Space Engineers

Space Engineers

Tenacity-class Missile Flagship (Old)
10 Comments
Quartofel  [author] 22 Jul, 2016 @ 5:13pm 
Really? You'd do that? It would be amazing! :D
THE CHURROSAUR 22 Jul, 2016 @ 4:28pm 
Me or whip would be happy to set them up for you if you want :)
Quartofel  [author] 22 Jul, 2016 @ 8:42am 
I give up. Torpedoes are officially unguided.
Quartofel  [author] 17 Jul, 2016 @ 10:49pm 
Torpedoes are semi-functional now and guided missiles still work nicely, but sometimes if you launch too many, script crashes and have to be re-compiled again. That's the main issue. And still nobody answered on how to wire more than 4 projectiles to Rdav's system.
THE CHURROSAUR 17 Jul, 2016 @ 6:01pm 
Totally understand, RDav's scripts are fantastic. Looking good regardless!
Quartofel  [author] 17 Jul, 2016 @ 5:58am 
@THE CHURROSAUR Whip's scrpt is very good but it requires more complex setup and more parts. I like keep things simple so they're hard to get totally destroyed. And simple things are usually cheap, and you want things cheap in survival. If Rdav's script won't get fixed anytime soon I'll switch missile system to Whip's.
THE CHURROSAUR 15 Jul, 2016 @ 8:29pm 
try whiplash's missile script if you're running into trouble. It's the same thing but a little more versatile
Korvatus Klok 15 Jul, 2016 @ 11:08am 
Well you did great and keep posting. I typically go through my blueprints once a month and remove any blueprints that have less than 10 subscribers to help keep the clutter down on the workshop.
Quartofel  [author] 15 Jul, 2016 @ 8:20am 
Thank you Darth, that's first time I've published anything on Workshop to be honest.
Korvatus Klok 15 Jul, 2016 @ 8:09am 
Now that's a flag ship