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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1552432273
MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)"
2. It works with every weapon
3. I have no idea what you mean. The players are irrelevant, because everything is calculated on the client. The dedicated server don't have to calculate anything or something - everything happens on the client
Why not start a petition on the forum?
Bad news: The host of a game can't use it.
There will be a fix, but it takes time (which i currently not have)
Here is your world, working again https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=727091606
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=724718727
By using the local gps function, I assumed (like in the description): Nothing get's saved. But I was wrong. Damn, now I have to find another way to display this before other saves get's corrupt.