Stellaris

Stellaris

Cybermen Race Mod
89 Comments
thewanderingshaman 23 Jun @ 1:19pm 
There's a slight problem when creating Cyber custom empires - as the Cyberman portraits aren't recognised as machines by the game, it won't let me give them the machine intelligence government type.
unit6484 6 Jun @ 4:34am 
It's because of archetype
unit6484 6 Jun @ 2:05am 
No leaders in pool at all
thewanderingshaman 30 Mar @ 10:13am 
It's been 3,000 years, but it's finally back! Let's go, bois!
Nouvilas  [author] 29 Mar @ 9:50am 
Updated mod to work with Stellaris 3.14 "Circinus".
Lizrad 26 Oct, 2024 @ 12:09am 
need more doctor who. Make total Conversion please
Centurian128 9 May, 2024 @ 6:21am 
Shows up on my mod list and I can load previous saves, but Stellaris no longer recognizes the portraits or traits that this adds. Except for the Mondasian start. Name lists are unaffected.
thewanderingshaman 12 Jan, 2024 @ 9:23am 
I've thought of an idea for a potential Cyber paragon if you ever find the time to add more to the mod: Cybernaut Zogron, a cyberleader who was supposedly one of the pioneers of the interstellar Cyber empire.

Here's his wiki article for more info: https://antifandom.com/tardis/wiki/Zogron

I don't intend for this to come across as putting pressure on you and if you're too busy to add him any time soon I understand.
ajacksonian 7 Jun, 2023 @ 3:45pm 
I always thought the Cybermen would be better off as a necroid sort of group, as they do need some biological entity to turn into a cyberman. Lytton and a couple of other men were being transformed into cybermen, with Lytton telling the Doctor to leave him behind has he had reached a point of no return in the process and wanted to die rather than become a cyberman.
War_Affair 6 Jun, 2023 @ 8:54am 
Hey I just absolutely love this mod and I use it nearly every session I play whether it's solo or with friends.

I have run into one issue however, your mod is incompatible with the Z-99 Trait Selections mod that my friends and I use, every time I use the Cybermen to build a species it defaults back to the vanilla number of trait picks.

I have already messaged the author of that mod about a possible compatibility patch but I also wanted to contact you about the same, Just in the off chance that there might be something super simple that you could tweak to allow for compatibility.

thank you, both for all the wonderful work you've put into this mod and all the future features you've listed to come. Cybermen Race Mod is by far one of my favorite mods out there.
DondarfSnowbonk 9 May, 2023 @ 4:32pm 
If you get the urge, it might be fun to add the Cyberons as well. https://tardis.fandom.com/wiki/Cyberon
ultras500 13 Apr, 2023 @ 2:55pm 
Hey, I was doing a game with Cybermen as Driven Assimilators. It was all going well, cybermen pops building with Mondans and Cryons as mechanical. I went synthetics as I thought that would allow me to assimilate straight to cybermen but it did nothing. I couldn't get any robo modding points on the cybermen, basically it was a wasted ascension as it did absolutely nothing. What did I do wrong? The only thing I could think was that cybermen species is cyberman and not a machine or robot, is that what messed it up?
Spore Cannon 4 Mar, 2023 @ 9:30pm 
Does this mod require any specific DLCs?
Nouvilas  [author] 1 Dec, 2022 @ 12:00pm 
@OriginalRacer18 @Kyouko
Fixed.
Kyouko 23 Nov, 2022 @ 5:49am 
@Nouvilas i found the same issue i was unable to produce more Cybermen
Nouvilas  [author] 10 Oct, 2022 @ 9:46am 
Nope, that is definitely not part of it. I'll take a look.
OriginalRacer18 9 Oct, 2022 @ 9:14pm 
I have found that when playing as the Cybermen I am unable to produce Cyberman pops. I have to completely rely of assimilated pops and assimilating primitives to get pop growth. Is this a part of the mod?
Nouvilas  [author] 25 Sep, 2022 @ 1:11pm 
oh I wasn't even aware there was a new version. I'll update the mods when I can.
GibbsNCIS 25 Sep, 2022 @ 12:54pm 
any chance of an update to 3.5
barricadedpurifier 9 Sep, 2022 @ 11:16pm 
I see. Great mod nonetheless.
Nouvilas  [author] 9 Sep, 2022 @ 1:04pm 
not soon, sorry
barricadedpurifier 9 Sep, 2022 @ 7:25am 
Will the Cybermen get their own shipset soon?
Nouvilas  [author] 19 Jul, 2022 @ 11:51am 
@ultras500 Yes, they may appear as AI empires. Cryons will appear on the premade Telos, and may also appear as an AI empire.
ultras500 18 Jul, 2022 @ 7:33pm 
I do apologise for my noob question. I am currently learning the game as human and turned on this and the dalek mod. I saw there is no premade empire for 10thP cybermen, will I still run into them as AI empires? And the cryons, do they turn up as Primitive species or are they tied to a cyberman empire?
Nouvilas  [author] 18 May, 2022 @ 1:12pm 
@thewanderingshaman:
I'll check it out

