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I'm trying to think if I've played that...
I like the location too.
I want to do a series for Syndikat and for CSAT if I can find the time.
If you like this please rate up - beat the system!
Couple of quick responses.
P1.a - I had intended to put in music and some scene setting. Jumped the gin a little on posting and haven't found the time to go back to it
P1.b - airport acivity gets increases over the missions.
P2.b - the push for extra productivity is explained during the chat with the informer
P3.a - yeah. Been meaning you go back and tweak the mission/chat text
P3.b - damn you ai pathfinding... I'll have a look at that.
P4.c - yours obviously killing people too quickly ;)
P1.
Shorter flight - some music and intro text?
More airport activity - a 2nd helo and SF team leaving maybe?
No AA tank and plane.
Intro from the officer - it feels you're rushed into action without an overall briefing.
A 2nd team attacking Katkoula could secure the surrendered enemies - letting you carry on.
P2.
More men for that many enemy!
Why are civs working in the field at night? :P
P3. Really good!
Needs to be clearer to follow the thief in your car.
Enemy jeep gets stuck before Katkoula.
Ends too soon, would be good to see the cache.
I love the subtle locals!
P4. Your best.
Only suggestion is to add a 2nd team or less single enemies and have them closer together?
Prowler needs SPAR mags.
Ends too soon - you don't get to see the whole power station.
Weapon selection and chat between your team would be good.
Great work overall! Let me know if you want some help!
I'll have to make sure I ge the final installments completed now...
Se'Kara.
Again a top mission.
Good job. Super story.
thank you
https://youtu.be/vGANudEJqws
Sorted Larkin - he's more obviously a medic now.
I may need to switch them with old school recon guys and re-equip.
The mechanic suggestion is probably a good one - my driving sucks - though there are quite a few vehicles scattered about which can be used at the mission sites.
Having said that - there's a really annoying tree on the bend just near Team Scimitar which AI drivers tend to hit.
Ok enough of that, here's some suggestions:
1. The units' roles in Sabre (and also Scimitar probably) are not represented by a proper icon. For example, only late into the mission I realized that Larkin is a medic!
2. Did we have a mechanic on this one? The one that can fix vehicles? If not, I'd highly recommend adding one given the olong travel distances on this mission.
3. The order of the briefing items (situation, mission, callsigns) seems wrong, in any event, I'd recommend using the FHQ Task Tracker script.
Move orders between the islands, even mounted on vehicles are a bit hit and miss right now.
Hope this works ok, it's been a while since I created anything.
Loving Tanoa and the possibilities of the Eden editor are pretty amazing - despite a few roll-backs in functionalilty...