Arma 3
Island Nation - Part 1
43 Comments
bboy 3 Jun, 2019 @ 4:00am 
Nice mission! Thank you for this one!
Se'Kara  [author] 2 Jun, 2018 @ 12:03pm 
No.
I'm trying to think if I've played that...
Elegy 1 Jun, 2018 @ 12:08pm 
Just wonder is Frost inspired by "Frost" in Modern Warfare 3?
Se'Kara  [author] 16 Jan, 2018 @ 6:13pm 
Thanks
arma3stm123 15 Jan, 2018 @ 11:59pm 
Good
AnkleFarmer 7 Jan, 2017 @ 8:07am 
Well I killed like 8 guy's named Smugglers. I ran aorund looking for more but I coulnd't find anymore. Ill go backj
Se'Kara  [author] 4 Jan, 2017 @ 8:29am 
Ah yes. Sorry. I've been meaning to go back and make this clearer. Ambushing guys move in from the woodd to the north east of the bridge. You need to eliminate them to complete
AnkleFarmer 3 Jan, 2017 @ 7:18pm 
I played the War on drugs campaing and enjoyed it so I downloaded these and they are quite fun as well, except im still stuck on the bridge. I drove the prowler up and told the 2 remaing men to get out incase there were at soldiers and they both ran off the bridge and killed themselves and I couldn't proceed as the truck exploaded and it didnt clear the task. I killed some smugglers about 8 and I blew ujp the second truck to be sure but nothing wokred. Any ideas?
Se'Kara  [author] 12 Nov, 2016 @ 6:18pm 
That's really great to hear that you like the missions.
I like the location too.
I want to do a series for Syndikat and for CSAT if I can find the time.
AngryDöner 12 Nov, 2016 @ 5:49pm 
Dude, I really dig your missions! I played all of the After Dark missions and just finished Island Nation Part 10 and really enjoyed each of them. Nice story lines, nice twists in each mission and well balanced. Plus you don't have to load tons of addons. Keep up the good work! Besides, I love the Island missions because it just such a nice location :-) Could you please do some more island missions plz? It's like holidays.
roelofrossouwrob 31 Oct, 2016 @ 2:26am 
Great mission thank you
raph 19 Oct, 2016 @ 12:06pm 
Pretty cool, quite well balanced and interesting mission, thanks for making it!
Se'Kara  [author] 6 Oct, 2016 @ 9:09am 
Tsk. 3 out of 5 stars with 24 out of 26 positive.... Seems harsh.
If you like this please rate up - beat the system!
Se'Kara  [author] 11 Sep, 2016 @ 2:05pm 
Wow. I good English me...
Se'Kara  [author] 11 Sep, 2016 @ 2:04pm 
Hi Spelaeo123.

Couple of quick responses.

P1.a - I had intended to put in music and some scene setting. Jumped the gin a little on posting and haven't found the time to go back to it
P1.b - airport acivity gets increases over the missions.

P2.b - the push for extra productivity is explained during the chat with the informer

P3.a - yeah. Been meaning you go back and tweak the mission/chat text
P3.b - damn you ai pathfinding... I'll have a look at that.

P4.c - yours obviously killing people too quickly ;)
Callsign 11 Sep, 2016 @ 6:27am 
Great work - really enjoyed the first 4 missions. Some suggestions...

P1.
Shorter flight - some music and intro text?
More airport activity - a 2nd helo and SF team leaving maybe?
No AA tank and plane.
Intro from the officer - it feels you're rushed into action without an overall briefing.
A 2nd team attacking Katkoula could secure the surrendered enemies - letting you carry on.

P2.
More men for that many enemy!
Why are civs working in the field at night? :P

P3. Really good!
Needs to be clearer to follow the thief in your car.
Enemy jeep gets stuck before Katkoula.
Ends too soon, would be good to see the cache.
I love the subtle locals!

P4. Your best.
Only suggestion is to add a 2nd team or less single enemies and have them closer together?
Prowler needs SPAR mags.
Ends too soon - you don't get to see the whole power station.


Weapon selection and chat between your team would be good.

Great work overall! Let me know if you want some help!
JCaetano 7 Sep, 2016 @ 2:38pm 
You should! Building a mission with this many tasks and keeping it playing well takes practice. A good mission maker can only do this. ;) But yes agreed BI has been doing good things making sure the game is playable. So credit to both!
Se'Kara  [author] 7 Sep, 2016 @ 8:28am 
I don't think I can claim credit for the performance. The new island runs really well for me too.
JCaetano 5 Sep, 2016 @ 1:26pm 
As always, fun. Good performance as well.
Se'Kara  [author] 28 Aug, 2016 @ 4:01am 
Thanks for making the video - hope you had fun with it.

