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Well done on rescuing the cube!
@Aneonen: Cheers! Even though this is an older puzzle I'm pretty happy with how it holds up. Thanks for playing through.
After all the dark and simple garbage I've been getting off the front page lately, This is so refreshing.
Thank you for your efforts.
IF you dont mind can you please kick out about 2 of thsse every day forever? :-}
As for the entrance and exit sections. Yeah, you're right, they don't serve any real function outside of adding more filler between the player and the test. Might be that I'll find a way to integrate them into the puzzle, or just remove them.
Thanks for the feedback!
That said, the puzzle could do with better entrance/exit placement. For example, with Mevious' Rendezvous, the first part of the chamber serves as isolated learning to understand the mechanics of his puzzle. I didn't find it to be the same with this one.
As for the exit, having a clear goal, personally, is better than obscuring it and leaving the player to try and figure a away out of the situation (unless that is your intention).
That's it, great job :)
Blind Run: https://youtu.be/C2ettgpLfFc
As for challenge, this was designed more of the fun-sized snickers variety, something light and breezy. If you're looking for the meat and potatoes of test chambers, I'd recommend playing through Sleight https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=258573973 if you're so inclined of course. Once again thanks for the feedback.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=647165349
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=640182721
Blind run: https://youtu.be/qAkey0dmKDc
Blind run : https://youtu.be/Sz1QfT_jDGg