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A minor issue is that it will grant some sea buildings to land-locked cities. Seems like the script should have built in some kind of check for eligibility.
This is the trade-off that was noticed with earlier non moddable civs, and such a drastic change to expansion criteria needs to be sorted out. ( IE full mod details)
@thadian Thanks!
@mjv96 Cities settled in later eras will begin with some buildings from previous eras, but not all.
This mod is nice and allows settling in the late game to not become a weak option - these later founded cities can "turn on" much quicker.