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When do I unlock that?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2348757490
If you want you can replace them so my mod isn't needed anymore :)
25 crafts per two (why?)
75 and 100 same recipe
125 and 150 hopper same recipe
...
When I used this mod quite some time ago the recipes were much more reasonable than now and less "lazy".
I'm willing to help redoing them if needed.
{
// Do something with itembase Then rreturn true to continue iterating, false to stop.
}, null);
Thanks for info, I will try to mess with it later and see what happens
There is no reference/out either (so stuff won't come back at me)
How would I know what item to clone?
but because of that remove-only hoppers are no go because it eats stuff that is inside
Is there any reason why hoppers prevent extracting of "0" items?
My universal cloning machine uses "TryExtractAny(GAC, 0, out itemBase);"
I need the "itemBase" to determine what's inside of hopper (to clone it), but don't need to actually extract anything (maybe there is other method that allows me to achieve that?)
1 Person reported that your hoppers don't work and when I looked into code I see
if (num2 == 4294967295u)
{
bool flag2 = inventoryStack.ItemType == ItemType.ItemCubeStack || inventoryStack.ItemType == ItemType.ItemStack;
if ((flag2 && count >= minimumAmount && maximumAmount > 0) || (!flag2 && count > 0 && minimumAmount <= 1 && maximumAmount > 0))
{
num2 = num4;
}
}
"maximumAmount > 0" but "maximumAmount=0=minimumAmount" so num2 stays 4294967295u
later in code it returns null item if(num2 == 4294967295u)
I checked the log file and I can see myself putting copper into the bin but I don't see a log entry when I try to remove the completed product.
Also with further testing I found that if I put an item into the bin then I can remove it. If a machine(vanilla) puts the item in the bin then I can't remove it.
Here is a link to both log files in case you need them:
https://drive.google.com/open?id=1bSLBwF_2QD7j8lWZxGj-vgDZRmeRTFou
This is the post I was talking about, its in the discussions area: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/723274251/366298942110804174/
I tried doing what the post said but it completely broke the mod.
I can build the hoppers in multiplayer but I can't remove items from them.
Failed to load recipe. Unknown item or cube cost: [Tricky.200SlotHopperx] for recipe: [Tricky.3000SlotHopperx]
1. Nearly all crafting costs are now proportional to hopper size, with one or two exceptions.
2. All recipes have been redone to simplify crafting. Fewer stages are required for crafting the highest-tier hoppers, and all hoppers now require a smaller variety of crafting materials.
3. Each tier of hopper requires researching their respective research projects (e.g., T1_start). This will keep the Storage section of the Manufacturing Plant free from hoppers that can't be crafted yet.
Link here. [drive.google.com]