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*Revalidate your Stellaris files.
*Open the game and unselect the mod.
*Unsubscribe from the mod.
*Go into: Documents/Paradox Interactive/Stellaris/mod
*Find file # 718355750. It might be gone after unsubscribing but make sure.
*Open it with notepad++ (regular notepad MIGHT work. Check the top line to confirm it is the right mod's file. These are the ones that have the filmstrip icons.
*Trow it in the trash and delete it.
*Go into: Documents/Paradox Interactive/Stellaris/workshop/content/281990
*Find the folder for # 718355750. Look inside to confirm it is the right mod. Should be called "warship_ii" I think.
*Throw it away and delete.
*Quit and restart Steam.
*Resubscribe to the mod and let it download.
Hopefully this will fix whatever the hell is going on here. Let me know if this works.
I am currently about 70 years into my game, so in early to mid game with fleet sizes of about 5 K. Should I just play along and hope, that the tech will one day pop up in the research list, or try to get a cheat to circumvent the problem?
Thanks for your hard work keeping the mod going!
First: Ships in my fleet fly up and stop at "X" range instead of orbiting about the target. Not sure if anything can be done about this as I notice the bombardment computer doing the same thing with ships. Doesn't make a lot of sense. Can anything be done?
Second: I have a fleet with the same range computer on them. It is just within the longest range weapon, but only one ship out of the fleet is firing? why is this?
hey sometime can you upload a version of this that just excludes the added ship types and their techs? (save for the SWACS and Fleet Tender, those seem to be unique to this mod thus far)
i have a game going with this and another that expands on ship types (New Ship Classes & More), and while they actually seem to conflict pretty often the game works fine for now. but sadly decisions have to be made and both of these mods are just too good to drop.
(BTW that rangefinder is f***ing gold!)