@JachzoiD:
Yes, all of the players will have to have the same mods in order to play together.
JachzoiD 17 May, 2022 @ 6:55am 
I´m kinda new to the paradox games, will it work in multiplayer? Will the other players see my cyberman empire or some generic robots?
thewanderingshaman 14 May, 2022 @ 9:47am 
KEY PROBLEM: the Mondasian Cyberman empire requires the Subterranean planets mod's frozen origin, but the origins have all been (temporarily) removed as of 3.4 - what will you do about this?
Lord5002 26 Nov, 2021 @ 5:37pm 
is it possible to get this as a portrait option for synthetic evolution?
Duncanois 8 Jul, 2021 @ 4:51pm 
Looking forward to Ascension of the Cybermen, The Timeless Children Cybermen update :D
I believe the Aetherophasic Engine will work as a good subsitute for the death particle
Dat Fishe 20 Jun, 2021 @ 5:12pm 
@Doomsdaybazooka Does your empire have the "Driven Assimilators" civic? That's the only way to assimilate organic pops instead of purging them as a machine empire.
Roboute Guilliman 27 Jan, 2021 @ 12:58pm 
Would it be possible to somehow make it so you can use these portraits when upgrading a species via the synthetic ascension perk?
Nouvilas  [author] 18 May, 2020 @ 1:15pm 
Done. Updated for 2.7 "Wells".
Nozuki 12 May, 2020 @ 12:19pm 
Ok, take your time for it, thanks.
Nouvilas  [author] 12 May, 2020 @ 12:15pm 
There's a thing that might not. I'll check shortly.
Nozuki 12 May, 2020 @ 12:11pm 
Working in 2.7?
Doomsdaybazooka 17 Apr, 2020 @ 6:17pm 
Uhm why do the cybermen purge people, like I want some cybernetic pops they always get purged, is this a bug or what?
Nozuki 23 Mar, 2020 @ 7:02pm 
Thanks!
Nouvilas  [author] 23 Mar, 2020 @ 4:49pm 
Mod updated, thanks to the quarantine time.
Nozuki 24 Jan, 2020 @ 11:34am 
Update very needed.
Overlord Cruaver 23 Nov, 2019 @ 12:56am 
I suggest grouping the later versions under machine so that they can use the machine intelligence government.
Nouvilas  [author] 8 Aug, 2019 @ 12:36pm 
I am currently quite busy with work, so I can't say when I will be able to update any of my mods. Probably not sooner than late September/October
Comrade Mason 8 Aug, 2019 @ 12:24pm 
Please update this.
theozian1 3 Aug, 2019 @ 2:22pm 
any progress?


actually if you wanna challenge yourself you could try updating the doctor who mod, the author basically said they were done with it
Nouvilas  [author] 9 Jun, 2019 @ 5:41am 
Yes, I'm in the process of updating it. I can't promise anything, but I would expect it to be updated by the end of June.
Arik_Taranis 9 Jun, 2019 @ 3:40am 
im shure your hard at work in real life but will this mod be updated? if you need any help i have a little experinace with stellaris and hoi .
Ahvena 16 Apr, 2018 @ 12:03pm 
does this work for Driven Assimilators?
b2crazyeye 13 Mar, 2018 @ 3:17pm 
WE ARE THE CYBERMEN YOU SHALL BE DELETED
Nouvilas  [author] 28 Feb, 2018 @ 1:05pm 
@Mental
Some things work, but most don't.
Mental 28 Feb, 2018 @ 12:58pm 
Hey know i'm super late but just got the game and added your mod. Stills works XD Its awesome!