Portal 2

Portal 2

Improvisation
20 Comments
wildgoosespeeder 17 May, 2014 @ 9:51pm 
I have the same gripes as p0rtalmaster. Also I glitched the platform that shows when both the laser catcher and button are pressed. I place a portal on the platform, remove the cube from the button, and the portal doesn't dissappear! It floats there!
Rand0mNumbers  [author] 22 Sep, 2012 @ 9:25am 
The bridge was necessary...until I broke the map to make the tower fall.
The Sojourner 22 Sep, 2012 @ 7:47am 
OK, how are most of us supposed to even suspect that the laser is to take down the platform?!?

I had to noclip to try to figure out what was going on. Also, the hard light bridge wasn't necessary.
The Sojourner 22 Sep, 2012 @ 7:26am 
I'm seriously starting to doubt the solution for this one...or even a solution.
Stric_Matic 16 Sep, 2012 @ 6:12am 
Nevermind, lol, I missed the fact that the button on the tower actually works. Seemed like I couldn't press it at first.
Stric_Matic 16 Sep, 2012 @ 6:09am 
Um, I got to the top and the exit door won't open. Is it control by the button or laser socket?
SophtBawl 13 Jun, 2012 @ 9:57pm 
How does a (stupidass) chamber like "8 Minigames" gets high rated and stuff like this just half of it...

Definite thumbs up !!
Rand0mNumbers  [author] 31 May, 2012 @ 9:39pm 
Haha
Nefnoj 31 May, 2012 @ 9:30pm 
No such thing as enough.
Rand0mNumbers  [author] 31 May, 2012 @ 8:21pm 
More rumbling and debris, eh? :)
Le Petit Mort 31 May, 2012 @ 8:17pm 
That's quite the red herring! The physics addition is neat, but it would be nice if it were set up a little more before stuff just starts flying at the platform.
Nefnoj 20 May, 2012 @ 6:07pm 
Uh, I'll pretend that I understood those science words.
Rand0mNumbers  [author] 20 May, 2012 @ 10:15am 
Apparently, I forgot to change that i/o on the cloned exit trigger. testmap_20 is the next map in the series. My map packs initially transitioned from one to the next. It's a bit harder to do that here because of the naming scheme the workshop uses (ex: folder-I-Don't-remember\Folder-I-Should-have-thought-of\394594379512895371862395172369123.bsp).
Nefnoj 20 May, 2012 @ 7:41am 
CModelLoader::Map_IsValid: No such map 'maps/testmap_20.bsp'
changelevel failed: testmap_20 not found
N
Rand0mNumbers  [author] 20 May, 2012 @ 2:19am 
Weird. I set it up for it. I wonder...do you get any "parameter" error messages in the console. I don't have access to my dev machine right now, so I can't check the source.
lostil 19 May, 2012 @ 9:01pm 
I had the same issue, i got into the exit room, and i am just stuck there.
Nefnoj 19 May, 2012 @ 11:55am 
I got a problem, I got to the exit door, and it won't go to the evaluate test chamber screen! I'm stuck!
https://steamhost.cn/steamcommunity_com/id/nefnoj/screenshot/596971085924666330
Rand0mNumbers  [author] 17 May, 2012 @ 1:13pm 
You have to help it along.
toncica 17 May, 2012 @ 6:12am 
Isn't the tower supposed to fall?
Astrobozo 16 May, 2012 @ 2:52pm 
Solid test chamber, it took me a while to figure out but wasn't too frustrating - start and end elevators would be much appreciated, though.