Cities: Skylines

Cities: Skylines

Civil Mania!: JazzAge Tileset
46 Comments
Chokovit 7 Apr, 2024 @ 10:32pm 
Hello Althazar, I hope you get this comment. I am just curious as to how you make your buildings/assets. I really like this more toony aesthetic and you're pretty much the only one offering it. I want to make stuff to match the aesthetic. Did you use a tutorial or anything to help?
deadbone1961 2 Dec, 2021 @ 8:14pm 
This is the BOMB. We used to say that back then. Ah the Cold War, I do miss you so. Althazar, I wanted you to know I love this tileset. It's beautiful. It loaded perfectly. The Futureliners are so wonderful I cried. I've just finished six straight hours into my first retro city: Jazzville. If you are still out there creating, I'd like to talk about commissioning some Jazzage style 1940's to 1950's New York skyscraper models. Thanks, and stay cool :)
RobinMollyBlue 27 Apr, 2020 @ 12:28pm 
Wow these look SO GOOD in my game.
LogI.Q-Tech 10 Mar, 2019 @ 7:43pm 
[ : Wow, your volume and: quality is amazing! : I want to thank-you and: other asset-creators, because the sheer amount of work and: quality you guys put into this deserves praise. : i will donate, contribute when I can. ]
Althazar  [author] 24 Jan, 2019 @ 9:20pm 
@grantm.owen: I'm not sure what exactly is causing that to happen. I've been in the middle of a very messy move from one part of the state to the other, so I can't check up on things like I would like to.

I'll see if sometime in the future I can actually create a style for all the buildings that people can download, since I know sometimes the Building Themes mod (which is what I've used for a long time) can prevent a lot of buildings from spawning in office zones, for instance.
grantm.owen 18 Jan, 2019 @ 7:28pm 
I forgot to mention, the issue is only happening with CM assets, everything else I have is adding fine to styles.
grantm.owen 18 Jan, 2019 @ 7:26pm 
I'm trying to add your assets to styles in the content manager, but when I click to review the style, several of yours say "missing". I've subscribed to ALL assets in both the Jazz Age tileset and prop collections. What's weird is some of the levels, like the 76 station for instance, show up fine, but other levels of the same building say "missing". I've tried to research this and can't find anything! I'm so frustrated! Any clue? Thanks!
Adamo 18 Dec, 2018 @ 3:10pm 
Does anyone have definitions for these to set their households in WG_RealisticCity.xml?
BoNeZ 12 Dec, 2018 @ 6:28pm 
Wow they need to make this a DLC!
RaiderKal 11 Nov, 2018 @ 1:11pm 
These new offices, and the Freight
depot look great. I literally don't even use the Vanilla assets anymore because of this pack. Thanks for all your hard work on these assets.
ZeroBoogie 9 Nov, 2018 @ 9:47am 
@Althazar As always awesome work on your buildings, subscribed to all and fav, rated too. Thanks for your amazing work and detail.
Jeremiah the Wolf 1 Sep, 2018 @ 1:20am 
I see a couple of things missing: a freight / passenger trainset, a metro (Subway) station and trainset, otherwise, im in love
Althazar  [author] 11 Aug, 2018 @ 10:51pm 
@Dumb Sclunt: Sorry for the late response, I'll get to work on updating some of the lots that these cause a problem with this. I just need to change some props around.
RaiderKal 9 Aug, 2018 @ 12:49am 
Would it be at all possible for you to take a look at the small glitch with the overlapping props on some 2 and 3 tile deep buildings?
https://imgur.com/dEBYC5Y
https://imgur.com/T5veTvL
https://imgur.com/9H5gGCn
Bork 30 Jun, 2018 @ 1:36pm 
I apsolutely LOVE the tiny/small houses and other buildings in this mod pack!!! :steamhappy:
Althazar  [author] 20 Jan, 2018 @ 3:12pm 
@Gillian