I'll have to make sure I ge the final installments completed now...

Se'Kara.
Legionär Sachse 28 Aug, 2016 @ 3:55am 
Yes, Sabre Team is on the road again.
Again a top mission.
Good job. Super story.
thank you
https://youtu.be/vGANudEJqws
nikilase 3 Aug, 2016 @ 12:25pm 
Ok will try. guess they flew to far away
Se'Kara  [author] 3 Aug, 2016 @ 12:16pm 
Ah. Sorry it's a bit vague. You have to take out the ambushing Syndikat. There must have been a couple hiding somewhere. I'll need to go back and maybe add a further task to make it clearer.
nikilase 3 Aug, 2016 @ 11:51am 
quite a nice mission. looking forward playing the other parts but unfortunately i can't seem to finish the bridge part. killed everyone in the port, destroyed the cars and had to kill 2 guys because ai is stupid but when i drove to the other side nothing happened. did i miss something?
Foxplot 3 Aug, 2016 @ 10:09am 
Pretty good stuff! I just leave it to Reynolds on a hill most of the time. Just one spelling error in dialogue at the beginning of part 2, "Forceed", but apart from that detailed, refreshing and challenging
Se'Kara  [author] 23 Jul, 2016 @ 3:55am 
That's useful to know.

Sorted Larkin - he's more obviously a medic now.
Variable 23 Jul, 2016 @ 3:47am 
One more thing I forgot, BIS has cut down the fatigue feature, what remains is the pale shade of the new Stamina system. Therefore I recommend removing the options to disable fatigue, the stamina system doesn't affect gameplay that much anyway.
Se'Kara  [author] 23 Jul, 2016 @ 3:34am 
Yeah. I'd noticed that the new CTRG guys don't have proper icons.
I may need to switch them with old school recon guys and re-equip.

The mechanic suggestion is probably a good one - my driving sucks - though there are quite a few vehicles scattered about which can be used at the mission sites.
Having said that - there's a really annoying tree on the bend just near Team Scimitar which AI drivers tend to hit.
Variable 23 Jul, 2016 @ 2:18am 
Finally got to play this! Good fun, this is how BIS should have presented Tanoa, instead we got a horrendous respawn only campaign... sigh...
Ok enough of that, here's some suggestions:
1. The units' roles in Sabre (and also Scimitar probably) are not represented by a proper icon. For example, only late into the mission I realized that Larkin is a medic!
2. Did we have a mechanic on this one? The one that can fix vehicles? If not, I'd highly recommend adding one given the olong travel distances on this mission.
3. The order of the briefing items (situation, mission, callsigns) seems wrong, in any event, I'd recommend using the FHQ Task Tracker script.
Se'Kara  [author] 20 Jul, 2016 @ 4:59am 
Glad you enjoyed it
jib 63 20 Jul, 2016 @ 3:13am 
This Mission is very very good! Thank you!:steamhappy:
Wookiejedi 18 Jul, 2016 @ 4:12pm 
. :steammocking:
Se'Kara  [author] 18 Jul, 2016 @ 4:09pm 
The irony is that they'll quite happily jump off a roof without a secong thought... #ArmaLife
Wookiejedi 18 Jul, 2016 @ 4:06pm 
it's like watching my dog on a slippy tiled floor ;)
Se'Kara  [author] 17 Jul, 2016 @ 7:15pm 
Yeah. They don't seem happy do they?
Move orders between the islands, even mounted on vehicles are a bit hit and miss right now.
Wookiejedi 17 Jul, 2016 @ 4:42pm 
It's great.Although it is funny to see your ai squad have issues with the bridge. I know ai have always been weir with bridges, but it is very funny looking-they edge along it so slowly like the are worried they will fall in :D
Se'Kara  [author] 17 Jul, 2016 @ 11:14am 
Really glad to hear people are having fun with this.
Wookiejedi 16 Jul, 2016 @ 8:42pm 
Fantastic Se'kara-one of your best. Looking forward to starting part 2 now :D
ultra_wrongway 16 Jul, 2016 @ 9:08am 
Great mission Se'Kara!
Se'Kara  [author] 16 Jul, 2016 @ 6:24am 
Awww - nice to be appreciated :)

Hope this works ok, it's been a while since I created anything.

Loving Tanoa and the possibilities of the Eden editor are pretty amazing - despite a few roll-backs in functionalilty...
Corporal_Lib 14 Jul, 2016 @ 9:33pm 
Sekara is back and on Tanoa!
[9RT]V®M®F® 14 Jul, 2016 @ 4:15pm 
Yes!
Variable 14 Jul, 2016 @ 10:15am 
Yay! The Sekara is BACK!