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https://pastebin.com/raw/fhps9Ymn
yep, it is
For example: http://pastebin.com/raw.php?i=fhps9Ymn
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2759334366
One question regarding the Round Overview text in the bottom right corner: It implies that a) first every player resolves an event and then b) every player moves a warp storm. The Rules Reference however says (p. 13) that a) players move warp storms before playing an event card, and that b( each player does both (storm+event) before the next player resolves their event card. Could you please check?
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uc?export=download&id=0B_Hqqb4mcF7SanF1WkhSb1hoRTg
uc?export=download&id=0B_Hqqb4mcF7STUJuUXZRSF8yNWc
Thank you very much for the hint. It truly is a show of greatness to point to a competing module!
Thanks anyway for the kind words!
Is there a chance, that you might also incorporate the additional races into this module? That would be absolutely freaking amazing!
https://boardgamegeek.com/thread/1695580/all-expansion-files-now-available-single-download
If you're ever interested in a game, feel free to throw me an invite and I'll gladly join in if I've got the time.
I regards to the cards, it's a bug that has plagued the mod since TableTop Simulator implemented the option to show the card's name even when face-down. I had to force-hide the cards when turned face-down to prevent cheating, but some cards turn up black because of it. I haven't been able to fix it since, reckon the only way to truly get around it is to scan the cards once more and start from scratch.
For me it says as follows
Load image failed unsuported format: UNKNOWN supported formats: .jpeg, .png, .webm, mp4, m4v, .mov, .rawt, .unity3d
Failed to load model (.ojb): http://my.mixtape.moe/gtynen.obj
It seems so, as I've only recently discovered that there is now also a discord channel for this game which can be found here: https://discord.gg/C2KZKUb
Hopefully they will revert this terrible change eventually.
That seems like a new feature indeed, thanks for the heads-up! I'll have a peek in the mod to adjust it.
It's probably a new TTS feature, as i dont remember seeing this in past.
The screenshots above are shot in Gamemaster-mode, allowing me to see all hidden areas (coloured boxes you mentioned). These hidden zones are only visible to the player to which it belongs (or the GM). When you select your colour to play as (topright of the screen, click on your name andn then select your colour), you can view all assets contained in the hidden zone of your colour (allowing you to secretly choose and pick your orders before placing them on the battlefield).
Can anyone help please. Thanks