I'm currently trying to get some level 2 offices finished up. I do have plans for a cargo station of sorts as well as a variety of things depending on what's needed in order for this to feel like a complete set.
Zaraphina 17 Jan, 2018 @ 8:08am 
I really enjoy this building set and I like to play games where my entire city consists only of the Jazz Age theme. However, I am finding it very annoying that my cargo train station stands out glaringly different from the rest of my quiet city. I see that you are already working on a train station (very excited, can't wait!), but are you/will you consider creating a theme-matching cargo station as well? Many thanks for the hard work you've put into this set.
TheGG 22 Dec, 2017 @ 5:19pm 
A fantastic cartoony style, albeit one that doesn't blend into more realistic-looking cities. Great effort nonetheless!
A Guy Called Pi 24 Oct, 2017 @ 3:49am 
I love your art style, it's kind of cartoonish.
CactusDude 27 Jun, 2017 @ 4:24pm 
Good job I this is great for my city.
Irea 27 Jun, 2017 @ 8:11am 
This collection have a many unproductive and inefficient props that long loading times.
There are a lot of props required. More than the number of buildings asset(About 100 buildings asset require 154 Props!). Need optimization to use less props required. :steamsad:
Bobbo662 21 Jun, 2017 @ 8:00am 
Subscrip. to your wonderful Jazzage workshop brought me over the 4000 workshop, mods to my game it's gonna make my sys start to slow down now lol
pkenny 2 Apr, 2017 @ 3:38am 
Amazing work. Thank You!
templeofdoom 3 Mar, 2017 @ 1:54pm 
I just realized you've modeled all these custom buildings - wow - I can't believe I've followed this game for this long and haven't noticed these assets being custom yet. Great work - I want to create a building theme and I might try to see what all these buildings look like together as a theme. Thanks for creating these. +1
Willy A. Jeep 3 Oct, 2016 @ 9:05pm 
In zoning design, whenever I try to go for small one-tile zones for small commericals, it tends to work well until reaching max level, where they all turn into miniature towers. It's all of the problem in trying to implement a style while working around the game's spawning/leveling system.

I agree on the idea that the levels work to separate the different types of businesses, it's just a little odd of implementation.
Willy A. Jeep 3 Oct, 2016 @ 9:04pm 
I've learned that generic industry mostly desires cargo transit. A port or terminal always seems to make them happy, but it's not all. They always need fire coverage. Same for offices but with people transport. Commercial seems to achieve full-level easily with enough traffic. Residential has a strange trend that I've noticed: it's highest level requires high land value, but when it reaches the level, the land value will not actually be sufficient and the building will be abandoned.

I have no idea on the numbers and technical workings behind it, but land value seems to grow faster when buildings do reach max level. In my first city, I had a small, secluded area that would reach max level but decay back down due to low land value, while a larger, denser area of lots of high-value buildings stayed.
Althazar  [author] 3 Oct, 2016 @ 8:24pm 
@Willy: It would be just for the sake of at least giving people some more options.

I also notice it's hard to get most residential zones up to level 5, as well as generic industry to level 3. I plan on having the Commerce/Office zones getting a lot of buildings at level 2 for all the density levels, simply because that's where I personally put most big-name stores, fast-food, restaurants, and big-box stores at over level 1 (especially since at a certain point, most level 1 buildings are quickly gone). Level 3 is for the big fancy gallerias and boutiques.
Willy A. Jeep 3 Oct, 2016 @ 8:08pm 
Yeah, considering how offices tend to sit around at level 2 forever, there's an odd lack of assets for that range. I tend to see lots of repetition when zoning an area of full-sized offices or industrial buildings, and it's a real shame. Further, I see a lot of variation when it comes to different sized lots for basically all residential, but not many unique intances in those sizes.

