the frequently asked questions all seem like the kind of question that would be asked uncommonly?
ok 3 Nov, 2016 @ 3:19pm 
Orcs should get a +10% bonus to speech!
Winnington 14 Oct, 2014 @ 7:06am 
yay armour!! Rule brittania!
Dalis918 15 Aug, 2014 @ 3:38am 
seems to cause some issues with the Resplendent - Races of skyrim mod, at least for argonians it makes the bile spit ability invisible. can still use it, but if you equip another power, you can't re-equip bile spit, so use the two together at your own risk. Aside from that, awesome mod.
lakefishHAXX 16 Jul, 2014 @ 5:02pm 
for those who complain about races having the wrong bonus, maybe have an in-game config thing to change it? just a thought to help.

(also, i want to make the kahjiit OP at all stealth, and i cannot mod at all, so config thing pleeease?)
adtherenegade 27 Feb, 2014 @ 9:57pm 
I can honestly say this is one of the few mods that felt like it should have been in the vanilla game to start with, hat's off to you sir!
A thought I had, if you could... change racial powers to mimic useful perks for their 10% skill. for instance, nord: "for the next 60 seconds all sidewards power attacks with two-handed weapons stagger and deal damage to all enemies in front of you". Just a thought.
Ianus 13 Nov, 2013 @ 11:46am 
same problem like SushiJaguar here. older Version worked fine but now only Nord Bonus
SushiJaguar 4 Sep, 2013 @ 1:27am 
This mod's broken. It applies the Nord Skill Bonus to all races, now.
Panzerpadden 31 Aug, 2013 @ 10:24am 
After I installed this mod, with a couple of others, my casting time for spells (Master level ones, like Fire Storm) have been reduced to almost none.
Is this a part of the mod?
If it is, is there any way I can change this?
My character is a Altmer, so I thought that maybe it was a part of their racial bonuses.
Torcwrench 18 Aug, 2013 @ 4:03pm 
I like this system a lot. Racial choices have greater significants. I scrapped my former game to begin a new one with this system of development. For me, it works very well.
Crawl 7 Aug, 2013 @ 3:59pm 
i like this idea. does it work for custom races?
Tuprewm 21 Jun, 2013 @ 1:51pm 
Hooray for the British!
thepucewizard 26 Jan, 2013 @ 11:29am 
Hey I was just wondering is this mod compatible with Dawnguard Vampire Lord, since Skyrim from what I can tell treats this like a custom race mod?
Nazgael 20 Dec, 2012 @ 6:36pm 
Just a heads up that there's a glitch with this mod and vampires. Vampires' eyes, both PC and NPC don't glow in Dawnguard when this mod is installed.
Lord Brokenfist 14 Dec, 2012 @ 1:36am 
You know what would be rad? If instead of adding the racial skill bonus for 100 skill cap bonus, is add a unique perk/ability/power/whatever that is only unique for each racial corresponding skill, but also requires the skill to be maxed out as well. could probably be done failry easy right? a cool way to get those spells in game and lore-friendly would to have a quest giver of the corresponding race that had a simple quest to learn it. Simple way could be just add a tome in game that could be bought from a racial vendor. just thought id throw that out there since this mod is bad arse, i just feel racial skills should also have abilitys at the skillcap........ racial diversity is not bethesda's strongest area. :(
DistinctlyMinty  [author] 21 Nov, 2012 @ 9:29am 
A new character should have a skill level of 15 in all areas. Are you using another mod that affects them? there might be a conflict
Thycon 21 Nov, 2012 @ 4:23am 
After install this mod and create a new character, his skills started with level 15-25.
I think that if the initial level of skills were 5-10 would be much better, more realistic and a reach high for the maximum level
Hydro_Homie 20 Nov, 2012 @ 12:45pm 
this mod is great, no idea how skill bonuses would affect horse combat anyway cus thats weird but the only good thing about horse combat is the archery anyway. before this it was almost impossible to hit things with one handed weapons on horses anyway. btw i have a great idea for the natural talents, i was wondering if you could edit some of the characters powers so they didnt stink, like could you make the khajiit have detect life and night vision and have redguards slow time during the adrenaline rush cool stuff like that. just think about it
DistinctlyMinty  [author] 20 Nov, 2012 @ 12:20pm 
It's a small glitch that I'd rather not have in my mod. Mostly because it's baffling me as to why it's there. Thanks for being cool about it though :-)
Hydro_Homie 19 Nov, 2012 @ 2:27pm 
ooooh thats whats causing it, i can do left handed swipes but not right handed, its not really a problem. what i mean is that the benefits strongly out weigh that small glitch
DistinctlyMinty  [author] 19 Nov, 2012 @ 1:02pm 
That it's basically not working with my mod. Mounted power attacks dont work and basic attacks have no range.
Hydro_Homie 19 Nov, 2012 @ 11:24am 
what is the mounted combat bug
DistinctlyMinty  [author] 19 Nov, 2012 @ 3:44am 
Thanks for the nice comments folks. Still cant work out how I've managed to break the mounted combat with this mod. If anyone has any ideas, please let me know.
