Garry's Mod

Garry's Mod

gm_tf2swamp 1.5
69 Comments
Soldier 4 Feb @ 4:53am 
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K1NG 11 Apr, 2024 @ 9:10pm 
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Trooper_025 8 Mar, 2024 @ 2:44pm 
Nodes make it a surprisingly good map for NPC fights, escpecially using NPC spawner tools like https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2520292228&searchtext=spawner
ore316 1 Nov, 2023 @ 10:03am 
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John_RickXP 15 Oct, 2022 @ 12:12am 
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Shadow 31 Jul, 2022 @ 10:28am 
Amazing for Scooby Doo themed scenes ^-^
Hetero Normative Yuri 24 Sep, 2021 @ 11:53pm 
how the fuck am i gonna pirate tf2
PenguinBehemoth 29 Apr, 2020 @ 6:16pm 
this awesome i hope you have plans in the future to modify this or plan to make more of these
Jurttu  [author] 4 Mar, 2020 @ 10:04am 
Nope, never played that. The map was mostly inspired by Point Lookout in Fallout 3.
Minstrel 4 Mar, 2020 @ 9:01am 
Was this inspired by The Witcher swamp? The one near Vizima, because they really look alike by the thumbnails
Who 15 Sep, 2019 @ 9:43pm 
Ah, ok, thanks for response
Jurttu  [author] 15 Sep, 2019 @ 2:39pm 
I'm a bit reluctant on having modified copies of my work circulating in public, so I'm afraid I'm going to have to decline. Sorry.
Who 15 Sep, 2019 @ 10:34am 
Welp, I making Slashers server for my friends, and, since I want to add 1 new maniac, I have to make a separate map for him, but... I cant finish my previous map (too lazy), so I decided to combine content I did with another map
Jurttu  [author] 15 Sep, 2019 @ 10:02am 
Depends on what you need it for, I guess?
Who 15 Sep, 2019 @ 9:39am 
Oi, is there any way for me to get the .vmf of this map?
jolly fella 14 May, 2018 @ 7:36am 
if you guys want shrek chasing you in that map i will send link instead
P3ngw1ng 22 Nov, 2017 @ 11:20am 
This map would be awsome for the beginning of a tf2 zombie movie!
Look-a-Birdie! 30 Sep, 2017 @ 3:06pm 
So you're Infected Films?

Huh. Nice animations, man,
Jurttu  [author] 28 Jul, 2017 @ 1:35am 
Thanks!
Jurttu  [author] 27 Jul, 2017 @ 11:08am 
@bird heavy: Any chance you know the name/link to the video? Would be interesting to see that!
We_Klowning around 27 Jul, 2017 @ 10:55am 
this was used in a video made by DrUnclePie
Jurttu  [author] 3 Jun, 2017 @ 8:14am 
I've updated the map again, to 1.5. This should fix the remaining issues with the water - namely the missing cubemaps for people using LDR settings. Let me know if the issues are gone now!
mumpowerpc 28 May, 2017 @ 11:48am 
k
Jurttu  [author] 28 May, 2017 @ 11:45am 
The map has been updated to 1.4. The main feature of the update is the new custom water texture, which should hopefully eliminate the water problem for good. If you had that problem before, try again now and tell if it worked!

As usual, the changelog discussion has the full details.
mumpowerpc 24 May, 2017 @ 3:18pm 
tf2 mounted + missing textures = plz fix
Jay The Guy 5 Mar, 2017 @ 9:19am 
this place reminds me of point look out from fallout 3....i like it
LittleArsenal 15 Jan, 2017 @ 4:26pm 
I have TF2 mounted in Gmod and still experiencing missing textures in the water?
May explain why this is happening?
Look-a-Birdie! 18 Dec, 2016 @ 5:50am 
Nice map.

