Kenshi
Craft more wearable
44 Comments
c0mpy 31 Jul, 2018 @ 9:38pm 
@ComradeCadaver I have both the Swamp Ninja Mask and Fog Mask BP in vanilla but they don't come up on any crafting table.
ComradeCadaver 1 Jul, 2018 @ 8:17pm 
finished the research, no fog masks, which is what I was really looking for
MaxStr 28 Mar, 2018 @ 2:44pm 
Oh I'm still searching for some blueprints I think might be missing like dustcoats, ninja masks, and more XD
Thanks for the great mod :)
Kehldael  [author] 28 Mar, 2018 @ 2:13pm 
Yes it does, but I'm not sure it's useful anymore, since those items are already craftable in game now.

In vanilla, you have to buy the blueprints in shops, here, you only have to do the proper researches
MaxStr 28 Mar, 2018 @ 12:20pm 
This mod work in 2018?
Kehldael  [author] 28 Aug, 2016 @ 3:44pm 
Yeah unfortunately, armor qualities are hardcoded for the moment, and can't be accessed through the FCS, we can only get to the Weapon quality :/
Kehldael  [author] 4 Aug, 2016 @ 2:26am 
I can't seem to find a way to do that, I'm sorry guys :(
Kehldael  [author] 3 Aug, 2016 @ 10:44am 
I'll see what I can do
Racarras 3 Aug, 2016 @ 10:37am 
If there's no way to tie it in to skill lvl is there a way to make Standard tier the default? I really enjoy having more options, but a lot of my gear is significantly better than the prototype grade I would be making. Thank you btw this is a much needed mod, and I hope you'll be giving some love to the heavy armor workbench!
Kehldael  [author] 3 Aug, 2016 @ 12:19am 
Still nothing in the FCS, I don't think it will be implemented in the game before some time
Racarras 2 Aug, 2016 @ 9:00pm 
So how do I make higher tier versions of these items? Because my lvl 86 Armorsmith isnt cutting it, I can't research anything else, and I haven't found blueprints. Still can only make Prototype Grade.
Bored Peon 18 Jul, 2016 @ 8:08am 
Researching armor to unlock higher grades was an alpha thing.

Beta does not require researching armor anymore and you start with standard grade.
LongClaws 16 Jul, 2016 @ 7:08pm 
As for names, it's just {Name of Armor} MKI or MKII. If you buy a blueprint of, let's say Drifter Boots, then advance your tech level to lvl 3 I believe, you gain a research option under crafting for Drifter Boots MKI. Tech lvl 4 allows Drifter Boots MKII. Since you must be lvl 2 to craft leather armor, you need to be lvl 3 to research the upgrade.
Talon 16 Jul, 2016 @ 2:02pm 
Nice.
Kehldael  [author] 16 Jul, 2016 @ 8:01am 
V3 Update: Ninja Gear, contain black shirts, ninja mask, armoured hood, and black rag shirt. Lvl 2 craftable on different benches. Enjoy :)
Kehldael  [author] 16 Jul, 2016 @ 7:42am 
No problem mate :)

I'll also add some new stuff to craft
Stormbrooke 16 Jul, 2016 @ 7:39am 
Thanks for looking -sorry missed the comment you already made on it
Kehldael  [author] 16 Jul, 2016 @ 4:40am 
In the FCS, I see the weapons models that I can unlock piece by piece (they are all unlocked with "Weapon Smithing" research), but nothing about armor. I think it's not in the game yet :/

@m.holbrook87 could you tell me the name of the research ingame that provides this improvement ?
Kehldael  [author] 16 Jul, 2016 @ 4:25am 
As I said, Stormbrooke, I think this is hardcoded, I can't access it via the FCS, not in a way I know of, anyway. I'll try, but it will take time.

