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you then use note padd to open up and compare the entries for each config file.. and manualy change the edits within the document/xcomwotc/config files.. that way you bypass having to not be able to use this mod.. gd lk
Why do ActionQueue_InitCamera, ActionQueue_EnterCover and ActionQueue_CameraLookAt not extend their Vanilla counterpart. This prevents ModClassOverrides from working, and might have unwanted side effects...
good to know, it's just the first thing that came to mind :P
(The established name for this in fighting games is input buffering, by the way. If find "action queue" more descriptive so good call there too. :] )
loading screen times might be outside the power of a mod author =\
@grsspirit
yeah, should work fine
well, i tried killing a few units on a quickdraw sharpshooter with a powered shadowkeeper pistol
but, never got a camera freeze.
This mod combined with your "Disable More VO", "Instant Avenger Menus", and "Quick Reload" is EXACTLY what I want my game to feel like. Thank you!
With the latest version, there's a lot less camera panning. I had one or another, but nowhere anywhere near what it was :) Thank you! Also, the game feels so much more fluid with this mod. Another awesome mod released by the king ;)
noticed it too, but I think I might have fixed it in the latest update.
Give it a shot and lmk if it still happens, it hasn't in a few gatecrashers for me.
If there is, I wouldn't know yet, hehe
you of all people should have a copy of alternative mod launcher to check for exactly that :p
you wouldn't be able to attack the enemy with the second soldier if the first one killed him.
game state is calculated before the animations are played.
It looked to me like the last guy you clicked still had 2 enemy targets on the hud that could be selected.