Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Looks promesing so far really enjoying it!
But hey, even if that last one's the case... have fun!
This modifies just one table in Attila, which is building_effects_junction. This table deals exclusively with the public order, squalor, food consumption, cost, GDP bonuses, etc of all buildings. Basically, building effects. :)
— TL;DR? SHORT ANSWER RIGHT HERE:
So, ANY mod you want to use that doesn't also change building effects will be compatible.
You're right; that excludes Radious, as Radious is such a sweeping modification.
— FOR EXAMPLE...
I could set up a game with these mods:
- Minos' Better AI
- Fertility +1
- Improved Child Chance Tweaks
- No Imperium Penalty
- Imperium Praetoria Unit Pack (this messes with SOME of the values in the same table, but does not overwrite the full table and loads AFTER this mod by alpha order, so it's compatible... if you want to get your hands dirty, you can modify the IP unit pack to mirror the values from this mod).
...and everything will be great.
A lot of text, but I hope it answers your question.