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Thanks man ^_^
Just get robojumper's Squad Select for WotC. It's fantastic.
You might want to read the description again. It's not that long ;)
Same here, doesn't work with or without LW Toolbox :(
Thanks for the info.
I can test that out on thursday.
@BigBoss, zion6
Although my opinion hasn't changed, I get that the way I am provoking on that issue and the place where that happens may not be the best one. It's not like I'm trying to hurt anyone.
As such, I'm removing that from the description (but leaving the comments up, delete them if you want), and will hopefully find a better way of discussing that matter.
As of right now, XCOM 2 Modding is only starting, and everyone has different opinion on how this community should work. We'll see how it evolves.
As I said, it is a friendly request.
Like @zion6 said, "you are totally entitled to your beliefs", if you think that's the right thing to do it, keep doing it.
I don't think addressing your "questions" will take us anywhere. It would turn into a philosophical discussion with no real practicality on the issue, because what I think in ultimate stance will not make things change (maybe your thought process at most), so no point in extending myself.
I just think a description of your mod will be hugely better for your work than "giving your personal opinion on someone" which could invite debate and that you could be wrong and unfair about it.
That's all, bro.
Nice work, thanks for all, peace.
This is a bit unusual to see in the Steam Workshop when you are searching for mods is all, and by giving your personal opinion on someone, you invite debate! I would think you might expect that eh?
So-thanks for the mod and don't take the comments personally. Nobody is calling you names or insulting you, and you entitled to your beliefs, but perhaps post them somewhere other than the "description" of your mod? How about just a "description" of your mod which BTW is very handy!
Why do people even care about this disclaimer if this mod were obsolete and the reupload did not concern anyone and worked fine? I think I am leaving my opinion on an issue on my mod page up, since in my opinion, you shouldn't be fucking uploading an entire mod of anyone else without their permission.
To also address what you said:
"in this case, the user base interests should come first"
Do you even know how entitled you are?
"I have a right on working mods, completely disregarding the decency of not copying someone else's work and the very basics of IP and Copyright"
Is that what you are trying to say or am I missing something?
For future reference I'm in no way shape or form associated with his work, but as one of the encouragers of him stepping up to take the responsibility to look for a fix, I thought It would also be honorable for me to come here and tell you he's even getting in contact with LWS to ask for help on fixing the incompatibilities.
If there was no permission it is because highbob (original mod creator) didn't respond all our inquires. He didn't say yes, but he also didn't say no. The problem is, in this case, the user base interests should come first and resonansER is actively pursuing goals that interest the user base as a whole.
I think it's time for you review your thoughts on the issue.
There was no better solution for the users than what he did.
Thanks.
As far a a user is concerned-don't get so used tio a mod that if it goes away you don't play or worse get outraged when some gameplayer doesn't update their mod!
I am not saying you should use mods that do not work. Highbob's mod is great, and worked good, well, until the SLG patch came in. If resonansER made his own mod, I'd approve of that. Simply copying everything, and reuploading it is not something I personally as a modder can approve of. Especially seeing as one major point (LW Toolbox Compatibility) hasn't been addressed, and I will remain cautious until something more happens.
You as a user may think differently, and that's fine.
Not trying to sound sarcastic, but I am "just" a "user" so when a mod isnt updated for 4 months after pages of requests, when someone fixes it I use it.
I don't understand using a mod that doesn't work sorry.
oops, that was a goof from a previous version.
; Whether healthy units are hidden. Highest precedence, includes sparks
Is much less clear than your description here:
By default, hurt units will still be shown. Remove this by setting
So what about:
; True = Health bars shown for hurt units. False = Health bars hidden for hurt units
If this ever warrants an update of course...
And thanks again for the mod!
Thanks!
UIScreenListeners receive an event whenever something happens with a specified screen. However, if that specified screen is overridded (by LW_Toolbox), the ScreenListener doesn't work (hence the warning).
The trick from the modder's side is to not specify a Screen, so the Listener receives events for all screens, and to check afterwards if we got the right screen. I do that for all of my screenlisteners.
(also see how low LWT's squad select is in comparison to yours)
http://images.akamai.steamusercontent.com/ugc/270596815976660973/0C9E5B0FFF6EE520D17EBD311B06F073D26BB5C6/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:1152&composite-to=*,*|2048:1152&background-color=black
UE4-Engine has basicly been driven by Scaleform IDE & methods for good reasons.. yet, they too can afford the authentic product and pay whatever amounts required.
We just lose creativity powers by not having access to some SDK alternatives to both coding devices. This is what i was most looking forward to when they announced the SDK for XC2.. imagine my dissapointment when i realized gfx/Flash was off-limits for us all.
There's still hope yet though. Only the willingness to provide the essentials to our community is missing.. by Firaxis as indirect co-op'ed licenses attached to a semi-pro SDK version i'd actually spend money on.
Well, I too hope that Firaxis can figure something out to make UI Modding better. Most likely the lincense under which they obtained adobe flash(?) / scaleform doesn't allow redistributing.
SMTS back in action. Yeah!
https://s31.postimg.org/pcjchvkez/SMTS_Scroll_Panels_Flaw.png
Soooo, I'll give it a try.
My name? Just like it sounds -- from left to right Zed-Why-Ex-psi-lon. :D
ZYX stands for the 3d Modeling prime-coordinates.
This guy
Also, how the fuck do I pronounce your name?
oops sorry that was outdated. it should be compatible now.
@marshmallow justice
Here's [i.imgur.com] a link with a screenshot.
Does that mean this is still incompatible with the two Long War mods? More interested in the Officer Pack as Toolbox also breaks Free Camera Rotation.
And thanks for fixing another seemingly abandoned mod broken / damaged by the latest DLC.
It's as if the GTS (empties) function wasn't tied to the HP/Bars auto-distribution and thus the gfxSWFmovie flash script has difficulties detecting everyone's screen width under certain conditions.
So, i haven't tried your indirect solution yet RoboJumper, but i have to guess SMTS would return the scroller further down (it actually has its own custom panels stack to calibrate the extra space needed by two horizontal and variable boxes) while adjusting to your optional INI HP/triggers.
It's really strange nonetheless that Firaxis devs couldn't have at least given us a rational method to relocate and/or resize that new set of HUD elements. Minimal courtesy for us modders, AFAIC.
i've just removed a possible conflict because i found a better way of hiding them
@Emong
I've added some configuration. Your suggestion has been made default.
I didn't realize how much I used ShowMeTheSkills until they added this random ass UI to the loadout... but now I'm invested in a campaign with LWT.
Rating and favouriting so I remember next run... :D maybe its compatible with LWT though