Awesome SFM videos, by the way.
ShadowDodger 14 Dec, 2016 @ 8:42am 
Heavy: WHO TOUCH MY SWAMP?????
Raging Bees 9 Dec, 2016 @ 4:21pm 
Still does not work. I tried mat_specular 0 and made a new game of the map. Dislike till the water textures are fixed. (Tf2 is mounted)
Goon 30 Nov, 2016 @ 3:13pm 
Theres missing texture on the water
noooooby45 19 Oct, 2016 @ 1:36pm 
??????????
:steamhappy::steamhappy::steam
Vosil307 #2 12 Sep, 2016 @ 11:02am 
the water is still missing texture :(
Vosil307 #2 12 Sep, 2016 @ 10:59am 
mat_specular 0 doesn t work
Dean42 4 Sep, 2016 @ 12:33pm 
beware from shrek!!
Kitten 29 Aug, 2016 @ 1:52pm 
The mat speclar command works for the missing texture in one of the houses and the bridge , but the water still has missing textures (and yes i have TF2 installed and mounted) any way to fix it ?
Jurttu  [author] 27 Aug, 2016 @ 1:56am 
The map has been updated to 1.3. This update adds the water textures and materials to ship with the map, which should fix the errors some of you people have had. Let me know if that did the trick (but remember that you still need TF2 installed and mounted, possibly along with the mat_specular 0 console command).
Foxy-Grandpa 26 Aug, 2016 @ 1:24pm 
The water is missing textures for me.
Jurttu  [author] 25 Aug, 2016 @ 1:19am 
@Courtney (⚡Ştormwolf⌇): Thanks for the screenshot. Although I don't see any errors related to the water textures/shaders, it looks like your game cannot find some TF2 particles. One more thing you can try is to verify the game cache for TF2, launch the game after it's done, and see if it fixed the problem. Let me know if that works.
Ahilmas 24 Aug, 2016 @ 7:21pm 
Well. Here's the source on this map. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=751329864

I'm afraid that I could find it all.
HollyBlox (A Holly Brocoli) 21 Aug, 2016 @ 6:57am 
This Works great with This other Addon or any Addon Like This:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=673069080&searchtext=shrek
Jurttu  [author] 17 Aug, 2016 @ 12:10pm 
@Courtney (⚡Ştormwolf⌇): Now that's unexpected. Is there any chance you could check your console for any missing material/shader errors? If it's anything like that and I can figure out the exact file name, I can fix that just by including the file/files with the map.
Ahilmas 15 Aug, 2016 @ 10:28pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=745285775

Okay. I've tries to use mat_specular 0 to fixes that map, everything's fine but the water having a issues.
Jurttu  [author] 12 Aug, 2016 @ 12:27pm 
@Cute Yoshi Friend: What?
CuteYoshiLover 4 Aug, 2016 @ 12:02pm 
Inspector heavy use this map in your videos? pls??
Jurttu  [author] 1 Aug, 2016 @ 4:30am 
Alright, the map has been updated to 1.2. Aside from some fixes and improvements, it now has navigation nodes for HL2 NPCs. It should also work with any other NPC that uses the same system, too.
Jurttu  [author] 30 Jul, 2016 @ 1:12am 
@Epicperson: I think the "unrecognized conditional test" errors are indeed because of your computer (but as far as I can tell, they shouldn't pose any problems). The "$dummyvar" and candle_light1 errors are all (evidently) some sort of debug features that everyone has, and are harmless.

What kind of problems have you been experiencing with the map? I'd be particularly interested in any missing texture/model issues you can find. (HOWEVER, ignore the errors about models not having "V_PHYSICS" collision meshes - they're also harmless, but I'll try to fix that spam for the next update).
Lilbaby 29 Jul, 2016 @ 5:41pm 
Nevermind, now I have something which MIGHT help you. (these are some errors which are in order on the list)

Requesting texture value from var "$dummyvar" which is not a texture value (material: NULL
material)

unrecognized conditional test GPU<2?$BLENDFRAMES in particle/vistasmokev1/vistasmokev1_fire2
unrecognized conditional test GPU<2?$DEPTHBLEND in particle/vistasmokev1/vistasmokev1_fire2

Attempting to create unknown particle system 'candle_light1

unrecognized conditional test GPU<2?$BLENDFRAMES in particle/vistasmokev1/vistasmokev1_fire2
unrecognized conditional test GPU<2?$DEPTHBLEND in particle/vistasmokev1/vistasmokev1_fire2

(Now I hope the particle errors aren't just because of my computer)