I'll see what I can do about the quality of stuff, but I can't promise anything
LongClaws 15 Jul, 2016 @ 10:46pm 
I'm not seeing it mentioned anywhere, but as you progress in the Tech Tree, you unlock upgrades to blueprints you already know, like the drifters boots MKI or leather turtleneck MKII. This takes them from prototype (starting) to shoddy (MKI) and finally to standard (MKII). Note that this will only affect future craftables, as already crafted gear will not improve. So unless this gives you the normal blueprint option to upgrade, I doubt we can reach standard quality
Stormbrooke 15 Jul, 2016 @ 5:29pm 
Is it possible to add the ability craft different grades of armour with different levels of armorsmith?
Kehldael  [author] 15 Jul, 2016 @ 3:47pm 
Craft All Wearables, I like it, thanks ! I'm not puting my name into it though, since it's already on the pic and on the workshop

Thanks again mate :)
Talon 15 Jul, 2016 @ 3:36pm 
Kehlian's Complete Craftable Armour Mod!
Complete Armor Crafting by Kehlian!
Craft All Armor by Kehlian!
Craft All Wearables by Kehlian!


I dunno, maybe something like those? :trainbowbarf:
Kehldael  [author] 15 Jul, 2016 @ 3:11pm 
You're totally right, but I don't have much inspiration about that. If you have any, I'm a taker !
Talon 15 Jul, 2016 @ 3:04pm 
Nice new image. :D
Just a suggestion, maybe make the name directly relevent to the fact that this mod only adds new items to craft and wear, and not just craftable items, as there are other mods that add crafting items of other types such as the 'more craftable interior items' mod.
Kehldael  [author] 15 Jul, 2016 @ 1:37pm 
Why not, that's a good Idea, though I had something more around "Crafting Improvement" or something
Talon 15 Jul, 2016 @ 1:34pm 
Maybe call it the 'More Wearable Items' mod ?
Kehldael  [author] 15 Jul, 2016 @ 12:43pm 
I just added the fog masks, update should be downloadable now. Maybe I should change the name of the mod, since it's not only leather anymore
Tuberculosis 15 Jul, 2016 @ 6:04am 
very nice work
Kehldael  [author] 14 Jul, 2016 @ 6:56pm 
Alright I'll see what I can do :)
Talon 14 Jul, 2016 @ 6:30pm 
More items, Hell Yes!
Kehldael  [author] 14 Jul, 2016 @ 2:37pm 
Would you guys like seeing more items ? I'm thinking about adding fog masks as craftables items
Talon 14 Jul, 2016 @ 1:25pm 
I'm pretty sure that Neko said that crafter 'skill' (that is, armour and weaponcrafting skill), do not provide any change in the quality of the crafting. Increased skill simply speeds up the crafting process so it doesn't take so long.

I believe that that the 'better skill makes better gear' dynamic is supposed to come later in development.

Good mod, thank you very much for making it. :caveman:
Nanogiraffe 14 Jul, 2016 @ 7:45am 
No worries, we do what we can with what we have. I'm sure it will be patched in the game soon anyway
Kehldael  [author] 14 Jul, 2016 @ 7:43am 
I see, I'm sorry I don't know if I can include a fix for it in the mod :/
Nanogiraffe 14 Jul, 2016 @ 7:37am 
So far it is with in general with armour crafting, with the exception of weapons which are affected by research. The info on the armoror skill says it should affect quality. But I have armorors with 80+ skill in vanilla still only producing shoddy.
Kehldael  [author] 14 Jul, 2016 @ 7:27am 
Nanogiraffe is that only with this mod ? or is this in general with crafting ?
Nanogiraffe 13 Jul, 2016 @ 6:46pm 
Anyway nice mod :)
Nanogiraffe 13 Jul, 2016 @ 6:45pm 
Ny understanding is that the first one you make is always prototype. However after that it is shoddy. There seems to be a bug where it stays shoddy dispite the armor skill.
Kehldael  [author] 13 Jul, 2016 @ 6:01am 
I guess you have to, also, have a good smithing level helps. I'm not a pro with crafting either, since I usually just loot the corpses and make do with what I find.
Tommygun 13 Jul, 2016 @ 5:52am 
I have only the prototype option visible.
I started a completely new game recently and I haven't researched or built a settlement from the ground up in a while.
Do you have to upgrade the leather bench to get to the higher levels like the weapon station?
I don't have an upgrade button for the leather bench.
Kehldael  [author] 13 Jul, 2016 @ 5:16am 
@Tommygun Apparently, it should work. What armor smithing level is your character trying to craft them ?
Kehldael  [author] 13 Jul, 2016 @ 5:08am 
Oh I'll look into it, thanks
Tommygun 12 Jul, 2016 @ 9:12pm 
I noticed it only lets you make the prototype grades of these items.