Total War: ATTILA

Total War: ATTILA

Hadrian's Hard Building Effects | Better Vanilla Attila
22 Comments
AbstractThought 24 Oct, 2024 @ 7:48pm 
This mod is amazing, and I am happy I finally found this. Playing as the Romans is so much more fun now to play. The buildings are finally useful! I can build gold mines and not suffer -15 public order and -20 squalor :steamthumbsup: it’s insane that the developers thought making certain buildings useless was okay.
KBZYN 8 Mar, 2018 @ 4:41am 
I have played attila since it got released, never thought about using this type of mod, I really like the idea! I'm the type of guy who doesn't really want to change the vanilla challange of the game but this squalor is extra hard to handle as barbarian factions so I thought I would give it a go.

Looks promesing so far really enjoying it!
olivier.amiet 23 Dec, 2017 @ 4:31am 
good MOD and great job....thanks a lot dude...
Alexander The Greek 22 Dec, 2017 @ 1:44pm 
More realistic than normal version and ofcourse more realistic than vanilla.
Xeryx 1 Sep, 2017 @ 6:22am 
Full credit will be given of course
Xeryx 1 Sep, 2017 @ 6:21am 
Thank you for this mod!! May I have permission to use this mod in my overhaul mod.
Hadrian  [author] 23 Jul, 2017 @ 8:07pm 
Then they either are using different tables, are using the same tables but I'm modifying different values that don't overlap, or ( no offense ) it seems to be working, but it isn't.

But hey, even if that last one's the case... have fun!
Knight 23 Jul, 2017 @ 5:47pm 
Weird, it does seem to work
Hadrian  [author] 23 Jul, 2017 @ 4:50pm 
Yep. If another mod you're using messes with the same tables (building effects junction), they won't both work.
Knight 23 Jul, 2017 @ 3:25pm 
Oh, so it wouldn't because it messes with buildings?
Knight 23 Jul, 2017 @ 3:24pm 
Compatable with Eastern/Western buildings upgraded?
Hadrian  [author] 15 Jul, 2016 @ 2:44pm 
Sure!

This modifies just one table in Attila, which is building_effects_junction. This table deals exclusively with the public order, squalor, food consumption, cost, GDP bonuses, etc of all buildings. Basically, building effects. :)

— TL;DR? SHORT ANSWER RIGHT HERE:

So, ANY mod you want to use that doesn't also change building effects will be compatible.

You're right; that excludes Radious, as Radious is such a sweeping modification.

— FOR EXAMPLE...

I could set up a game with these mods:
- Minos' Better AI
- Fertility +1
- Improved Child Chance Tweaks
- No Imperium Penalty
- Imperium Praetoria Unit Pack (this messes with SOME of the values in the same table, but does not overwrite the full table and loads AFTER this mod by alpha order, so it's compatible... if you want to get your hands dirty, you can modify the IP unit pack to mirror the values from this mod).

...and everything will be great.

A lot of text, but I hope it answers your question.
travleer33 15 Jul, 2016 @ 12:57pm 
Can you tell us what mods this would be compatible/incompativle with? I assume it would not work with Radeious, but what about the fertility mod? Thanks.
Hadrian  [author] 13 Jul, 2016 @ 6:11pm 
No. Building effects are totally different in AoC. It's not relevant. :)
The Gamer 13 Jul, 2016 @ 3:57pm 
this compatible with AOC?
Hadrian  [author] 12 Jul, 2016 @ 5:07pm 
Thanks! ;)
VitaminK 12 Jul, 2016 @ 4:57pm 
a gentleman and a scholar
Hadrian  [author] 11 Jul, 2016 @ 3:31pm 
Minor update based on initial playtesting. See Version history above.
Hadrian  [author] 11 Jul, 2016 @ 10:02am 
Meaning AoC and Belisarius? No, this is GC only, as stated in the description. :-) AoC has particularly little need for it.
BattleBard 11 Jul, 2016 @ 7:51am 
Will this affect the other two campaigns?
Hadrian  [author] 9 Jul, 2016 @ 10:31pm 
Sure thing. I haven't had the opportunity to test this one as thoroughly as the original. It is, after all, a tweaked/updated version of an already solid modification. Feedback is totally welcome.
Olympian 9 Jul, 2016 @ 10:28pm 
Thanks, it's always nice to have a tweaked set of parameters. Keep it up :steamhappy: