XCOM 2
Metal Over Flesh: Upgradeable SPARKs
285 Comments
4rrakis 30 Dec, 2021 @ 1:13am 
@Nexus
This is for vanilla, redux is for WotC.
Nexus 29 Dec, 2021 @ 5:27pm 
wait, so whats the difference between this and the redux version?
mctrevor 17 May, 2021 @ 8:34am 
I am experiencing several bugs with this mod in combination with Long War 2. ADVENT Chip Adaptation and Nanomuscle Fibres didn´t work as intended. Instead of stat boosts for my sparks I just got the vest and ammo items. Worst part though is, that this mod in combination with Long War 2 nullifies Spark Armor. The armor is there but is not used for damage calculations.
Redemptionist 5 Mar, 2020 @ 9:38am 
@Zwitter Tracer Rounds are +5 aim by default.
I'm Mr Meeseeks, LOOK AT ME! 22 Feb, 2020 @ 8:37am 
I don't understand the need for self correcting rounds giving 10 aim after miss when i can just use tracer rounds giving 10 aim consistently, am i missing something here
JimmyTheCannon 9 Jan, 2020 @ 12:47pm 
I'm confused about this part.

"Note: SPARK Chassis follow the same rule as normal corpses do on missions: if a SPARK dies on a mission you evac from, you're not getting its chassis back."

Does this only apply for missions that you evac from early, or also on missions that require an evac at the end for success?
THE MAGGOTMANCER 17 Nov, 2019 @ 6:45pm 
if i rebuild a pre-existing spark will they then gain the benefits of this mod?
Minibotas 2 Aug, 2018 @ 8:45am 
this is the best mod for SPARKs, it makes them NOT lose ground on late-game, when everything can three-shoot them like a normal soldier, this mod says, NO, WE ARE KEEP ON GOING
4rrakis 22 Jul, 2018 @ 10:18pm 
@ZEHHH this is for vanilla, not WotC. Search for Metal Over Flesh Redux.
ZEHHH 22 Jul, 2018 @ 3:41pm 
WOTC does not launch with this addon activated :(
4rrakis 8 Jul, 2018 @ 10:31pm 
@baxterqsd: He already did - search for Metal Over Flesh Redux.
King of Dungeons 8 Jul, 2018 @ 10:28pm 
you going to update to WOTC?
Meme Turtle 28 May, 2018 @ 8:13am 
Is this mod balanced for LW2? In LW sparks already have perks similar to Nanoweave plate(damage control) and threat assesment, as well as ablaptive armor and aim bonus from high tier weapons.
Pokemastuh 30 Mar, 2018 @ 5:35am 
How exactly does one add a weapon into the list of weapons that get suppression? I have a SPARK weapon that comes in three tiers from another mod and I can't seem to get it to work nby modifying the ini.
CPT Drumheller 18 Jan, 2018 @ 2:31pm 
Ok I figured out a sloution. I don't know what the problem was, but the solution was super simple. I simply had to re-equip the heavy weapon on my spark's bit, and the utility slot instantly showed up. Weird, but that's mods for ya.
CPT Drumheller 18 Jan, 2018 @ 12:58pm 
Hey RealityMachina! First, thanks for this and all your other awesome mods! I just added this mod along with spark launchers to my Long War game. Problem - It isn't adding the utility slot to my spark. Is there a console command to do so? Everything else seems to be showing up properly from both mods. Just no utility slot! :/
Iam_a_cow 30 Dec, 2017 @ 10:58am 
How do I get back my old spark after it was destroyed? I have repaired him but he is now a squirer, not Paladin as before.
amokay 28 Dec, 2017 @ 1:28pm 
@KnightOwlToo thank you. Also turns out that removing elerium grounds mod is not a fix as when I tried to do that a second time on an older save it did nothing. The PG projects were not available but the effects were listed in mission. I made no changes to my installed mods and kept playing on this save and after a few missions I noticed the spark upgrades were no longer listed in mission but the projects showed up in the PG so now I somehaw have the projects done and the upgrades are applied to sparks built before I installed the mod, they are not shown in the armory but are present in combat
KnightOwlToo 26 Dec, 2017 @ 4:53pm 
@amokay rebuilt sparks start back as squires, sorry >.< They're cheaper to build but take longer, so there doesn't seem much advantage to rebuilding.
amokay 25 Dec, 2017 @ 5:23pm 
Installed after the tower mission and got no projects but the items were there so I went for the early days fix with the reward refresh and nothing. I then disabled the Elerium grounds mod and the projects are in the PG's list of projects.

