The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Sexy Stones
41 Comments
Ronroneos 15 Aug, 2020 @ 5:07am 
Ahahahahaahah xD
Engineer gaming 19 Dec, 2017 @ 1:07pm 
Tatal overhaul is nice, but it's an issue with active powers. It just doesn't add to the menu when passive part is well.
ooga booga 2 Jul, 2017 @ 9:13am 
xD
ЯК УIБУ 10 Feb, 2017 @ 12:10pm 
lol
Croc Wrangler 30 Apr, 2016 @ 10:12am 
are shades included on the stones? if not plz add them if you can it would be awesome
Your Wife's Boyfriend 29 Aug, 2014 @ 2:33pm 
bad editing
Surp69 16 Dec, 2013 @ 5:55pm 
my rite of ritual on the ritual stone sn't working? is this a bug or what?
HD255 21 Jun, 2013 @ 12:35pm 
Must've been a conflicting mod then. Got too many to test properly.
Lan  [author] 21 Jun, 2013 @ 12:14pm 
@HalfDead255 & HavocAngel
I just tried to recreate this bug, like I did when one or two other people reported it before. After getting the steed stone, I checked my weaponspeedmult in the console and it was appropriately changed to 1.10 . I have no idea why you guys are having this issue. I tested this with no other mods active on a clean save. I wish I could be of more help here, but it's functioning properly for me.
HD255 21 Jun, 2013 @ 11:46am 
I can confirm the bug posted by HavocAngel. slowed my 2-hander sword to 1/10 swing speed
Aurumworks 18 Jun, 2013 @ 7:35pm 
Found a bug: The Steed stone slows your attacks to the point where it looks like slow motion. I guess you accidentally set the attack speed to 10% instead of modifying it by 10%.
Your cousin, Throckmorton 12 Jun, 2013 @ 10:02am 
That Key to the Tower power is aa little bit Over Powered.
Fed 31 May, 2013 @ 6:26pm 
see's no shades included 'kills himself'
Coilcode 26 Apr, 2013 @ 4:43pm 
Can't find any of the spells the stones are supposed to make available, the passive effects seem to work fine.
Rob the Great 13 Feb, 2013 @ 8:39pm 
i dont have any of the active effects that you put in
khalil 20 Jan, 2013 @ 11:48am 
I think the ritual stone's automatic powers are a bit random. Maybe it should just go for lichdom effects or something.
Shade 15 Dec, 2012 @ 9:00pm 
I would suggest a buff to the apprentice stone, it needs some love. : ( Maybe +100 max magicka ontop of it all? Or maybe like the lord, it gets a % of mana regen while casting like 50%+? Just a thought. As-is, its the worst by far.
resentful_raz 23 Oct, 2012 @ 2:25pm 
the steed stone slowed down instead of speeding
Obimaru 23 Sep, 2012 @ 4:38am 
This is awesome /
Lan  [author] 18 Aug, 2012 @ 6:24am 
@jenzire
Should work fine on existing saves, just remove the stone (by taking another) and get it again to receive the new effects.
Lan  [author] 18 Aug, 2012 @ 6:21am 
@Jap Jum
The Steed should function properly, skyrim is just a bit buggy with handling attack speed sometimes. Try consoling in the correct attack speed or starting a new game. As far as I could imagine, a mod conflict might cause the issue as well.
ExtraVehicularActivity 18 Aug, 2012 @ 3:29am 
i really like the mod, but you should check the steed stone, i got it on a new game and it made my attacks verry slow instead of faster.
Deeterz / Bish 10 Aug, 2012 @ 10:17pm 
cool cool what if u already have the stone?
xasq 27 Jun, 2012 @ 8:06am 
could you include those sunglasses in the mod?
Sel 24 Jun, 2012 @ 8:18am 
Alright, the spell works perfectly, time to wake the dead! Have this positive rating for your mod. :}
Lan  [author] 23 Jun, 2012 @ 9:13pm 
@Neworritz
Thanks! That's likely the case, though I'm not exactly sure why it doesn't work on existing saves, yet. There is a console solution, though.

1. Open the console (tilde key ~).
2. Type "help "rite of the ritual"" with the quotes around the spell name only.
3. You should get an 8 digit id. Type "player.addspell [spell id]" without the brackets or quotes, replacing spell id with the code you got in the last step.

That should do it, let me know if this resolves it for you. =)
Sel 23 Jun, 2012 @ 5:55pm 
So, I looked in the Magic and the Items menu, but I can't find the spell from the Ritual Stone "Rite of the Ritual". Is it because I didn't start a new game, and if so, is there a command that adds the spell to the list?
Nice mod anyways, the Tower and the Lord finally seem interesting!
Solego 12 Jun, 2012 @ 6:53pm 
@ Darth Blob

Rule 34. :)
Darth Blob 11 Jun, 2012 @ 4:24am 
now people with stone fetishes (is that even a thing ?) can satisfy their needs and play skyrim at the same time
Samoht Nox 20 May, 2012 @ 8:55pm 
lol i saw the pic..i had to give it a thumbs up ^^
Lan  [author] 20 May, 2012 @ 1:33pm 
@jconsort
I actually would prefer every sign to have bonuses that scale with your character, but this mod is just a simple tweak to the actor values changed by the stone buffs. Fortunately there are some percentage based actor values, such as damage, but the actor value for armor is just a flat modifier.
Lan  [author] 20 May, 2012 @ 1:32pm 
@Dogchief_NL
This is not a bug with the mod, but with Skyrim itself. There are cases where modifying the player's attack speed can drastically decrease the player's base attack speed. It can happen even in the base game with the dual flurry perk or the elemental fury shout. Fortunately, it's fairly easy to fix via console and I've only had it happen to myself once.

Open the console, type "player.getav weaponspeedmult", then "player.getav leftweaponspeedmult" without the quotes. One or both will probably be very low numbers, with 100 being normal attack speed. If you are only using the steed, without dual flurry, simply typing "player.setav weaponspeedmult 110" and "player.setav leftweaponspeedmult 110" should remedy the issue. With dual flurry 1/2, use the value 130 instead and with 2/2 use 145.
Doggochi 20 May, 2012 @ 12:33pm 
I foung a bug, when selecting ''The Steed'' melee attacks will be in slow-motion.
badking 20 May, 2012 @ 12:05am 
I wish those Shades were a Skyrim item >_>
I could wear them killing Dragons >w>
jconsort 19 May, 2012 @ 7:49pm 
armor +25 is pretty poor, is it possible to give a percentage increae to armor instead?
Lan  [author] 15 May, 2012 @ 4:24pm 
Correct. I understand invisibility has been kind of iconic to the shadow throughout the series, but I feel once a day powers are a pretty limiting gameplay mechanic. I tried to take what people like about the shadow and turn it into a more persistent effect.
hyperionEXILEd 15 May, 2012 @ 1:55pm 
you took away the ability to turn invisible for the shadow?
Bokunopicnic 14 May, 2012 @ 11:39am 
Im to sexy for a rock
Lan  [author] 13 May, 2012 @ 8:51pm 
Stylish shades unfortunately not included at this time -- promotional only.
Tleno 13 May, 2012 @ 10:49am 
Are those glases included?
iSG 13 May, 2012 @ 9:08am 
Dem shades: OH BABY!