Hydro_Homie 10 Nov, 2012 @ 8:34pm 
Also, nice job finally fixing something that was obviously broken (not sarcasm). that wasnt sarcastic either. anyway it is nice to have people who have smart ideas into core and simple concepts
Hydro_Homie 10 Nov, 2012 @ 8:32pm 
@ DistinctlyMinty
I really enjoyed reading the FAQ, i laughed a couple of times
Willy Mo 4 Nov, 2012 @ 5:23pm 
Finally, a race realignment mod that doesn't just change the numbers: It changes how they work.
Instant subscription.
thepucewizard 20 Oct, 2012 @ 6:47pm 
Ahh thank you I wasn't sure what was in the update and didn't want to try it until I was sure.
DistinctlyMinty  [author] 20 Oct, 2012 @ 12:31pm 
I'm trying to update to fix the mounted combat bug. That and I corrected the list of effects for argonians.
thepucewizard 19 Oct, 2012 @ 5:38pm 
So whats in the newest version?
Machienzo 6 Oct, 2012 @ 7:40pm 
There is a bug which needs to be addresed with this mod. You need to redo it to be compatible with the Mounted Combat update, because races are missing animations for Horse Combat (ie. Hold down the attack button on a horse and your char freezes)
Firerider 31 Aug, 2012 @ 4:48pm 
warning this will make you start the game with 15 in every skill. but you will get the 10% better learning in ____ skill
Satsuma 3 Aug, 2012 @ 7:26am 
Argonian skills seem to have an error in their description on the Magic Effects menu.
TOP AIMER IN THE WORLD 31 Jul, 2012 @ 4:50pm 
good mod, makes you actually want to pick a race because of there actual skill set now.
TomarEmerald 29 Jul, 2012 @ 11:20am 
so if I'm an orce with level 50 heavy armor, I would have level 55 armor essentially with this? 50x1.1=55. I don't understand. it seems like having +10 heavy armor is better at all points of the game until you hit level 90 for the main bonus or 95 for the secondary bonuses. Or does the default way work differently?
Sir Aemilius II 29 Jul, 2012 @ 4:52am 
sounds good. I'll download this on nexus.
GRP 25 Jul, 2012 @ 10:32pm 
I am pretty sure that this mod is making my pickpocket skill skip every other level. I am playing khajiit and my pickpocket is increasing extrordinarly high I am lvl 5 and have like 36 pickpocket. Every time I pickpocket someone it skips a level and it wasn't doing this at first. I am in Riverwood and started from a new game.
KaikuPen 25 Jul, 2012 @ 4:01pm 
I just started a new charicter and there is no bonus's its as if i hadnt installed the mod at all and it was working last play through
Goat Marine 23 Jul, 2012 @ 8:00am 
Does this mod work with any extra races mods? I doubt it but just asking.
mickidee2004 9 Jul, 2012 @ 1:48pm 
you should do a nother mode if u have time you have a good take on all around with this one now u should think what u wished the game had and let us see it or shear if u want to with us
mickidee2004 9 Jul, 2012 @ 1:44pm 
hey dis min u did a really good job with this mode i am veryhappy still with the resaults espesaly sp when iuse my bow witch has been the third kill thistime around from the start again thank u again will check out your other modes now with great expectations this isa good mesh, and all around mode
thepucewizard 26 Jun, 2012 @ 11:49am 
Hey just checked my Vampire and Werewolf Chacters and they have the proper bonuses so I believe that problem is fixed.
- Fudge ♥ 24 Jun, 2012 @ 8:00am 
The Argonian skill bonuses seem to be a little messed up... It says that in the powers section that Lockpicking increased by 10%, and sneak,alchemy,light armor, lockpicking AGAIN, and pickpocket. Even though Argonians don't get a bonus in vanilla. Hope you fix this soon.
gpsgiraldi 16 Jun, 2012 @ 6:00am 
Have anyone encountered problems with mounted combat and this mod? Right now I can't seem to hit anything while mounted when I have this mod loaded. Happened to a few other mods as well, just asking if anyone having the same issue may be some incompatibility. I love this mod can't live without anymore :D
LeftyLuck 14 Jun, 2012 @ 11:57pm 
Reinstalled off Nexus and seems to be working perfectly now
DrMiller 12 Jun, 2012 @ 12:24pm 
nope i wasnt a vamp either, only difference between it working and not working was the skyrim patch, and upgrading your mod, i did that at the same time i think
LeftyLuck 12 Jun, 2012 @ 11:20am 
Nope just checked again loaded brand new save got into the keep and imperial had just the luck buff even used the console showracemenu to switch to different race and they had their bonus
DistinctlyMinty  [author] 12 Jun, 2012 @ 5:19am 
@Lefty©ʎʇɟǝן & @drmiller357 are you two vampires by any chance? That would explain a lot. I've created characters of all races and they all have the bonuses as intended.
DrMiller 11 Jun, 2012 @ 11:56pm 
I made a new character and all my skills are at 15 but i am no longer getting the active effect from this mod. Is this from the update or is my load order messed up? I read some other comments and id just like to say my character is an imperial, but a new breton char is not working either, but my old one is. Hope that helps
Twichigo 10 Jun, 2012 @ 6:12am 
This idea is genial, thank you very much.