I've only really used the ore/oil industrial specializations once, and it seemed like they sucked the resources dry quite faster than it should've, so I hardly got time to study the buildings. But, if they are anything like the other industry lots, I'd bet it would be a world of good to diversify.
Althazar  [author] 3 Oct, 2016 @ 7:58pm 
@Peppsen: Sorry for my late response, but seeing that I'm busy with other things at the moment, if you wish to upload a district style to the workshop you can, and I'll go ahead and add it to the collection so that everyone else can get access to it.

@Willy: They're not perfect, but it's something different at least. I feel like the farming and forestry specializations can use more buildings and it would probably help to do some for oil and ore... Overall, I really feel like most of the workshop is dedicated to well designed high-level/high density buildings that are nice, but pretty much overlook a large portion of the game, especially if people play with the milestones over having everything available from the start.
Willy A. Jeep 3 Oct, 2016 @ 5:21pm 
As a mid 20th century architecture enthusiast (though not an expert) this collection really tickles me.

And it's nice to see the farming industry getting more attention. My farms always wind up being a lot of billboards and so many pigs.
Peppsen 2 Oct, 2016 @ 2:16am 
Nice buildings, you should add the complete district style with all these buldings to this collection. So people don't have to make a district style and add all these buildings, it took me awhile. I can upload one if you don't have time and with your permission of course.
mistahlova 20 Sep, 2016 @ 6:27am 
Thanks for the update, glad that the project is still on track :)
Althazar  [author] 27 Aug, 2016 @ 6:07pm 
@mistahlova

Sorry for the late response, been busy with a move and school.

I know it doesn't really sync well with most other assets in the game, but I guess that's what happens when you let someone who wants to "stylize all the things" get their hands on a game like this.

And yes, I'm rather dumbfounded by the zoning in this game, and it's probably one of my biggest criticisms of the game given some of the other areas that are quite flawless. Luckily, modders and asset creators have figured out work-arounds and we have the RICO system that can hopefully be implemented so that we don't have to plop all the growables.
mistahlova 20 Aug, 2016 @ 9:22am 
What you're doing is simply awesome. At first I was reluctant to use your assets due to their cartoony look (not because I don't like the look but because it doesn't fit well with many of the other assets on the workshop). But since you're going to create a full theme, I am very excited about the project. Btw, I also appreciate you going back to simcity style zoning, which is so much better than the way they did it in CS (one of the biggest weaknesses of the game imo).
Blackdragonbird 16 Jul, 2016 @ 5:08pm 
Cool, thank you. =)
Althazar  [author] 16 Jul, 2016 @ 2:11pm 
@Blackdragonbird

While I do have the entire collection of props I'm going to be using for the kit in this collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=701528907 , I guess I don't do a good enough of a job to point people to the collection.
Blackdragonbird 16 Jul, 2016 @ 1:18pm 
Add all the props you used in the buildings in this collection. It will make much more easy to get all of them subscribed at once.
poke_ravi 14 Jul, 2016 @ 5:45am 
Thanks!
Althazar  [author] 14 Jul, 2016 @ 12:28am 
They're original buildings I made from scratch.
poke_ravi 13 Jul, 2016 @ 10:58pm 
So they're buildings that were already in game that you modified or ones that you made from scratch with custom props? I'm confused. :steamsad:
Althazar  [author] 13 Jul, 2016 @ 9:59pm 
@ pokeravi: These are original buildings that use some props created by other members (because lazy artists like me are lazy) of Steam. I plan on getting some new buildings sometime soon... Although these all did come in a big wave, so that's probably what threw everyone of.
poke_ravi 13 Jul, 2016 @ 5:53pm 
Are these edited versions of already existing lots or entirely new?
seanlax5 13 Jul, 2016 @ 4:14pm 
Low density and low poly count. Great work on these!
Static 13 Jul, 2016 @ 2:55am 
These are amazing and really well done, can't wait for more~ :3
Eva 13 Jul, 2016 @ 1:49am 
these are great assets, thank you
Chris Favreau 12 Jul, 2016 @ 9:57pm 
Subbed them all... Thank you so much!