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Paradox, why you not make propper changelog?
I will give it another look today, maybe I can fix something.
I have no idea why my Vassals suddenly ended up with -400+ opinion of me due to relative empire strength but after a controlled activation of all my mods I'm sitting on -16 modifier rather than -600+ of empire strength comparison and I can live with that.
Its no longer having my vassals like on +1000 opinion of me but I can live with this.
Patch 1.2.5 did...... something, but I have no idea what.
Revolt is not implemented in the main game yet (you maybe have to wait for that till 2018) so you are save for the moment. :)
The changelog does not implicate any changes in the realm the mod touches.
Honestly, I'm not sure what "exact" is broken because no one will tell me what actual files this stupid patch touched, so I have no clue.
What part of the mod is now broken?
Danke, das geht runter wie Öl. :)
The mod seems to fix that problem partially. It enables breaking all forms of pacts with subject nations (vassals, tributaries and protectorates). My expireience is, that some of the pacts aren't reformed on loading, and some are. This bug is somewhere hardcoded in the game and this mod is just a from of workaround. I hope the mod will be obsolete on next patch.
Regarding the other question:
There are 3 kinds of subjects, all have some benefits.
Tributaries give you 25% of their ressourcegain and can colonize.
Protactorates give you influence and con colonize.
Vassals can be integrated and therefore conquered without firing a shot, but wont give other bonuses.
I think all kinds of subjects have their place in the game, you just have to plan a strategy on wich of the other species you want as wich kind of subject.
When they finaly implement subject rebellion, this will change the dynamics and will give even more importance in managing subject nations.
Currently, with how the vanilla game works...taking vassals is more of a charity - in that you didn't just make their Pain in the ass faction extict.
Side note @Noobier - does this fix the defensive pact bug totally? Like when loading a save?
There are several discussions about the power realtion. But I'm on the side, that it is a bug. Because it makes so much sense if there would be a rebellion mechanic for vassals. If you are strong the will rebell because of the bad relationship but if you are strong, they won't because of the relationship buff.
@whit30
Yep, thats correct. The bug was, that once you gave some subject support for the uprise (btw: another reason, that leads me to think that there will be a uprising mechanic) it was impossible to revoke that support, becuase the target was not independent (both bugs are known in the forums).