The upgrades are not retroactive but can this be circumvented with the Rebuild SPARK tech by creating a new chassis from a damaged one, will this new chassis retain the rank of the original or will it be a squire?
xthetannermanx 9 Dec, 2017 @ 8:11pm 
so im not getting the utility slot..... what gives?
Dragon32 7 Sep, 2017 @ 11:27am 
@Shivv~:
Use the WoTC version..?
A Genuine Kobold 7 Sep, 2017 @ 6:00am 
Seems to crash w/ WoTC. Any advice?
LordBlade 2 Sep, 2017 @ 3:44pm 
Thank you! You're awesome!
It looked like you'd abandoned us. lol
LordBlade 2 Sep, 2017 @ 3:31pm 
Seeing as the creator has decided to bail on this, does anyone else have the skill to make something like this?
DarkFenix 2 Sep, 2017 @ 10:37am 
Since our soldiers can now get ALL their abilities, if possible can you mod in the ability for Sparks to get both sides of their tree too?
Sturm Krahe 31 Aug, 2017 @ 6:06pm 
For the love of all that is holy, please update this for WotC, I love this mod so much.
darkzero 31 Aug, 2017 @ 11:26am 
Obilittory PLEASE update for war of the chosen, oh great god of modding awesomeness!
4rrakis 30 Aug, 2017 @ 2:36am 
This does not seem to work with War of the Chosen.
chemicalture 29 Aug, 2017 @ 7:11pm 
Hopefully this mot will be updated for WotC.
Lampros 25 Aug, 2017 @ 9:41am 
Any expansion update plans?
zantesuken 25 Aug, 2017 @ 9:39am 
I think you should make the +4 berserker gauntlet bonus damage by default ignore all armor (instead of just 2) because otherwise armor damage reduction double dips against heavy armored foes .

example : strike deals 8 damage + 4 bonus damage but against an enemy with 5 armor it only deals (8-5) + (4-3) = 4 damage instead of just (8+4) - 5 = 7
David 12 Aug, 2017 @ 10:48pm 
It'd be a shame if our SPARKs couldn't pick up advent troops and throw them at each other or slam them together. There's always hope for WotC.
David 12 Aug, 2017 @ 10:43pm 
Could we get a mod to give SPARKs some of the enemy sides abilities?

I think it would make them more fun.

e.g. micro missiles (blazing pinions)
grappling hook (tongue pull)
choke (bind & crush or whatever viper king uses)
eject waste (andromedon's acid spit)
etc

I think it's more fun to get access to the enemy skills this way.
zion6 9 Aug, 2017 @ 6:50pm 
Ok-I actually see them in the tactcal mission screen when I hit F1-as passives. But they do NOT show up in the base when I view the soldier abilities at all. How would I know what Passive buffs I have before a loadout without taking notes based off of the Proving Grounds "completed project" screen?
zion6 9 Aug, 2017 @ 6:41pm 
I'm a bit confused-will this mod work with the Spark you get with Shen's Last Gift? After reseaching "Nanomuscle Fibres" for example-I see no area where my Spark's mobility has increased by +3. After reseaching "Advent Chip Adapatation" I do not see a +10 aim.
Why wouldn't these work on the Spark you get at the start?
wookiecop 4 Aug, 2017 @ 2:48pm 
@Alan Thanks
Also, do you know were and how I can increase the Spark Punch damage?
Special Lizard 11 Jul, 2017 @ 7:49am 
I use the mercenary plasma weapons mod, and i'm curious as to how I add the suppression abillity to it for this mod. I can't seem to figure out how to do it on my own
4rrakis 1 Jul, 2017 @ 11:56pm 
It works with and without LW2.
XelNigma 1 Jul, 2017 @ 9:03pm 
Is this mod ment for vahnilla use or LW2 use? Or can I use it in both just fine?
CommanderShepard153 28 Jun, 2017 @ 10:23am 
Thanks Alan
Magus Oni 24 Jun, 2017 @ 11:43pm 
Could use an upgrade to bolster their Bit's meager hacking prowess; would be much appreciated. Great work so far!
Alan 24 Jun, 2017 @ 2:10pm 
@CommanderSHepard153 yes
CommanderShepard153 24 Jun, 2017 @ 1:12pm 
Compatible with lw2?
[OG]CombatMedic02 23 Jun, 2017 @ 3:45pm 
Greetings, please accept my friend request, I am tinkering with this mod for personal development and would like to ask a couple of questions. :)
Dukenukem117 21 Jun, 2017 @ 5:12pm 
Did nanoweave plate get changed? I noticed in my last mission that the +2 armor would not reapply with additional damage like it did before.
Alan 20 Jun, 2017 @ 9:37am 
@wookiecop there's an ammo slot mod for Sparks on the workshop, and you can change their mobility in the game's INI. I give my Sparks +2 base mobilty to counter the -2 from the Metal Over Flesh utility slot and the Ammo Slot mod. It doesn't make any sense to have a huge robot struggling to carry a grenade and some ammo, and more importantly, if the Spark can't keep up with the rest of the squad, it make them, and by extension this mod, useless. Note that INI mobility changes only affect new soldier/sparks.
Arkhangel 18 Jun, 2017 @ 6:27am 
should be interesting to see how much of this mod is being integrated into the base game's stuff come War of the Chosen. Jake did say they're getting a substantial buff and weapon attachments for all weapons.
ReinstenRosette🤍 17 Jun, 2017 @ 11:03pm 
@wookiecop:
Even with more utility items, Sparks souldn't be able to have a bunch of them. They are not human solders.