Left 4 Dead 2

Left 4 Dead 2

Drybone (Coach)
24 kommentarer
death grups 15. apr. 2022 kl. 22:11 
stinky dj fat nuts made me get this
Drybooones (Proxychat enjoyer) 9. sep. 2020 kl. 4:19 
HAHA, Perfect!
take this :health: :)
Majora's Wrath 25. mar. 2018 kl. 18:12 
OMG! MY FAVORITE MARIO CHARACTER!!!!
simrani 28. juli 2017 kl. 13:56 
awesome mod! but hes a kinda big
Allen 21. mar. 2017 kl. 5:44 
cool
Deusnowa 16. dec. 2016 kl. 12:21 
but this is truely amzing.
Deusnowa 16. dec. 2016 kl. 12:20 
it be cool to see white mage and black mage.
Wiš'adel 20. juli 2016 kl. 11:43 
v He's already done Shy Guy for Ellis
TheRobotPenguin 19. juli 2016 kl. 21:01 
Do Coach or Ellis as a Koopa Troopa next please.

...If that's not too much to ask.
Gigan 14. juli 2016 kl. 15:00 
omg thank you so much for this. Nintendo might of forgotten my favorite character, but at least the fans of him don't.
Huewi 13. juli 2016 kl. 11:31 
Cute!
GiganTheCyborg 13. juli 2016 kl. 2:48 
I LOVE YOU! :GDEasy:
EpicTagey 11. juli 2016 kl. 18:26 
dude this is cool
Blackguitar49 11. juli 2016 kl. 9:05 
Ah dam this is just like mario party 8 (nick you suck git gud dude) he responded shut up im a master debater boiiiii
Jxhnny5  [ophavsmand] 10. juli 2016 kl. 14:52 
@Baby Luigi You don't have to do all that you did enough already, Also thanks for helping.
BabyLuigiOnFire  [ophavsmand] 10. juli 2016 kl. 14:49 
You're welcome :)

I was also thinking about giving him facial animation and eye-posing, possibly as well.
Jxhnny5  [ophavsmand] 10. juli 2016 kl. 12:14 
@Baby Luigi @Tiny King Trashmouth Thank You guys for your help, I will go fix it right now.
BabyLuigiOnFire  [ophavsmand] 9. juli 2016 kl. 20:44 
Yeah, that's what I'm trying to say, lol. It still uses the default placement for animations, so the bones default to that, that's why it gets stretched.

I've done it btw, here are some images:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=721393254

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=721393058

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=721392888

I'll give it to you unless you want to rig the hands yourself. If you want it, you don't have to credit me as a contributor.
Tiny King Trashmouth 9. juli 2016 kl. 20:09 
@Baby Luigi The proportion trick only applies to the third-person world model. Trying to apply it to viewmodels gives awful-looking results. The only way to really fix this is to rig the viewmodel hands manually, like the way I've done for my own add-ons that make use of it.
@MLG PizzaRoll On that note, this was done fairly well regardless, just gotta get the viewmodels down.
BabyLuigiOnFire  [ophavsmand] 9. juli 2016 kl. 19:42 
Actually, I think I know the problem to your model: I don't think the QCI proportion trick applies to view model hands, only to the custom mesh, as it uses a different set of animations than what is described in the QCI file. It appears that your view model arms still use the normal character animations, hence why it appears all stretched and distorted.

I'll try placing this over the vanilla proportions of the survivor hands, see if it will look better that way. If I'm wrong, feel free to correct me with a mod that uses the proportion trick with view model hands.
Jxhnny5  [ophavsmand] 9. juli 2016 kl. 19:07 
@Baby Luigi You can try fixing it if you like.
BabyLuigiOnFire  [ophavsmand] 9. juli 2016 kl. 17:32 
I could help you fix the vmodel arms if you like.
Minoes 9. juli 2016 kl. 6:01 
哇哦,好可爱!:mylove:
Winter Soldier 9. juli 2016 kl. 5:06 
CaptainBigButt taught you well